Author Topic: Elder Scrolls V : Skyrim  (Read 54091 times)

Offline Havoc10K

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Re: Elder Scrolls V : Skyrim
« Reply #160 on: November 17, 2011, 05:52:33 PM »
Frost Breath quickly deals with Giants, try it out, just walk back and keep shouting them, the more you shout they faster they die :)

Offline Muk666

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Re: Elder Scrolls V : Skyrim
« Reply #161 on: November 17, 2011, 07:58:31 PM »
http://www.youtube.com/watch?v=CArejI2nZLg

Can find some really entertaining Skyrim clips now
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Online froody1911

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Re: Elder Scrolls V : Skyrim
« Reply #162 on: November 18, 2011, 01:19:25 AM »
Giants and mammoths, for example, aren't really killable quite a bit after you first encounter one (unless you're a mage and kite one for an hour).
Or an archer with high stamina.

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Offline Tatsujin

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Re: Elder Scrolls V : Skyrim
« Reply #163 on: November 18, 2011, 02:23:07 AM »
Its not that I think the game is hard or anything its that some enemies are stronger than they should be, was lvl 15-20 when I went up to High Hrothgar and got attacked by a snow bear or something and that thing hurt alot but I had killed several dragons before that and they were piss easy.
The game is designed so some enemies aren't meant to be killable until later in the game when you're more powerful.  Giants and mammoths, for example, aren't really killable quite a bit after you first encounter one (unless you're a mage and kite one for an hour).
That's true. I'm killing them with medium/hard difficulty. I haven't tried very hard yet.

I want to note that allowing smithing to be very easy (along side with other skills) is super dumb of Bethesda. It should have grayed out earning skills for leveling lower gear or enchanting whatever. I could make a really expensive armor and it would grant me just about the same experience if I make something simple. That's the only thing I don't like.

I was hoping they'd allow us to jump on dragons and like try to kill them in the air while riding on their backs. They've missed that point.

And the hardest bosses so far I fought are the protectors of the Shouts - the masked wizards. They're fucking crazy ...

I find Frostbreath highly effective against every type of enemy, not only slows enemies down dealing a huge damage, but keeps dealing damage for around 5 seconds, the more HP enemy has the more damage they take, looks like it deals %damage/second for 5 seconds, works awesome on Dragons and Giants :D


my last viictim:
Deathblow by Bound Battleaxe :D




Is that Dragon armor I see? I put that shit away in my house long ago. :P I'm all Daedric now -sigh- They shouldn't have made it this simple to get the best crafted gear. I know it's not the -best- gear in the game. I can understand changing the difficulty mode, but everything else should have a bit more effort.

Biggest issue I have with it right now are the enemies, dragons are annoying as hell to fight (but not really hard) because they fly around too much, bears are fucking strong and can be a pain to deal with if they get the jump on you. Humanoid enemies with 2h weapons that can kill you in a few hits because if they get you down to 30% hp and you are unlucky they instantly kill you with a stupid deathblow that I dont know why enemies can do in the first place...
Maybe lower your difficulty a notch. Bears? Never had a problem fighting those.
For dragons, I recommend using archery even if you're not using it anywhere else. I have a 1h sword + destruction character, but I carry a bow and arrows too just for dragons. There's also a shout that forces dragons to land, might want to get that.
Enemies get deathblows when they land a critical hit on you that drains all your remaining health.
I'm two-handed, so I run-swing at those creatures and they die pretty quick. They're hard to kill on very hard difficulty but not much of a problem with my gear level and character level.

As for dragons. I just go sword and board when they're in the air until they land. Once they land, I take out my two hander and go at it with them.

Another Ritual Shrine I should mention is one that allows your skills to level up faster than normal (I don't know how fast). I took that one and went with it.

I need to level up my pick pocketing and sneak. I haven't worked on those so much.


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Offline Path

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Re: Elder Scrolls V : Skyrim
« Reply #164 on: November 18, 2011, 05:47:03 AM »
Mammoths? Giants? Dragons? Pah. Snow trolls, now those are evil. I don't know how long it took me to kill the first one I ran into on master, but I'm glad that I had enough arrows with me—and space to kite.

Skyrim isn't as bad as I thought it'd be, being a watered-down console game and all. Still, it leaves much to be desired. Whoever decided that v-sync should be enabled by default without providing an ingame option to turn it off should be shot, for one.

Crafting is broken to such an extent that it's not even funny. You'd think that they would've learned not to allow skills to go beyond 100 by now, but apparently someone figured it was a great idea. Unsurprisingly, this breaks the game completely if you bother to pursue all three crafts (technically you only need two, since alchemy isn't necessary for godhood—you'll just be a more powerful god with it).

The skill trees are also poorly designed. Some are essentially useless (lockpicking anyone? Who on earth would spend points in this tree?), and some are just poorly conceived. You are required to pick up daedric smithing in order to make the best weapons, so even if you opt for light armour, the right side of the smithing tree is still the best, because it'll eventually get you dragonscale (the best light armour) and daedric weapons, whereas the left side will only get you glass weapons. Brilliant.

Of course, this means that a mage will never be nearly as powerful as a fighter, but on the bright side, you can't completely break the game with a mage build.
« Last Edit: November 18, 2011, 05:48:55 AM by Path »

Offline Tatsujin

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Re: Elder Scrolls V : Skyrim
« Reply #165 on: November 18, 2011, 06:32:57 AM »
Mammoths? Giants? Dragons? Pah. Snow trolls, now those are evil. I don't know how long it took me to kill the first one I ran into on master, but I'm glad that I had enough arrows with me—and space to kite.

Skyrim isn't as bad as I thought it'd be, being a watered-down console game and all. Still, it leaves much to be desired. Whoever decided that v-sync should be enabled by default without providing an ingame option to turn it off should be shot, for one.

Crafting is broken to such an extent that it's not even funny. You'd think that they would've learned not to allow skills to go beyond 100 by now, but apparently someone figured it was a great idea. Unsurprisingly, this breaks the game completely if you bother to pursue all three crafts (technically you only need two, since alchemy isn't necessary for godhood—you'll just be a more powerful god with it).

The skill trees are also poorly designed. Some are essentially useless (lockpicking anyone? Who on earth would spend points in this tree?), and some are just poorly conceived. You are required to pick up daedric smithing in order to make the best weapons, so even if you opt for light armour, the right side of the smithing tree is still the best, because it'll eventually get you dragonscale (the best light armour) and daedric weapons, whereas the left side will only get you glass weapons. Brilliant.

Of course, this means that a mage will never be nearly as powerful as a fighter, but on the bright side, you can't completely break the game with a mage build.
You haven't fought those masked protectors around the Dragon Shouts? Those are the most powerful bosses I've encountered. Snow Trolls weren't that hard (I'm all Daedric, Heavy Armor).


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Offline Havoc10K

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Re: Elder Scrolls V : Skyrim
« Reply #166 on: November 18, 2011, 07:44:05 AM »
Dragonscale armor atm is better than glass, i'm light armored with one hand for day-to-day killing, but on dragons I use a 2-hand axe I made
Everything i have is LEGENDARY and enchanted.

It's stupid that daedric armor is the best heavy armor in the game since Dragonplate Armor should have been the best.

Also stupid that dragon smithing does not have any weapons to craft :P

Online froody1911

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Re: Elder Scrolls V : Skyrim
« Reply #167 on: November 18, 2011, 07:56:35 AM »
It's stupid that daedric armor is the best heavy armor in the game since Dragonplate Armor should have been the best.

Daedra = demigods from other planes
Dragons = normal mortals
Do the math.

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Offline SeventyX7

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Re: Elder Scrolls V : Skyrim
« Reply #168 on: November 18, 2011, 09:52:47 AM »
Actually, the game goes to great lengths to express that Dragons are immortal, except when killed by Dragonborn.

Online froody1911

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Re: Elder Scrolls V : Skyrim
« Reply #169 on: November 18, 2011, 09:57:47 AM »
Actually, the game goes to great lengths to express that Dragons are immortal, except when killed by Dragonborn.
No, Dragonborn is the only one that can permanently kill them by absorbing their souls. If anyone else kills them, they can be resurrected. That doesn't mean they are immortal.

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Offline Tatsujin

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Re: Elder Scrolls V : Skyrim
« Reply #170 on: November 18, 2011, 10:11:24 AM »
Dragonscale armor atm is better than glass, i'm light armored with one hand for day-to-day killing, but on dragons I use a 2-hand axe I made
Everything i have is LEGENDARY and enchanted.

It's stupid that daedric armor is the best heavy armor in the game since Dragonplate Armor should have been the best.

Also stupid that dragon smithing does not have any weapons to craft :P
Best crafted armor. I got the Mace of Molag Bal from a Daedra lord quest and it's pretty sick compared to a Daedric mace which is crafted.


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Offline Havoc10K

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Re: Elder Scrolls V : Skyrim
« Reply #171 on: November 18, 2011, 11:54:03 AM »
Actually, the game goes to great lengths to express that Dragons are immortal, except when killed by Dragonborn.
No, Dragonborn is the only one that can permanently kill them by absorbing their souls. If anyone else kills them, they can be resurrected. That doesn't mean they are immortal.
Wait, so if I kill something, and don't seal it's soul, and it revives... that makes it NOT immortal ?
my logic denies access...

Offline Path

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Re: Elder Scrolls V : Skyrim
« Reply #172 on: November 18, 2011, 12:07:55 PM »
Crafted gear is miles better than anything else, assuming you have the skills maxed and the right perks. In fact, the gear you can craft is horribly overpowered, and I ended up rerolling so that I could avoid having that gear too early. It does feel a bit daft avoiding smithing and enchanting on purpose, but it's the only way to force your character down to the level of men rather than demigods.

Offline SeventyX7

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Re: Elder Scrolls V : Skyrim
« Reply #173 on: November 18, 2011, 12:09:45 PM »
Just roll a mage.  Then you can play a difficult game.

Well, unless you spam conjuration like a tool.   ;)

Offline Havoc10K

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Re: Elder Scrolls V : Skyrim
« Reply #174 on: November 18, 2011, 12:27:07 PM »
Technically, this just occurred to me, we have no Spellcrafting, which was part of the Elder Scrolls genre and likely it's most basic trademark ever. What the fuck ?

No Spellcrafting
No Chameleon Spell (another trademark of TES)

Let's see what else we discover that is missing from a TES game that should be there.

BTW how hard it is to get the Dark Brotherhood's attention ?

Offline Muk666

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Re: Elder Scrolls V : Skyrim
« Reply #175 on: November 18, 2011, 12:54:12 PM »
I like that smithing is so easy to level up, hate wow type leveling to find different materials and shit because its so damn annoying =p

Thing is you dont have to powerlevel it, dont really need smithing to finish the game (maybe on highest difficulty), I only leveled it with stuff I find and around lvl 75-80 and my char is like 33.

BTW how hard it is to get the Dark Brotherhood's attention ?

Ask innkeepers for rumors and they will tell you about a kid that wants to summon them, go talk to him to start it
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Offline Havoc10K

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Re: Elder Scrolls V : Skyrim
« Reply #176 on: November 18, 2011, 01:02:43 PM »
I know, but seriously, usually you just killed someone random and voila.

Bethesda changed a lot of stuff in Skyrim, some of the changes really don't make sense to me.
It's not like the game is bad with those changes, it's just that it doesn't feel like a TES game anymore, no stat boosting, no spellmaking, no enchanting gear with whatever you want. This is an example of sacrificing the better stuff to keep the graphics high and size small enough to fit on a single DVD9.

Offline shabutie

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Re: Elder Scrolls V : Skyrim
« Reply #177 on: November 18, 2011, 01:37:13 PM »
Chameleon was hardly a trademark in TES.

I will agree that spellcrafting was, but kudos to Bethsoft for seeing that Chameleon and Invisibility were nearly identical and removing the more OP one.  (Lets face it... Chameleon was horribly OP for those who understood how to use it)

I'm confused by what you mean by "No enchanting gear with whatever you want".  All you need to do is find an item with the enchantment already on it and you learn it forever.  Granted, it's not any spell you know, but it's still a helluva lot of them.


And removing statboosting / spellmaking / tweeking the enchant system is hardly an example of keeping it on a single DVD.  Bethsoft probably just figured they were unneeded and wanted to keep the game straight forward, character-wise.

Online froody1911

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Re: Elder Scrolls V : Skyrim
« Reply #178 on: November 18, 2011, 01:48:41 PM »
I agree completely with shabutie.

Also about the Dark Brotherhood, it actually makes perfect sense why you're required to do that's kid's quest to get their attention. I bet you didn't actually play their quests yet, Havoc.

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Offline SeventyX7

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Re: Elder Scrolls V : Skyrim
« Reply #179 on: November 18, 2011, 01:51:21 PM »
Of course he didn't...he was asking how to initiate the quest chain.   :o

Anyways, spellcrafting was another thing that broke the game in oblivion (just like chameleon).  I don't really miss having my 100% dmg reduc, 100% chameleon, and instant-kill-everyone-in-50-meters spell.  They ruined the game.