Mammoths? Giants? Dragons? Pah. Snow trolls, now those are evil. I don't know how long it took me to kill the first one I ran into on master, but I'm glad that I had enough arrows with me—and space to kite.
Skyrim isn't as bad as I thought it'd be, being a watered-down console game and all. Still, it leaves much to be desired. Whoever decided that v-sync should be enabled by default without providing an ingame option to turn it off should be shot, for one.
Crafting is broken to such an extent that it's not even funny. You'd think that they would've learned not to allow skills to go beyond 100 by now, but apparently someone figured it was a great idea. Unsurprisingly, this breaks the game completely if you bother to pursue all three crafts (technically you only need two, since alchemy isn't necessary for godhood—you'll just be a more powerful god with it).
The skill trees are also poorly designed. Some are essentially useless (lockpicking anyone? Who on earth would spend points in this tree?), and some are just poorly conceived. You are required to pick up daedric smithing in order to make the best weapons, so even if you opt for light armour, the right side of the smithing tree is still the best, because it'll eventually get you dragonscale (the best light armour) and daedric weapons, whereas the left side will only get you glass weapons. Brilliant.
Of course, this means that a mage will never be nearly as powerful as a fighter, but on the bright side, you can't completely break the game with a mage build.