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Diablo III: Reaper of Souls

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TMRNetShark:

--- Quote from: zherok on March 25, 2012, 08:02:15 PM ---Sorta sounds like soloing is hampered, but I'm guessing the four man example is explicitly relying scaling (ie, don't play in a four person game if you aren't expecting four person difficulty.)

Sounds good. You should rely on your party to get things done.

--- End quote ---

I think we should be able to solo everything in Hell. Inferno is a different story. :P

Havoc10K:
If you are prepared properly, you should be able to solo inferno to some extent, but it should be a pain in the ass with a drill.

Tatsujin:
I ... feel ... very ... good ...

Inferno difficulty got bumped higher than average!

There are also more information on questions and answers. Everything is through the link.

Edit - I can understand how Blizzard made Inferno to be super-hard-mode, but this is insane stuff:

3) Hell is for Heroes, and Inferno is not a place I want to still be 'trying out' new skills. In Diablo 2 stuff would unlock at a reasonable rate, and by the end of normal you had your build and were just getting the extras. Under this system, it's entirely possible that you will be waiting until you have finished Hell to unlock the skill effect you want. I don't know about you, but by the time I hit Hell I really want to have my build down and be working on gear and technique.
It's weird how on one hand we're asked for limitations, add more limitations, we really want to be punished and forced to level new characters and just be beaten about the face and neck with punishing game mechanics... and then it almost feels like there's a fear that you won't have a perfect character to take on the challenging areas of the game.

You won't. You're going to die, a lot, and you're going to have a horrible character for quite a while. You're not going to hit 60 and finish the game on Inferno. You're going to be smashing your face against Act 1 Inferno for weeks. Perfecting your build before then will not matter.

I want to test their theory. I was estimating to have beating Act I in 3-4 days in Inferno, they claim it will take you weeks. I wonder about that. Is Act I that big? ... Nevermind, it is.

Gunna hold you to your word on this. Literally weeks before anyone in the world beats Act 1 Inferno.
Ok, ok, well I don't underestimate our players, potentially not weeks for Act 1. I'd bet on weeks for Act 2, though.

Ha ... he took it back. But he'll bet on Act II.

TMRNetShark:
I was reading those blue posts earlier too. Interesting stuff I must say. I'll try a HC Hell character... but it just seems stoooopid to try it on Inferno on your first try (or maybe it's smart :P).

Anyways, I'm gonna do the normal thing. Go through the game on Normal with a Demon Hunter, Witch Doctor on Hell, then Wizard on Inferno (cause I like a challenge XD).

Tatsujin:

--- Quote from: TMRNetShark on March 31, 2012, 04:45:13 AM ---I was reading those blue posts earlier too. Interesting stuff I must say. I'll try a HC Hell character... but it just seems stoooopid to try it on Inferno on your first try (or maybe it's smart :P).

Anyways, I'm gonna do the normal thing. Go through the game on Normal with a Demon Hunter, Witch Doctor on Hell, then Wizard on Inferno (cause I like a challenge XD).

--- End quote ---
For Hardcore, it sounds more like you need to spend a great amount of time in Hell difficulty and acquire as much gear, gold and health potions as possible. When you hit Infrerno, you need to have like 3-5 of your skills being complete defensive/damage-reductions or defensive/tactical, and the rest tactical/offensive abilities. Your passives all need to be focused on pure defense/damage reductions. And ... good luck. I wonder how long would it take for the first person to beat Act II on Hardcore. Ha, hahaha.

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