Discussion Forums > Gaming
Elder Scrolls V : Skyrim
AceHigh:
Useful console commands:
pcb - purge cell memory. (especially useful for computers with limited RAM)
tcl - noclip mode when you are stuck in the floor, walls, between two stones in the mountain.
enable/disable - clearing corpses, a workaround for Lydia as she is the only companion that doesn't level up automatically. Just click on her and disable her, then enable back to have her stats recalculated.
resurrect - some may see this as a cheat, however I don't like how a dragon kills off all smiths, shopkeepers, etc and kills all citizens of a town with a fire breath.
player.placeatme (ID tag) - a command my girlfriend is all too familiar with because her companions keep vanishing into thin air all the time.
player.additem (ID tag) 1 - To spawn all the armour and weapon for that said companion.
Funny thing is that bethesda made console usage be a cheating offence that locks you out of Steam achievements. Yes, you heard me right, motherfucking steam achievements for a singleplayer game that nobody else but you will ever see. Sorry Bethesda, but we have to "cheat" as a workaround for the bugs in your game.
Havoc10K:
--- Quote from: AceHigh on December 07, 2011, 02:51:54 PM ---Useful console commands:
pcb - purge cell memory. (especially useful for computers with limited RAM)
tcl - noclip mode when you are stuck in the floor, walls, between two stones in the mountain.
enable/disable - clearing corpses, a workaround for Lydia as she is the only companion that doesn't level up automatically. Just click on her and disable her, then enable back to have her stats recalculated.
resurrect - some may see this as a cheat, however I don't like how a dragon kills off all smiths, shopkeepers, etc and kills all citizens of a town with a fire breath.
player.placeatme (ID tag) - a command my girlfriend is all too familiar with because her companions keep vanishing into thin air all the time.
player.additem (ID tag) 1 - To spawn all the armour and weapon for that said companion.
Funny thing is that bethesda made console usage be a cheating offence that locks you out of Steam achievements. Yes, you heard me right, motherfucking steam achievements for a singleplayer game that nobody else but you will ever see. Sorry Bethesda, but we have to "cheat" as a workaround for the bugs in your game.
--- End quote ---
Yeah, me and my mates at work don't even remember a Bethesda game with a console that we didn't use the console, for the sake of COMPLETING a quest at least once. It's called DEVELOPERS COMMAND CONSOLE, and that is what it's being used for in most cases. They made the game far too easy to cheat in, and the only use I have for the console is fixing bugs by using the quest ID and stuff. Used it at least 20 times by now.
And no, you don't get anything special from achievements in this game, so why should I bother ?
Also, I am now playing Borderlands and I can say one thing:
If Fallout 3 was like this, it would earn a Game of the Year, and it would really deserve it.
SeventyX7:
It was too easy to "break" borderlands. Some of the abilities were just far too overpowered of spec'd appropriately.
Tiffanys:
--- Quote from: AceHigh on December 07, 2011, 02:51:54 PM ---player.placeatme (ID tag) # - a command my girlfriend is all too familiar with because her companions keep vanishing into thin air all the time.
--- End quote ---
placeatme creates a completely new instance of that npc. What you really need to do is player.moveto RefID
Click an npc to get their RefID. It's different from their BaseID. RefID is that specific object in the world. It will change every time you spawn a new one since new objects get new refs. So just write down the original, and you can move to it.
lazarus626:
--- Quote from: Tiffanys on December 07, 2011, 04:09:00 PM ---
--- Quote from: AceHigh on December 07, 2011, 02:51:54 PM ---player.placeatme (ID tag) # - a command my girlfriend is all too familiar with because her companions keep vanishing into thin air all the time.
--- End quote ---
placeatme creates a completely new instance of that npc. What you really need to do is player.moveto RefID
Click an npc to get their RefID. It's different from their BaseID. RefID is that specific object in the world. It will change every time you spawn a new one since new objects get new refs. So just write down the original, and you can move to it.
--- End quote ---
I'm gonna check this out when my thralls gets lost again somewhere in developer's limbo..
anyways, NOW I can finally get back into hoarding my undead army.. ;D
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