Discussion Forums > Gaming

Diablo III: Reaper of Souls

<< < (87/139) > >>

Havoc10K:
Well I couldn't play a single second, I wonder how many people actually got in, but I think the stress test was both success and failure.
Blizzard is successful in determining how well their servers are prepared, and looks like they are not prepared at all, ironic though as it is, considering the most famous quote from WoW.

Blizzard now will have time to prepare better for the game's release but on the other hand they don't have all that much time for it. Which will of course cause problems on release day.

SeventyX7:
Aside from the first hour or so after the beta opened, I had no problems logging on.  I played both Friday and Saturday.

My guess is you got super-unlucky and was always logging on at high traffic times.

Havoc10K:
Doesn't that mean that the servers are not ready ?

Tatsujin:
So our server's name is called "Kaivax" ... uh .. what?

zherok:

--- Quote from: Havoc10K on April 23, 2012, 05:46:07 AM ---Well I couldn't play a single second, I wonder how many people actually got in, but I think the stress test was both success and failure.
--- End quote ---
Bashiok said this: https://twitter.com/#!/Bashiok/statuses/193861650254790657

I think you just had really bad luck.

--- Quote from: Tatsujin on April 23, 2012, 03:47:24 AM ---Barbarian will be by far the best tank in D3 if you look at their skills and combine their tactical and defensive. They also buffed their defenses couple of patches ago when they increased the health and damage for monsters in Act I.

--- End quote ---
Monks received the same buff, didn't they?

Honestly for me I think it was just an aesthetic thing. I didn't have any problem with the Barbarian. I just liked how the monk looked and played better.


--- Quote ---Through every Act and through every Difficulty, monsters that look-a-like, for example the Skeletons, will have different gear and because YOUR gear improves from Act to Act and Difficulty to Difficulty, the appearances of the monsters gear also improves visually. Monsters become smarter and more aggressive, they retain extra skills in higher difficulties and get more affixes (Monsters in Inferno suppose to start out with minimum of 4 Affixes in the beginning of Act I and maximum of 7 or 8 affixes in Act IV).
--- End quote ---
Yeah I'm not too worried about the WD picking up later when things stop dying so fast. Part of the problem was you're really only playing 9 levels of content. The cap's 13, after 9 you're just grinding low level stuff.

Was a bit sad that they had no fire synergy. You can make an entire build around fire, and... well other than matching it doesn't really do anything. The Wizard had a lot more elemental synergy, particularly frost since you can get chilled effects on like 4 different spells.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version