Discussion Forums > Gaming
Elder Scrolls V : Skyrim
Havoc10K:
Frost Breath quickly deals with Giants, try it out, just walk back and keep shouting them, the more you shout they faster they die :)
Muk666:
http://www.youtube.com/watch?v=CArejI2nZLg
Can find some really entertaining Skyrim clips now
froody1911:
--- Quote from: SeventyX7 on November 17, 2011, 05:41:17 PM ---Giants and mammoths, for example, aren't really killable quite a bit after you first encounter one (unless you're a mage and kite one for an hour).
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Or an archer with high stamina.
Tatsujin:
--- Quote from: SeventyX7 on November 17, 2011, 05:41:17 PM ---
--- Quote from: Muk666 on November 17, 2011, 05:16:17 PM ---Its not that I think the game is hard or anything its that some enemies are stronger than they should be, was lvl 15-20 when I went up to High Hrothgar and got attacked by a snow bear or something and that thing hurt alot but I had killed several dragons before that and they were piss easy.
--- End quote ---
The game is designed so some enemies aren't meant to be killable until later in the game when you're more powerful. Giants and mammoths, for example, aren't really killable quite a bit after you first encounter one (unless you're a mage and kite one for an hour).
--- End quote ---
That's true. I'm killing them with medium/hard difficulty. I haven't tried very hard yet.
I want to note that allowing smithing to be very easy (along side with other skills) is super dumb of Bethesda. It should have grayed out earning skills for leveling lower gear or enchanting whatever. I could make a really expensive armor and it would grant me just about the same experience if I make something simple. That's the only thing I don't like.
I was hoping they'd allow us to jump on dragons and like try to kill them in the air while riding on their backs. They've missed that point.
And the hardest bosses so far I fought are the protectors of the Shouts - the masked wizards. They're fucking crazy ...
--- Quote from: Havoc10K on November 17, 2011, 05:17:32 PM ---I find Frostbreath highly effective against every type of enemy, not only slows enemies down dealing a huge damage, but keeps dealing damage for around 5 seconds, the more HP enemy has the more damage they take, looks like it deals %damage/second for 5 seconds, works awesome on Dragons and Giants :D
my last viictim:
Deathblow by Bound Battleaxe :D
--- End quote ---
Is that Dragon armor I see? I put that shit away in my house long ago. :P I'm all Daedric now -sigh- They shouldn't have made it this simple to get the best crafted gear. I know it's not the -best- gear in the game. I can understand changing the difficulty mode, but everything else should have a bit more effort.
--- Quote from: froody1911 on November 17, 2011, 04:35:58 PM ---
--- Quote from: Muk666 on November 17, 2011, 03:58:33 PM ---Biggest issue I have with it right now are the enemies, dragons are annoying as hell to fight (but not really hard) because they fly around too much, bears are fucking strong and can be a pain to deal with if they get the jump on you. Humanoid enemies with 2h weapons that can kill you in a few hits because if they get you down to 30% hp and you are unlucky they instantly kill you with a stupid deathblow that I dont know why enemies can do in the first place...
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Maybe lower your difficulty a notch. Bears? Never had a problem fighting those.
For dragons, I recommend using archery even if you're not using it anywhere else. I have a 1h sword + destruction character, but I carry a bow and arrows too just for dragons. There's also a shout that forces dragons to land, might want to get that.
Enemies get deathblows when they land a critical hit on you that drains all your remaining health.
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I'm two-handed, so I run-swing at those creatures and they die pretty quick. They're hard to kill on very hard difficulty but not much of a problem with my gear level and character level.
As for dragons. I just go sword and board when they're in the air until they land. Once they land, I take out my two hander and go at it with them.
Another Ritual Shrine I should mention is one that allows your skills to level up faster than normal (I don't know how fast). I took that one and went with it.
I need to level up my pick pocketing and sneak. I haven't worked on those so much.
Path:
Mammoths? Giants? Dragons? Pah. Snow trolls, now those are evil. I don't know how long it took me to kill the first one I ran into on master, but I'm glad that I had enough arrows with me—and space to kite.
Skyrim isn't as bad as I thought it'd be, being a watered-down console game and all. Still, it leaves much to be desired. Whoever decided that v-sync should be enabled by default without providing an ingame option to turn it off should be shot, for one.
Crafting is broken to such an extent that it's not even funny. You'd think that they would've learned not to allow skills to go beyond 100 by now, but apparently someone figured it was a great idea. Unsurprisingly, this breaks the game completely if you bother to pursue all three crafts (technically you only need two, since alchemy isn't necessary for godhood—you'll just be a more powerful god with it).
The skill trees are also poorly designed. Some are essentially useless (lockpicking anyone? Who on earth would spend points in this tree?), and some are just poorly conceived. You are required to pick up daedric smithing in order to make the best weapons, so even if you opt for light armour, the right side of the smithing tree is still the best, because it'll eventually get you dragonscale (the best light armour) and daedric weapons, whereas the left side will only get you glass weapons. Brilliant.
Of course, this means that a mage will never be nearly as powerful as a fighter, but on the bright side, you can't completely break the game with a mage build.
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