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Diablo III: Reaper of Souls

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mgz:

--- Quote from: TMRNetShark on March 11, 2012, 02:03:54 PM ---
--- Quote from: mgz on March 11, 2012, 11:04:52 AM ---DIABLO =/= MMO
guild wars is
diablo 2 was about killing eachother and thats it
i honestly just dislike their heavy focus of pve

--- End quote ---

Yeah, and a good majority of WoW's players thought that exact thing. ;)

If you really didn't like the heavy focus on PvE in D2... uhhh... why did you play it? Anyways, I now understand why you come swooping in with comments about how PvP is always king. :P

I would tend to agree with you, but there are dedicated multiplayer games that scratch my itch for killing other people's virtual characters. Diablo 2 (And Diablo 3's) PvP is a sidethought to break up the gear grinding (IMHO, so don't go off on a rant saying I'm wrong).

--- End quote ---
there was next to zero focus on PVE in diablo 2
because really you beat the game so quick it didnt matter unless you were soloing everything.
Once you beat hell it was hellcows to 99 and get gear for pvp the entire rest of the time you had the game

Unlike wow which a pve based game that has a pvp arena. When they release new content its new pve content.

WoW = pve for its base
Diablo2 = PVP

And i understand the need for the existence of pve just not the need to put any kind of focus into it. Make ti a fun story with a couple of quests to move the story and go

SeventyX7:
I have to agree with mgz, Diablo 2 was about pvp.  It was 30% grinding for gear (to use in pvp), 50% powerlvling to reach dueling level (Honestly, how many times did you actually clear act 3 legit?), 10% people actually doing PvE for the sake of PvE, and 10% PvP, what everyone was working towards.

Havoc10K:

--- Quote from: mgz on March 11, 2012, 04:03:00 PM ---there was next to zero focus on PVE in diablo 2
because really you beat the game so quick it didnt matter unless you were soloing everything.
Once you beat hell it was hellcows to 99 and get gear for pvp the entire rest of the time you had the game

Unlike wow which a pve based game that has a pvp arena. When they release new content its new pve content.

WoW = pve for its base
Diablo2 = PVP

And i understand the need for the existence of pve just not the need to put any kind of focus into it. Make ti a fun story with a couple of quests to move the story and go

--- End quote ---


Isn't it exactly what they are doing ?
Except for butchering Diablo Franchise ?

The story needs to be told properly or people will rage, and they will rage with everything these days.
Problem is how they plan on solving the PVP issue. Should the entire game become a battlefield for PVP or just allow players to use their characters in a separate PVP arena system ?

mgz:

--- Quote from: Havoc10K on March 11, 2012, 04:37:02 PM ---
--- Quote from: mgz on March 11, 2012, 04:03:00 PM ---there was next to zero focus on PVE in diablo 2
because really you beat the game so quick it didnt matter unless you were soloing everything.
Once you beat hell it was hellcows to 99 and get gear for pvp the entire rest of the time you had the game

Unlike wow which a pve based game that has a pvp arena. When they release new content its new pve content.

WoW = pve for its base
Diablo2 = PVP

And i understand the need for the existence of pve just not the need to put any kind of focus into it. Make ti a fun story with a couple of quests to move the story and go

--- End quote ---


Isn't it exactly what they are doing ?
Except for butchering Diablo Franchise ?

The story needs to be told properly or people will rage, and they will rage with everything these days.
Problem is how they plan on solving the PVP issue. Should the entire game become a battlefield for PVP or just allow players to use their characters in a separate PVP arena system ?

--- End quote ---
toggling your pvp status in town worked great in d2 IMO

undetz:

--- Quote from: mgz on March 11, 2012, 08:40:39 PM ---
--- Quote from: Havoc10K on March 11, 2012, 04:37:02 PM ---
--- Quote from: mgz on March 11, 2012, 04:03:00 PM ---there was next to zero focus on PVE in diablo 2
because really you beat the game so quick it didnt matter unless you were soloing everything.
Once you beat hell it was hellcows to 99 and get gear for pvp the entire rest of the time you had the game

Unlike wow which a pve based game that has a pvp arena. When they release new content its new pve content.

WoW = pve for its base
Diablo2 = PVP

And i understand the need for the existence of pve just not the need to put any kind of focus into it. Make ti a fun story with a couple of quests to move the story and go

--- End quote ---


Isn't it exactly what they are doing ?
Except for butchering Diablo Franchise ?

The story needs to be told properly or people will rage, and they will rage with everything these days.
Problem is how they plan on solving the PVP issue. Should the entire game become a battlefield for PVP or just allow players to use their characters in a separate PVP arena system ?

--- End quote ---
toggling your pvp status in town worked great in d2 IMO

--- End quote ---
Accidentally killing your partner with an AoE spell in Diablo 1 was hilarious, though. The other guy was some 3 screens away and then "goddamn chain lightning!".

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