Author Topic: Diablo III: Reaper of Souls  (Read 36036 times)

Offline TMRNetShark

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Re: Diablo III [Releases May 15, 2012]
« Reply #340 on: March 20, 2012, 10:34:31 AM »
Just my 2 cents to this recent ranting...

For quality PvP and meaningfull PvE... Find different company than Blizzard.
...
Yep. That's about it.

And this is being based on what? WoW? If so, you might be correct. :P

The worse thing they did was GS... basically had raid groups that said "You must be this tall to ride!" XD

Offline Havoc10K

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Re: Diablo III [Releases May 15, 2012]
« Reply #341 on: March 20, 2012, 11:18:32 AM »
To me blizzard is a fail since they cancelled Starcraft: Ghost.

Also, how many years for Starcraft 2 Expansion and promised 2 other stand alone campaigns ?

Blizzard is a big fat fail.

Offline TMRNetShark

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Re: Diablo III [Releases May 15, 2012]
« Reply #342 on: March 20, 2012, 03:39:49 PM »
To me blizzard is a fail since they cancelled Starcraft: Ghost.

Also, how many years for Starcraft 2 Expansion and promised 2 other stand alone campaigns ?

Blizzard is a big fat fail.

Starcraft: Ghost was iffy right out of the gate. I'm not too sure, but I'm not aware of any TPS games Blizz has made in the past.

And Blizzard is working on Heart of the Swarm... have you not seen the new units?

Offline Havoc10K

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Re: Diablo III [Releases May 15, 2012]
« Reply #343 on: March 20, 2012, 06:47:04 PM »
They are working on an expansion a little too long. It will turn out Heart of the Swarm will be the second standalone for the zerg, instead of the promised Protos campaign, and guess what ? no one will be surprised.

As for Starcraft Ghost, I've seen gameplay videos, it looked solid, but Blizzard decided to cancel a game tha twas nearing final development points.

Offline costi

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Re: Diablo III [Releases May 15, 2012]
« Reply #344 on: March 20, 2012, 10:40:19 PM »
They are working on an expansion a little too long. It will turn out Heart of the Swarm will be the second standalone for the zerg, instead of the promised Protos campaign, and guess what ? no one will be surprised.
Ummm... hello? It was known from the start that HotS will focus on the Zerg.

Offline Havoc10K

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Re: Diablo III [Releases May 15, 2012]
« Reply #345 on: March 20, 2012, 10:41:46 PM »
They are working on an expansion a little too long. It will turn out Heart of the Swarm will be the second standalone for the zerg, instead of the promised Protos campaign, and guess what ? no one will be surprised.
Ummm... hello? It was known from the start that HotS will focus on the Zerg.
/facepalm

read again.

Offline zherok

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Re: Diablo III [Releases May 15, 2012]
« Reply #346 on: March 20, 2012, 11:07:17 PM »
To me blizzard is a fail since they cancelled Starcraft: Ghost.
They're fail for a game they weren't even directly developing?

I'm guessing you're not much of a Blizzard fan if you put all your stock on SC:Ghost. =/

/facepalm

read again.
Er...

You're not counting Brood War in there are you?

Because Heart of the Swarm is still the first SCII expansion. They've always planned on SCII receiving two expansions. The protoss one is presumably coming out after HotS. They've never given any indication they weren't anyway.

Offline Havoc10K

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Re: Diablo III [Releases May 15, 2012]
« Reply #347 on: March 20, 2012, 11:17:37 PM »
Starcraft 2 - Wings of Liberty (Game 1)
Starcraft 2 - Wings of Liberty: Heart of the Swarm (Official expansion Pack)
Starcraft 2 - {something about protos} (Game 2)
Starcraft 2 - {Something about zerg} (Game 3, defeating or losing to the Fallen One)

That was how it was supposed to be, now it looks like:
Starcraft 2 - Wings of Liberty (Game 1)
Starcraft 2 - Wings of Liberty: Heart of the Swarm (Game 2)
Starcraft 2 - {something about protos} (Game 3 the end.)

As for Starcraft: Ghost. The game was being developed by Blizzzard North only, dumped by Blizzard Corp.
Despite claims that Blizzard always wanted to return to console games development, with only Diablo and Warcraft 2 for PSX out there, I'm pretty sure they miss it.

Offline Tatsujin

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Re: Diablo III [Releases May 15, 2012]
« Reply #348 on: March 20, 2012, 11:18:56 PM »
Guys, the heat of this discussion is all about Starcraft talk. Take it to the appropriate thread, please.


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Offline zherok

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Re: Diablo III [Releases May 15, 2012]
« Reply #349 on: March 20, 2012, 11:36:25 PM »
As for Starcraft: Ghost. The game was being developed by Blizzzard North only, dumped by Blizzard Corp.
Only takes a second to wikipedia it. =/

Again, I don't see how if you were interested in Blizzard you'd be less interested in Diablo 3 than a game they weren't directly developing.

I'm really looking forward to it. Copy pre-purchased (well, WoW Annual Pass.) I'm really loving the builds so far. It's just such a nice change of pace to move away from largely percentage increases on talents/glyphs/whatever they're called.

Offline Tatsujin

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Re: Diablo III [Releases May 15, 2012]
« Reply #350 on: March 20, 2012, 11:58:20 PM »
I went with Wizard character today. It felt really good playing a Wizard - better than few patches ago. They're not as complicated and weak as they used to be.


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Offline zherok

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Re: Diablo III [Releases May 15, 2012]
« Reply #351 on: March 21, 2012, 12:41:25 AM »
How do they play? It's hard to tell from just the numbers presented. Some of the other classes have more obvious mechanical systems but the base for the Wizard doesn't really seem automatically apparent.

Offline Tatsujin

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Re: Diablo III [Releases May 15, 2012]
« Reply #352 on: March 21, 2012, 01:01:20 AM »
How do they play? It's hard to tell from just the numbers presented. Some of the other classes have more obvious mechanical systems but the base for the Wizard doesn't really seem automatically apparent.
Like Diablo 2, Wizard class doesn't have access to some of their best abilities - Hydra, Blizzard, Meteor. There is also cooldown usage which lines perfectly well with other classes' cooldowns - defensive cooldowns, offensive and tactical. Their "Primary" attacks cost no Arcane. They call them "signature" attacks. Once you start acquiring the bigger spells, you start demoralizing your enemies. Keep in mind the big attacks will cost a lot of Arcane and will have a cooldown so you ought to switch to your normal attacks that cost Arcane or signature spells. You do get Frost Nova early on, it's a good ability to use and get away from things before they start hitting you.

I did notice another cool feature from Arcane Orb. There is one RS for it that makes it summon 4 Arcane Orbs to hover around you and it'll explode from any enemy(s) that come in melee range with you. Arcane Orb's normal attack without RS is a large purple round blast that goes in one direction. On impact, it explodes and deals damage to whomever is around it. Arcane Orb has no cooldown but uses A LOT of Arcane energy.

Oh ya, the other thing I like is the Ray of Frost (or Ice?). That's gotta be one of my favorites. You shoot a line of continuous ice to just about anywhere on your screen. It's one one direction solid direction. It drains your Arcane quickly but kills things very fast if you focus it on them. The first RS turns the ability into an ice barrier around your character - they do float in the air when they're channeling it. It doesn't become passive or "activates" the ability - you have to hold the ability down. It's good for solid protection against lesser and mid-level enemies. You can combine that with Slow Time. Basically, cast Slow Time on a group of enemies, go inside of it and use Ray of Frost (or Ice?) to demolish them quickly.

Edit -- I caught more interesting information on how Magic Find will work in D3:

It looks like we might be seeing the article about champion/elite kills effecting boss kills and magic find soon. This would hopefully cover some of the information such as Nephalem Valor resting on skill switching, along with new information on how this ties to bosses. (Source)

Hmm?!

Edit 2 - Here it is!

We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:

    We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting
    While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up
    We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character
    While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
    Bosses should still feel worth killing


Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.

We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.


I don't like the idea of not being able to change a Skill, SR (not Rune Skill? mmm) or/and a Passive - it's somewhat stupid. There's going to be packs that will be a pain in the ass to kill - or you can just skip them.
« Last Edit: March 21, 2012, 08:28:54 PM by Tatsujin »


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Offline zherok

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Re: Diablo III [Releases May 15, 2012]
« Reply #353 on: March 21, 2012, 09:08:57 PM »
I think it sounds like a solid system. It doesn't punish you for switching, it rewards you for not switching. If you have to go into every single pack with a hyper-specialized build that just doesn't work on anything with a different set of prefixes, you get less loot.

Keeps the game flowing better (who wants to play with the guy who has to dive into town every mob pack?) and rewards playing better rather than theory crafting your skills to each and every pack.

Offline TMRNetShark

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Re: Diablo III [Releases May 15, 2012]
« Reply #354 on: March 21, 2012, 09:11:13 PM »
I like the sound of this new system too. It'll push people into certain builds and have them keep it. It's almost like a combo meter in a fighting game. XD

Now watch, the first boss I kill with this buff and I get the Sword of Thousands Spears... but I'll be playing as a Wizard. XD

Offline Tatsujin

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Re: Diablo III [Releases May 15, 2012]
« Reply #355 on: March 21, 2012, 11:11:00 PM »
I think it sounds like a solid system. It doesn't punish you for switching, it rewards you for not switching. If you have to go into every single pack with a hyper-specialized build that just doesn't work on anything with a different set of prefixes, you get less loot.

Keeps the game flowing better (who wants to play with the guy who has to dive into town every mob pack?) and rewards playing better rather than theory crafting your skills to each and every pack.
You can switch your Skills, Skill Runes and Passives on the fly. You don't need to go to town to switch Skills, Skill Runes or Passives. You do get a cooldown of 10 or 15 seconds on THAT Skill or Rune Skill you applied.

I do see your reasoning for it. I agree on what you said. It makes you a better player overall. Some areas may require you to switch certain Skills, SR or/and Passives to have a competitive gameplay.

It does also seem like the best choice to kill off creating lots of games to kill specific monsters or bosses on the fly to get the drops. You get to spend a good amount of time in one game.

I like the sound of this new system too. It'll push people into certain builds and have them keep it. It's almost like a combo meter in a fighting game. XD

Now watch, the first boss I kill with this buff and I get the Sword of Thousands Spears... but I'll be playing as a Wizard. XD
Believe it or not, the combination of Skills, Rune Skills and Passives creates either or both being tactical and chaining your abilities to whatever means that require you - Offensive or Defensive. Just like how I explained the Slow Time and Ray of Ice tactic - you can do a lot of other things to chain them rather than spamming one or two buttons all the time.
« Last Edit: March 21, 2012, 11:14:58 PM by Tatsujin »


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Offline zherok

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Re: Diablo III [Releases May 15, 2012]
« Reply #356 on: March 22, 2012, 02:35:42 AM »
I like that they opted for a positive reinforcement. I'm sure there are still people griping about being able to switch at all, but with the depth of system it's nice that it's simultaneously very open while also rewarding you for sticking with it rather than hoping from build to build just to fit the situation.

Offline Tatsujin

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Re: Diablo III [Releases May 15, 2012]
« Reply #357 on: March 22, 2012, 03:51:55 AM »
I like that they opted for a positive reinforcement. I'm sure there are still people griping about being able to switch at all, but with the depth of system it's nice that it's simultaneously very open while also rewarding you for sticking with it rather than hoping from build to build just to fit the situation.
Agree.

--

Okay, more information on this Nephalem buff (remember, you gotta be level 60 to unlock this):

When you say extra loot, do you mean, extra loot. Or do you mean extra loot that is on par with what elite/champs drop. I remember from the article before, bosses do not drop gear that is as good as champs/elites.
They will drop gear as good as champions and elites with this buff (because you have to kill champions and elites to get it, which was the point). With the buff active you’re guaranteed one extra item drop from the boss, and it’s likely that it’ll be 1 item per stack of the buff. Up to X stacks. We don’t know how many it’ll be, probably a handful.

How many stacks will there be if any?
We're not totally sure but probably a number you can count on one hand.

Do you lose the buff when you die?
It lasts through death currently, and we like it. I know some people will also want it to be a punishment for death, but repair costs are already extremely impactful.

Does the buff splits between players?

Like someone joins after you've been killing and they have less stacks? It's a direct increase to your MF/GF, so it uses the same mechanics.

Do you lose it on disconnect?
There's a small grace period, similar to WoW where you can get back into the game before your character is actually logged out (ie a timeout), but yes if your character times out you would lose the buff.

What is the Time limit on the stack, if any?
We're messing with times from about 15 minutes to an hour. We don't know yet.

Do Stacks get removed after a boss?

We don't really think it needs to. Your focus is still going to be seeking out champions and rares. If you want to get full stacks, kill a boss, and then try to rush to kill another boss before the buff falls off... have fun? It's not going to be the most lucrative way to play, so it's likely a non-issue hypothetical.


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Offline keviny1

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Re: Diablo III [Releases May 15, 2012]
« Reply #358 on: March 22, 2012, 11:34:41 AM »
Me and one of my friends are thinking about picking up diablo 2 an have a few play throughs before 3 comes out. Anyone wanna join the fun?

Offline mgz

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Re: Diablo III [Releases May 15, 2012]
« Reply #359 on: March 24, 2012, 08:54:10 PM »
Me and one of my friends are thinking about picking up diablo 2 an have a few play throughs before 3 comes out. Anyone wanna join the fun?
dont youll be disappointed when you see how utterly different world of diablocraft is