Author Topic: Diablo III: Reaper of Souls  (Read 35980 times)

Offline costi

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Re: Diablo III [Releases May 15, 2012]
« Reply #420 on: April 21, 2012, 08:28:23 PM »
I managed to reach lvl7 with a monk, then got kicked out and not managed to enter ever since...

Offline Havoc10K

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Re: Diablo III [Releases May 15, 2012]
« Reply #421 on: April 21, 2012, 09:39:35 PM »
If I won't be able to log in tomorrow morning I'll fuck it, cuz I'll be re-watching Usagi Drop.
At this time I can call this stress testing a success, it's stressful to try to log in.

Offline SeventyX7

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Re: Diablo III [Releases May 15, 2012]
« Reply #422 on: April 21, 2012, 10:25:23 PM »
3 friends and I were able to log on yesterday at like 4.  I got to try out the 2 classes I was interested in, so I'm happy.

At this point I can safely say I'm going to play Witch Doctor.  Spamming those spider jars is hilarious.

Offline Saras

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Re: Diablo III [Releases May 15, 2012]
« Reply #423 on: April 22, 2012, 05:06:18 AM »
Either the stress was a failure or my computer can't run DIII

Offline Tatsujin

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Re: Diablo III [Releases May 15, 2012]
« Reply #424 on: April 22, 2012, 05:10:50 AM »
I've been playing it fine today. They're going to take the servers offline for a while and do maintenance on them before putting them back up tomorrow. Or not, I'm playing it right now and it's past midnight.
« Last Edit: April 22, 2012, 05:28:46 AM by Tatsujin »


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Offline zherok

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Re: Diablo III [Releases May 15, 2012]
« Reply #425 on: April 22, 2012, 08:03:32 AM »
Monday at 10am PST I believe.

Offline Havoc10K

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Re: Diablo III [Releases May 15, 2012]
« Reply #426 on: April 22, 2012, 08:53:40 AM »
11:49
10 attempts at logging in failed, as I have said earlier, I'm dropping this shit.

Offline Tatsujin

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Re: Diablo III [Releases May 15, 2012]
« Reply #427 on: April 23, 2012, 01:11:22 AM »
Canada – Pre-order Diablo III, score a sweet steelbook case. I guess we may see this outside of Canada ... hopefully.

Besides that, how was Diablo 3 BETA for those who were able to play it?


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Offline zherok

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Re: Diablo III [Releases May 15, 2012]
« Reply #428 on: April 23, 2012, 03:10:42 AM »
I enjoyed it, though I'll admit one of the things I'll like about the full version is not having to farm the skeleton king non-stop when I play it.

The crafting looks pretty interesting, although it definitely seems to encourage having alts; I can't really say how many times I had to craft the same piece over and over and over again because it kept producing an item almost completely worthless to the class I wanted to make it for.

I liked the monk the most, followed by the wizard and the demon hunter. The Demon Hunter was pretty single target focused though, but can't complain about the damage. I'm not sure how the wizard will turn out, kind of felt like the class that you had to see the skills before knowing how they worked. As for the monk, I think they have good mobility, decent passives, a lot of fun skills, and generally contribute pretty well to the group.

Barb was ok. Probably a more damage oriented class than the monk, but I didn't get past 9 so can't really say much about it. Didn't care for the Witch Doctor. The early skills just weren't very fun. Felt very indirect, though after a point I could have just been going about it that way. I also didn't get past 9 with the WD, so can't comment on the later skills. I'm thinking it'll be more entertaining when not everything dies so fast, but the moment it just wasn't for me.

Offline Tatsujin

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Re: Diablo III [Releases May 15, 2012]
« Reply #429 on: April 23, 2012, 03:47:24 AM »
I enjoyed it, though I'll admit one of the things I'll like about the full version is not having to farm the skeleton king non-stop when I play it.

The crafting looks pretty interesting, although it definitely seems to encourage having alts; I can't really say how many times I had to craft the same piece over and over and over again because it kept producing an item almost completely worthless to the class I wanted to make it for.

I liked the monk the most, followed by the wizard and the demon hunter. The Demon Hunter was pretty single target focused though, but can't complain about the damage. I'm not sure how the wizard will turn out, kind of felt like the class that you had to see the skills before knowing how they worked. As for the monk, I think they have good mobility, decent passives, a lot of fun skills, and generally contribute pretty well to the group.

Barb was ok. Probably a more damage oriented class than the monk, but I didn't get past 9 so can't really say much about it. Didn't care for the Witch Doctor. The early skills just weren't very fun. Felt very indirect, though after a point I could have just been going about it that way. I also didn't get past 9 with the WD, so can't comment on the later skills. I'm thinking it'll be more entertaining when not everything dies so fast, but the moment it just wasn't for me.
You've played only through the First Act so that's understandable. Things were so much easier to kill early patches and Blizzard received a lot of complains about the First Act on Normal. Blizzard did mention that everything after that, specially in Nightmare, Hell and Inferno the difficulty will be devastating. After more complains, they bumped the health and damage for all monsters in Normal. They do hurt just a tiny bit, but I can't wait to see what's in Nightmare, Hell and Inferno.

Through every Act and through every Difficulty, monsters that look-a-like, for example the Skeletons, will have different gear and because YOUR gear improves from Act to Act and Difficulty to Difficulty, the appearances of the monsters gear also improves visually. Monsters become smarter and more aggressive, they retain extra skills in higher difficulties and get more affixes (Monsters in Inferno suppose to start out with minimum of 4 Affixes in the beginning of Act I and maximum of 7 or 8 affixes in Act IV).

Barbarian will be by far the best tank in D3 if you look at their skills and combine their tactical and defensive. They also buffed their defenses couple of patches ago when they increased the health and damage for monsters in Act I.


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Offline Havoc10K

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Re: Diablo III [Releases May 15, 2012]
« Reply #430 on: April 23, 2012, 05:46:07 AM »
Well I couldn't play a single second, I wonder how many people actually got in, but I think the stress test was both success and failure.
Blizzard is successful in determining how well their servers are prepared, and looks like they are not prepared at all, ironic though as it is, considering the most famous quote from WoW.

Blizzard now will have time to prepare better for the game's release but on the other hand they don't have all that much time for it. Which will of course cause problems on release day.

Offline SeventyX7

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Re: Diablo III [Releases May 15, 2012]
« Reply #431 on: April 23, 2012, 05:50:11 AM »
Aside from the first hour or so after the beta opened, I had no problems logging on.  I played both Friday and Saturday.

My guess is you got super-unlucky and was always logging on at high traffic times.

Offline Havoc10K

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Re: Diablo III [Releases May 15, 2012]
« Reply #432 on: April 23, 2012, 06:11:05 AM »
Doesn't that mean that the servers are not ready ?

Offline Tatsujin

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Re: Diablo III [Releases May 15, 2012]
« Reply #433 on: April 23, 2012, 06:38:18 AM »
So our server's name is called "Kaivax" ... uh .. what?


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Offline zherok

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Re: Diablo III [Releases May 15, 2012]
« Reply #434 on: April 23, 2012, 09:46:24 AM »
Well I couldn't play a single second, I wonder how many people actually got in, but I think the stress test was both success and failure.
Bashiok said this: https://twitter.com/#!/Bashiok/statuses/193861650254790657

I think you just had really bad luck.
Barbarian will be by far the best tank in D3 if you look at their skills and combine their tactical and defensive. They also buffed their defenses couple of patches ago when they increased the health and damage for monsters in Act I.
Monks received the same buff, didn't they?

Honestly for me I think it was just an aesthetic thing. I didn't have any problem with the Barbarian. I just liked how the monk looked and played better.

Quote
Through every Act and through every Difficulty, monsters that look-a-like, for example the Skeletons, will have different gear and because YOUR gear improves from Act to Act and Difficulty to Difficulty, the appearances of the monsters gear also improves visually. Monsters become smarter and more aggressive, they retain extra skills in higher difficulties and get more affixes (Monsters in Inferno suppose to start out with minimum of 4 Affixes in the beginning of Act I and maximum of 7 or 8 affixes in Act IV).
Yeah I'm not too worried about the WD picking up later when things stop dying so fast. Part of the problem was you're really only playing 9 levels of content. The cap's 13, after 9 you're just grinding low level stuff.

Was a bit sad that they had no fire synergy. You can make an entire build around fire, and... well other than matching it doesn't really do anything. The Wizard had a lot more elemental synergy, particularly frost since you can get chilled effects on like 4 different spells.

Offline Havoc10K

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Re: Diablo III [Releases May 15, 2012]
« Reply #435 on: April 23, 2012, 10:20:22 AM »
300K is not much actually.

Offline zherok

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Re: Diablo III [Releases May 15, 2012]
« Reply #436 on: April 23, 2012, 11:13:05 AM »
Those are games, not people playing it. I know I played every time with at least one other person.

Offline Tatsujin

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Re: Diablo III [Releases May 15, 2012]
« Reply #437 on: April 23, 2012, 04:43:21 PM »
Well I couldn't play a single second, I wonder how many people actually got in, but I think the stress test was both success and failure.
Bashiok said this: https://twitter.com/#!/Bashiok/statuses/193861650254790657

I think you just had really bad luck.
Barbarian will be by far the best tank in D3 if you look at their skills and combine their tactical and defensive. They also buffed their defenses couple of patches ago when they increased the health and damage for monsters in Act I.
Monks received the same buff, didn't they?

Honestly for me I think it was just an aesthetic thing. I didn't have any problem with the Barbarian. I just liked how the monk looked and played better.

Quote
Through every Act and through every Difficulty, monsters that look-a-like, for example the Skeletons, will have different gear and because YOUR gear improves from Act to Act and Difficulty to Difficulty, the appearances of the monsters gear also improves visually. Monsters become smarter and more aggressive, they retain extra skills in higher difficulties and get more affixes (Monsters in Inferno suppose to start out with minimum of 4 Affixes in the beginning of Act I and maximum of 7 or 8 affixes in Act IV).
Yeah I'm not too worried about the WD picking up later when things stop dying so fast. Part of the problem was you're really only playing 9 levels of content. The cap's 13, after 9 you're just grinding low level stuff.

Was a bit sad that they had no fire synergy. You can make an entire build around fire, and... well other than matching it doesn't really do anything. The Wizard had a lot more elemental synergy, particularly frost since you can get chilled effects on like 4 different spells.
Monks don't feel like you're really playing a Paladin, not like I'd want to say "fff give me Paladin attacks". I personally miss my Holy Shield, for example and I also miss my Smite attacks with the shield.


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Offline TMRNetShark

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Re: Diablo III [Releases May 15, 2012]
« Reply #438 on: April 24, 2012, 10:35:04 AM »
Okay, the lady who is singing at the end of all of the class videos sounds like she's trying too hard.

Offline Tatsujin

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Re: Diablo III [Releases May 15, 2012]
« Reply #439 on: April 27, 2012, 06:46:53 PM »
Complete Set preview for all characters in Diablo 3. Don't forget there are Legendaries and special Set items. You can also dye any piece of your armor across ... I believe 20+ different colors (probably 30+?).


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