Author Topic: Two Worlds 2  (Read 3153 times)

Offline AceHigh

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Two Worlds 2
« on: November 26, 2010, 09:03:44 PM »
Before I start saying anything about this game: The title is stupid. Almost makes me think of a mass equivalent of to earths raised to the exponent of 2..... no matter, this game is much better that the title.

First impression:
You are a dude.... you can customize him, but restricted to male and you get saved from a prison by orcs. Now this is where I had a few WTF moments. First of all I have never seen neither in movies, cartoons or games that orcs operate so stealthy, weild the bow as grecefully as elves and wield the swords as if they all knew Chinese swordsmanship tecniques. Oh, and the orc chick that saved me.... she is hot.

Gameplay:
Ok, time for me to finish the tutorial and head out to the real world by myself. First, we have the three very old and well known combat disciplines that are present in 99% of RPGs out there: Melee, archery, mage. That would be boring, but developers we good enough to make those actually interesting. First of all you can mix up the combat types as you want, no reason not to wield a two handed sword and be a mage, personally I am an archer who can also fight with blades. It's all about how many points you want to put into them.

Melee looks actually very good animation wise and makes me almost think that some moves were inspired by games like Dynasty Warriors. Anyway the combat looks great and you have some cool moves which variate depending on your weapon(s). Archery is pretty cool too. When I am in manual aim mode, I can draw up to 5 arrows, mark 5 targets and shoot them all at once. Or just let a boss come point blank to me before I release all arrows into him for a quick kill. And with some points invested you can shoot elemental arrows and poison one. Pretty fun.
Mages are also a class they got creative with: you make a spell and customize it. Haven't seen a system like that before, but obviously to make a spell you need to apply effect and carrier and then optionally you can add modifiers like duration, casting time, area of effect etc... So technically you build the spells right to your liking.

Aside that you have crafting skills which are a bit dissapointing as it all boils down to salvaging weapons and armour you don't need to have parts and junk that you use to upgrade your weapon or armour that you use. You can do that in the field too, no forge or ambolt needed. Ah well nothing is perfect.

The conversations is this are amusing though. My character seems to be annoyed every time someone asks him to do something for them and those times when people tried to make him do a second quest before reward were threatened to get their throat slit. Also this guy has so snide remarks, it really feels like you are playing a badass with self respect and not a saint that does everything to the letter, nor are you a bastard who is evil beyond all reason (read: typical good/bad choice guy in rpg).

The world is huge and there is a lot of stuff to do, I must praise this game for a really good design, the world feels authentic and not just like some picturesque disney world *cough*Oblivion*cough*. I would love to tell more of the beautiful world they made, but I think it's something you should see for yourself.

Graphics:
It's awesome, graphics are just great, combine that with physics engine and a good real time light engine and you got this game. It all looks great, the graphics are just awesome.


Release:
Why is this game not in the shop? you ask. If you are from USA, then you will not see it this year. Believe it or not the publisher company that distributes in US decided that it will be a better strategy to postpone the release to avoid competition with other popular games. Developers did not agree with that and released the game now in Europe where they have publishing rights. This almost invites Americans to pirate the game, but if you want to suppord the developers, get the game online here

So long story short I really recommend this to those that want to play a good RPG



oh found a pic of that hot orc chick:
(click to show/hide)
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Havoc10K

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Re: Two Worlds 2
« Reply #1 on: November 27, 2010, 07:33:44 AM »
the first orc chick that is cute lol, you inspired me, i'll leech the pirate version first to see how it works, I have that at my store so i'll just buy it later, I have a discount too :P
but that orc chick is really the first orc female that looks nice, well compared to Warcraft female's she is like Cindy Crawford :)

Offline AceHigh

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Re: Two Worlds 2
« Reply #2 on: November 27, 2010, 09:22:09 AM »
Game protection is an internet activation, so you can pretty much buy the game by activating the game after you leeched it. Enjoy.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Havoc10K

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Re: Two Worlds 2
« Reply #3 on: November 29, 2010, 05:00:13 PM »
lol what the fuck ?
I forgot where i put the serial and now I can't activate the shit, it claims I changed my configuration (hardware) when i didn't do such a thing, I can't activate the game lol, some companies still use this crappy protection ?

Offline AceHigh

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Re: Two Worlds 2
« Reply #4 on: November 29, 2010, 05:16:17 PM »
Did you purchace it as a retail? Because if it was digital, then you should have an e-mail or it should be within a client if you used one for the purchace.

Also this protection is very common on very expencive programs that are made for businesses. It's also the first time I have seen one on the game.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Meomix

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Re: Two Worlds 2
« Reply #5 on: November 29, 2010, 05:21:54 PM »
This has piqued my interest, downloading it now.
Did you know Satan was supposedly gods RIGHT HAND MAN, not his left. Blows your theory out of the water now doesn't it.

Offline Havoc10K

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Re: Two Worlds 2
« Reply #6 on: November 29, 2010, 05:41:45 PM »
reinstalled the game and works, but damn it's sometimes silly, i have my block up and a shield and none of it works, my sword deals so little damage while some grom just one hitted me, dunno, the game controls are weird, gotta get used to it I guess, mana drains hilariously fast though I have wisdom at 10 and after firing 3 fire bolts I am out of mana :P

Offline AceHigh

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Re: Two Worlds 2
« Reply #7 on: November 29, 2010, 05:54:57 PM »
Jack of all trades, master of none?

To be honest I never tried shields myself. I know that both shield and parry will mitigate most damage of the attack, not negate it completely.

Also you better find some new weapons quickly, the starter ones suck as hell.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Havoc10K

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Re: Two Worlds 2
« Reply #8 on: November 29, 2010, 06:12:31 PM »
melee and magic, works for now, funny thing just happened, finished one of the chapters and it tells me to enter the serial number lol

(click to show/hide)
« Last Edit: November 29, 2010, 06:33:43 PM by Havoc10K »

Offline AceHigh

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Re: Two Worlds 2
« Reply #9 on: November 29, 2010, 06:57:57 PM »
Happened to me too, it's like windows activation, asked me to "activate" via internet.

(click to show/hide)
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline blubart

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Re: Two Worlds 2
« Reply #10 on: November 29, 2010, 07:23:36 PM »
i was thoroughly disappointed by the game.
while most of what AceHigh said is true there are some major negative points which eventually lead me to drop the game after the second island

the supposedly diversified magic system:
while you can literary make thousands of combinations of spells in the end it all comes down to 10 to 15 basic spells - only of different elements and with slightly different damage numbers and durations - of which maybe 5 are actually useful of which two are so far overpowered that using anything else is a waste of mana.
they all have roughly the same casting and effect animation too - so you can't even use the different ones for eyecandy.
=>  a number of 15-20 well designed fixed spells with decent effects and balanced numbers would've given the user a better experience AND more diversity.

the supposedly unlimited crafting system:
it doesn't even make sense to craft up your stuff. the returns are generic and minimal/useless and by the time you have your items to maybe +6 a new item drops with vastly improved stats that actually matter. a side effect of the crafting system is that every few minutes you have to stop to break 10 or so exact copies of an item into their components because your shitty inventory is full.

extremely stupid KI:
not only can you walk on a 10cm high rock or stand behind a fence to avoid any kind of melee damage, most of the time mobs don't even notice if you stand right beside them and whack their friend.

generic landscape, dungeons and mobs, stupid "challenges":
while the underlying landscape is really lifelike designed they were either out of time or creativity when it came to the detail. caves, shrines, roads, bandit camps on the roadside - look all the same (and there are like 5 of them along each road between two villages - so it gets really silly). you get the feeling that after the head-designer created the general theme of an island the intern "went ahead" to fill it with a bucket tool.
i don't even want to start talking about dungeons, creatures and their textures - they all fucking look the same,are generic and of low quality.
and while the landscape is meant to be authentic it just doesn't make any sense!
why are there wooden bars every few hundred meters across the road? because otherwise the fact that your horse can jump wouldn't make any sense - inverted logic ftw...
right on the first island the first hurdle is to get trough a gate because you want into a city. they make a huge problem out of it like there is a golden treasure chest right behind it. but NO there is nothing behind but another km of emptiness and more random bad mobs ... to get into the ACTUAL city you have to do yet another stupid unrelated quest.

the size of the islands:
huge strips of nothingness don't make a world big - i rather walk 10 m through a dense landscape than ride 10 km through generic trees and bushes. risen (or gothic for that matter) for example was a lot smaller but way more fun to explore.
in addition it seems like they noticed that their world is boring in the last minute (nobody wants to walk the same path twice) so they placed an exorbitant amount on teleporter stones all over the island - with the exception of actual useful locations where you might expect a teleporter to be located (mages/warrior guild, anyone?).

every fucking thing is activated via the space key:
... which is unfortunately also the jump key. combined with the general pretty imprecise controls it's a nightmare.
« Last Edit: November 29, 2010, 07:26:44 PM by blubart »

Offline Meomix

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Re: Two Worlds 2
« Reply #11 on: November 29, 2010, 07:30:09 PM »
Ugh *drops game* i expected something like zelda, not anarchy online. (>_<)
Did you know Satan was supposedly gods RIGHT HAND MAN, not his left. Blows your theory out of the water now doesn't it.

Offline Havoc10K

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Re: Two Worlds 2
« Reply #12 on: November 29, 2010, 08:32:01 PM »
well it is fun bashing skeletons, and the game does have a nice ring to it, the orc lady is cute, but the dialogs are unauthentic, gonna finish the game to se the half orc lady some more, she actually is pretty, but tbh, why do orcs females always have to be ugly and sound retarded ? because WOW made the that way (which is a reason why on PVP i always go for female orc, to relive her of her burden) at the very least the idea is quite different than the usual GO SAVE THE PRINCESS, we have GO SAVE THE ORCS AND THE PRINCESS now :) (/sarc off) well since I have this game it isn't as bugged as i expected it to be, and CBA playing FU2 on hard again to prove the lack of creativity from the authors, first game was much better in terms of character development.

Offline Meomix

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Re: Two Worlds 2
« Reply #13 on: November 29, 2010, 09:19:48 PM »
That reminds me of the Umineko Witches and Woodlands fan arc.

The gang was playing a tabletop game, as you all know it usually ends with the GM's face smashed into the nearest object or a player quitting due to too many plot holes.

After many arguments on who should be gamemaster the base is finally set up.
Story starts with a dude getting rescued after a band of travelers hear his plea, from there on everything's chaos.
« Last Edit: November 29, 2010, 09:21:33 PM by Meomix »
Did you know Satan was supposedly gods RIGHT HAND MAN, not his left. Blows your theory out of the water now doesn't it.

Offline Havoc10K

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Re: Two Worlds 2
« Reply #14 on: November 29, 2010, 11:06:07 PM »
the thing i like the most in this game:

STAB STAB STAB XD