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Diablo III: Reaper of Souls

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Havoc10K:
So what would have changed between World of Diablo and World of Warcraft ?
Nearly same classes, medieval world with demons, dragons, beasts and whatever.

I strongly believe Titan will be either something with Starcraft or Warcraft, If Starcraft it will not be an MMO, probably some shooter.
If Titan is related with Warcraft, then it will be a completely ovehauled WOW taking place in a whole new level, several dimensional realms, not just Azeroth and Outland but it will enter a whole new world, closer to Yogg Saron and Burning Legion. Simply continuing the conflict against the corruption and demon lords as well as Sargaras or what he was named.

technically, seeing how WoW is developing constantly on Azeroth in the past few years is just being boring. While Azeroth deals with Deathwing the Legion should have prepared massive invasion. What was seen last time would be seen as scouting party compared to the massive invading army ... LEGION of demons marching on Azeroth.

If there will be no development in that course, then WoW should really go F2P, cuz otherwise it would be incredibly boring. Just look what retarded things they did to PVE and PVP already to this day. It's all shit, I as a Shaman don't see a need to Lightning Bolt at all, because I can use Chain all teh time which is better in DPS :P I don't understand that change at all, earthquake should have stayed channeled, right now it's too much DPS, before it could have been used also as CC during combat, knocking down most of enemies or stunning then or even slowing them down. Most of the changes are silly, and even then this is just one class that's nearly broken.

If they do a Diobloworld, I hope no one buys it.

TMRNetShark:

--- Quote from: Havoc10K on March 25, 2012, 09:43:02 AM ---So what would have changed between World of Diablo and World of Warcraft ?
Nearly same classes, medieval world with demons, dragons, beasts and whatever.

I strongly believe Titan will be either something with Starcraft or Warcraft, If Starcraft it will not be an MMO, probably some shooter.
If Titan is related with Warcraft, then it will be a completely ovehauled WOW taking place in a whole new level, several dimensional realms, not just Azeroth and Outland but it will enter a whole new world, closer to Yogg Saron and Burning Legion. Simply continuing the conflict against the corruption and demon lords as well as Sargaras or what he was named.

technically, seeing how WoW is developing constantly on Azeroth in the past few years is just being boring. While Azeroth deals with Deathwing the Legion should have prepared massive invasion. What was seen last time would be seen as scouting party compared to the massive invading army ... LEGION of demons marching on Azeroth.

If there will be no development in that course, then WoW should really go F2P, cuz otherwise it would be incredibly boring. Just look what retarded things they did to PVE and PVP already to this day. It's all shit, I as a Shaman don't see a need to Lightning Bolt at all, because I can use Chain all teh time which is better in DPS :P I don't understand that change at all, earthquake should have stayed channeled, right now it's too much DPS, before it could have been used also as CC during combat, knocking down most of enemies or stunning then or even slowing them down. Most of the changes are silly, and even then this is just one class that's nearly broken.

If they do a Diobloworld, I hope no one buys it.

--- End quote ---

Honestly, I hope they do a steam-puke universe with Warhammer influences... THAT would be cool.

Havoc10K:
No thanks, I would rather have a proper Warhammer 40K Online game, with emphasis on PROPER!

Tatsujin:
If it's made by Blizzard, people will buy it.

Okay, something new was released today. Keep in mind this is based on first characters that aren't fed gear and gold by your main characters and only applies to few difficulties (probably Normal, Nightmare and maybe Hell. Inferno is on a whole different scale).

In my experience recently, if you're in a party of two or three, by the end of normal difficulty, if one person strays from the group and a pack of champions comes along, it's fatal.

I'm guessing that it's a little less risky in a group of four, but even then, probably only for a few more levels.

I'm talking about first characters, of course. Characters that are being fed gear and gold by higher-level characters can probably get by without everyone sticking together for a bit farther into the game.

My current motto for group play in Diablo III is "divide and be conquered".

He means that if 1 person leaves group of 3, the 2 people left grouped together will still die if they encounter hard mobs. The single person doesn't stand a chance.If there's a group of 4 and 1 person leaves, the group of 3 still has a chance to survive.

This.

And again, we're talking about two things that vary a lot: the speed at which your specific party can deal with regular enemies, and the degree of uptick in difficulty when you go from regular enemies to champions. The variance is on the skill of the players, and the affixes on the enemies. I'd guess that in some cases, a group of three players (in a game of four, where the fourth is away) are going to get along just fine for pack after pack after pack, albeit much slower than if their comrade was with them. And in other cases, those three players are going to rapidly die to the first pack they encounter.

Why? The answer will be their gear, or their mix of chosen skills, or the fact that the game happened to roll a pack of champs with lightning creeping all over the area, etc. etc.

zherok:
Sorta sounds like soloing is hampered, but I'm guessing the four man example is explicitly relying scaling (ie, don't play in a four person game if you aren't expecting four person difficulty.)

Sounds good. You should rely on your party to get things done.

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