Discussion Forums > Gaming
Elder Scrolls V : Skyrim
undetz:
--- Quote from: AceHigh on December 08, 2011, 08:52:01 AM ---
--- Quote from: froody1911 on December 08, 2011, 08:42:13 AM ---I suspect that's more a matter of ritual for the daedra and has nothing to do with the quality of the armor. As we have seen, the daedra need absolutely no reason do gory things.
--- End quote ---
Still, it's weird that craftsmanship of immortal Dremora that involves their techniques can suddenly be replicated by just some fucking guy. Don't get me wrong, I am not complaining over game mechanic, just think that it is a bit confusing lore wise.
--- End quote ---
Maybe you're crafting the light versions of Daedric armor and weapons. "Daedric Armor Light. 100% less torture, 100% protection. For the discerning hero who wants to stay pure. Warranty voided if used in conjunction with Daedric Armor Classic."
blubart:
the oddest and most counterintuitive thing i noticed in skyrim up to now is that as a dedicated destruction mage it's more effective to put your levelup-statpoints into health than into magic.
with destruction maxed and a little enchanting it's hilariously easy to make all your spells free. (50% through perks, 30% through 100 destruction, 20% easily on gear)
i can't remember the time an opponent actually managed to hit me. even dragons die being staggered to death by constant dualcasting thunderbolt spam.
magic has a major flaw though. it's scaling horribly. while archery and melee weapons all get a damage increase from perks, enchanting, smithing and the skill level, magic only gets cost reductions. with ~ level20 i actually reached my damage cap -.-
Havoc10K:
Yes that is very unfair, and another proof of Bethesda not doing things logically.
Also, Dragons don't leave skeleton if you have Disintegration perk, funny to get a soul from ashes :)
lazarus626:
I usually 'disable' even ashes just like corpses after looting it (if I'm not enthralling it). I think the thing that causes the slowdown (and increase in savegame files) when you've been playing for a long time is because of some of the persistent spawned meshes lying around that doesn't disappear. (they probably have a code to get rid of it, but sometimes they stay there for ages)
Generally, I try to manually disable anything spawned that doesn't vanish immediately, even my own bound arrows if ever I miss a target (that's why even though I've got practically infinite ammo, I'm careful with shooting the damned thing so I can disable it along with the corpse in one go). since I think the game engine is bugged in the way it keeps spawning things and adding new meshes into the game world, trying to push your system to it's breaking limit. Each time you make a new item, then drag it out of your inventory, mean you add more items into the game world. Same thing with the spawned NPCs you meet on the roadside. And it probably doesn't take too long until you break the game that way..
Anyway, does anyone knows where all of the player created items goes to after you sell them to shops? does it get recycled or deleted by the game engine? I also noticed that after some time, there are corpses that you can no longer disable (I've backtracked and these are the ones I've missed in the dungeons) They've been there since I've killed them ages ago, and they still haven't vanished, and I can't disable them now either..
Havoc10K:
I just enthralled a wicked looking Forsworn that was pretty tough to handle head on, her female tatoos and equipment make her look pretty attractive with enthrall spell all over her.
I only see one problem with this spell, or make it 3 problems, one making it pretty damn bugged too:
1- Enthralled humans look quite worried ... Y U WORRIED ???
2- Attack an enthralled and it will become whatever it was before and will be quite a live, then run from it, and it goes back to it's previous work. Quite weird.
3- Dark Brotherhood agents cannot be enthralled. They be too powerful, mon.
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