Author Topic: Elder Scrolls V : Skyrim  (Read 54201 times)

Offline undetz

  • Member
  • Posts: 3430
Re: Elder Scrolls V : Skyrim
« Reply #320 on: December 08, 2011, 12:30:40 PM »
I suspect that's more a matter of ritual for the daedra and has nothing to do with the quality of the armor. As we have seen, the daedra need absolutely no reason do gory things.

Still, it's weird that craftsmanship of immortal Dremora that involves their techniques can suddenly be replicated by just some fucking guy. Don't get me wrong, I am not complaining over game mechanic, just think that it is a bit confusing lore wise.

Maybe you're crafting the light versions of Daedric armor and weapons. "Daedric Armor Light. 100% less torture, 100% protection. For the discerning hero who wants to stay pure. Warranty voided if used in conjunction with Daedric Armor Classic."

Offline blubart

  • Member
  • Posts: 2349
Re: Elder Scrolls V : Skyrim
« Reply #321 on: December 08, 2011, 01:23:34 PM »
the oddest and most counterintuitive thing i noticed in skyrim up to now is that as a dedicated destruction mage it's more effective to put your levelup-statpoints into health than into magic.

with destruction maxed and a little enchanting it's hilariously easy to make all your spells free. (50% through perks, 30% through 100 destruction, 20% easily on gear)
i can't remember the time an opponent actually managed to hit me. even dragons die being staggered to death by constant dualcasting thunderbolt spam.

magic has a major flaw though. it's scaling horribly. while archery and melee weapons all get a damage increase from perks, enchanting, smithing and the skill level, magic only gets cost reductions. with ~ level20 i actually reached my damage cap -.-

Offline Havoc10K

  • Member
  • Posts: 23081
Re: Elder Scrolls V : Skyrim
« Reply #322 on: December 08, 2011, 01:37:48 PM »
Yes that is very unfair, and another proof of Bethesda not doing things logically.
Also, Dragons don't leave skeleton if you have Disintegration perk, funny to get a soul from ashes :)

Offline lazarus626

  • Member
  • Posts: 173
  • You don't understand moe!
Re: Elder Scrolls V : Skyrim
« Reply #323 on: December 08, 2011, 02:15:48 PM »
I usually 'disable' even ashes just like corpses after looting it (if I'm not enthralling it). I think the thing that causes the slowdown (and increase in savegame files) when you've been playing for a long time is because of some of the persistent spawned meshes lying around that doesn't disappear. (they probably have a code to get rid of it, but sometimes they stay there for ages)

Generally, I try to manually disable anything spawned that doesn't vanish immediately, even my own bound arrows if ever I miss a target (that's why even though I've got practically infinite ammo, I'm careful with shooting the damned thing so I can disable it along with the corpse in one go). since I think the game engine is bugged in the way it keeps spawning things and adding new meshes into the game world, trying to push your system to it's breaking limit. Each time you make a new item, then drag it out of your inventory, mean you add more items into the game world. Same thing with the spawned NPCs you meet on the roadside. And it probably doesn't take too long until you break the game that way..

Anyway, does anyone knows where all of the player created items goes to after you sell them to shops? does it get recycled or deleted by the game engine? I also noticed that after some time, there are corpses that you can no longer disable (I've backtracked and these are the ones I've missed in the dungeons) They've been there since I've killed them ages ago, and they still haven't vanished, and I can't disable them now either..

Offline Havoc10K

  • Member
  • Posts: 23081
Re: Elder Scrolls V : Skyrim
« Reply #324 on: December 08, 2011, 02:27:41 PM »
I just enthralled a wicked looking Forsworn that was pretty tough to handle head on, her female tatoos and equipment make her look pretty attractive with enthrall spell all over her.
I only see one problem with this spell, or make it 3 problems, one making it pretty damn bugged too:
1- Enthralled humans look quite worried ... Y U WORRIED ???
2- Attack an enthralled and it will become whatever it was before and will be quite a live, then run from it, and it goes back to it's previous work. Quite weird.
3- Dark Brotherhood agents cannot be enthralled. They be too powerful, mon.

Offline SeventyX7

  • Member
  • Posts: 3134
Re: Elder Scrolls V : Skyrim
« Reply #325 on: December 08, 2011, 09:54:57 PM »
If I could make Bobette follow me around and fight things, I would be so fucking stoked.  She's the best character in the game.

Online Tiffanys

  • Member
  • Posts: 7748
  • real female girl ojō-sama
Re: Elder Scrolls V : Skyrim
« Reply #326 on: December 09, 2011, 12:54:51 AM »
the oddest and most counterintuitive thing i noticed in skyrim up to now is that as a dedicated destruction mage it's more effective to put your levelup-statpoints into health than into magic.

with destruction maxed and a little enchanting it's hilariously easy to make all your spells free. (50% through perks, 30% through 100 destruction, 20% easily on gear)
i can't remember the time an opponent actually managed to hit me. even dragons die being staggered to death by constant dualcasting thunderbolt spam.

magic has a major flaw though. it's scaling horribly. while archery and melee weapons all get a damage increase from perks, enchanting, smithing and the skill level, magic only gets cost reductions. with ~ level20 i actually reached my damage cap -.-

The problem with that is when magic spells start costing more than you have a pool for. Namely most of the Master level stuff... but most of that is fairly suck anyways. The lightning one is pretty decent though.

2- Attack an enthralled and it will become whatever it was before and will be quite a live, then run from it, and it goes back to it's previous work. Quite weird.

Sheath your weapon/hands and they will stop attacking you immediately.

Offline blubart

  • Member
  • Posts: 2349
Re: Elder Scrolls V : Skyrim
« Reply #327 on: December 09, 2011, 01:50:29 AM »
The problem with that is when magic spells start costing more than you have a pool for. Namely most of the Master level stuff... but most of that is fairly suck anyways. The lightning one is pretty decent though.
that's actually the problem by not being a problem. by having -100% cost reduction you literary cast any spell for free, no matter how much the spell initially cost. i don't even have enough magicka to conjure a flame astronach (132 magicka), but can cast my master destruction spells (fire: 1257/cast - shock: 122/s original casting cost) all day long.
« Last Edit: December 09, 2011, 01:54:25 AM by blubart »

Online froody1911

  • Member
  • Posts: 7212
  • Confucius say man's last will is dead giveaway.
    • froody1911
Re: Elder Scrolls V : Skyrim
« Reply #328 on: December 09, 2011, 04:11:41 AM »
the oddest and most counterintuitive thing i noticed in skyrim up to now is that as a dedicated destruction mage it's more effective to put your levelup-statpoints into health than into magic.
It's not really counter-intuitive if you actually think just a bit more than "I'm a mage, so magicka is most important." A mage doesn't have much armor, so in the case that you do get hit, you're going to need high health. On the other hand, what you do wear is clothing with lots of bonuses to make your spells more effective. It follows that you don't need magicka as much as health.

MAL | Your mother was a father and your hamster smelt of elderberries | last.fm

Offline blubart

  • Member
  • Posts: 2349
Re: Elder Scrolls V : Skyrim
« Reply #329 on: December 09, 2011, 05:08:46 AM »
i'm wearing heavy armor near the armor cap...

the point is that there is no need for magicka whatsoever - that's a "slight" difference from being "not the most important" - so if a full destruction mage has no need for magicka, why the heck is the stat in the game at all?

Offline AceHigh

  • Member
  • Posts: 12840
Re: Elder Scrolls V : Skyrim
« Reply #330 on: December 09, 2011, 05:29:20 AM »
Magica base regeneration is calculated by percentage, not points. Thus a pool of 200 magicka will regenerate twice as many points per second than a pool of 100 magicka. If that is not useful for a mage, then I don't know what is.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline lazarus626

  • Member
  • Posts: 173
  • You don't understand moe!
Re: Elder Scrolls V : Skyrim
« Reply #331 on: December 09, 2011, 06:49:08 AM »
3- Dark Brotherhood agents cannot be enthralled. They be too powerful, mon.

Actually, you can. All you have to do is click on it and then type 'setlevel x' in the console to lower it's level so you can enthrall it, and then set it's level back to it's original value if you feel like it.. (type getlevel to see it's level)

(click to show/hide)


Also, I haven't tried this yet (maybe later) but you can probably duplicate an instance of any essential character (IE: queen of solitude), get it's ID then type 'setessential 0' to turn them mortal. then click on it then type 'kill' (or just sneak kill them), and then revive them the same way I said earlier if they're too strong to be enthralled. Can't seem do this with kids like Babette though (I tried) But I did this with my collection of female bards. I basically just created duplicates and killed them instead. (hint: their moans are generic)
« Last Edit: December 09, 2011, 07:00:53 AM by lazarus626 »

Online froody1911

  • Member
  • Posts: 7212
  • Confucius say man's last will is dead giveaway.
    • froody1911
Re: Elder Scrolls V : Skyrim
« Reply #332 on: December 09, 2011, 09:48:54 AM »
Lazarus you creep me out.

MAL | Your mother was a father and your hamster smelt of elderberries | last.fm

Offline Havoc10K

  • Member
  • Posts: 23081
Re: Elder Scrolls V : Skyrim
« Reply #333 on: December 09, 2011, 11:42:35 AM »
Lazarus you creep me out.
He's a Necro, like lazarus lol :D

Sheath your weapon/hands and they will stop attacking you immediately.
That's not the point, they are still broken out of the Thrall spell and alive, which means the spell mechanic is broken/unfinished. This should have been fixed before launch, but instead bethesda once again releases a BetaVersion and gets people to pay them for it, and players have to work around to fix THEIR mistakes.

Just yesterday evening :
Finished the Embassy quest and was on my way to Delphine, a few days earlier I fought an Elder Dragon that ran off midway (HP 50%) and just now he attacks me with his HP at 50%, looks like dragons don't regenerate health. What was funnier i had to start the quest again because mid fight as I was running around while fighting in the middle of mountains I suddenly started floating and soon after I drowned.
Now whenever I will be playing Skyrim I will have fraps ready to start recording.

Additionally Bethesda is locking every thread that proves the many errors Skyrim has, and more errors and bugs with every patch.

This game could have been a lot better if Bethesda didn't stop working on it in the middle of testing and released Beta :P

Still, looking at dragon ravaging villages from a distance is awesome :)

Offline logos

  • Member
  • Posts: 920
  • Steel is my body, and fire is my blood
Re: Elder Scrolls V : Skyrim
« Reply #334 on: December 09, 2011, 12:48:05 PM »
i'm wearing heavy armor near the armor cap...

the point is that there is no need for magicka whatsoever - that's a "slight" difference from being "not the most important" - so if a full destruction mage has no need for magicka, why the heck is the stat in the game at all?
it may be possible to not need magicka once you've gained lvl 100 destruction and enchanting, so that you can make stupidly OP magicka reduction armor or whatever...but if you aren't using the console to lvl up your skills then what are you gonna do for the time that you don't have way OP stuff?  Or if you don't really wanna focus on just lvling 1 thing and end up with a bunch of adept level magic skills? having 100-200 magicka for stuff like that would make it impossible to actually use your magic usefully.

Personally my Destruction mage character has like 500 magicka/200 HP and 100 stamina...I very very rarely get hit by anything other than spells/arrows and unless they 1 shot me (which has only happened once) I'm fine.


Online Tiffanys

  • Member
  • Posts: 7748
  • real female girl ojō-sama
Re: Elder Scrolls V : Skyrim
« Reply #335 on: December 09, 2011, 01:55:24 PM »
The bad bug for me is that my eye texture completely glitches out whenever I use the shadow warrior skill or invisibility.

..have to either sexchange*2 my char or save and quit to main menu then load back in to get my eyes to look right again.

Offline Havoc10K

  • Member
  • Posts: 23081
Re: Elder Scrolls V : Skyrim
« Reply #336 on: December 09, 2011, 02:07:32 PM »
I see that all the time, I don't think bethesda will be able to fix it themselves.

Offline lazarus626

  • Member
  • Posts: 173
  • You don't understand moe!
Re: Elder Scrolls V : Skyrim
« Reply #337 on: December 09, 2011, 02:39:23 PM »
Lazarus you creep me out.
He's a Necro, like lazarus lol :D

^That. I originally wanted this character to be a mage-vampire before I got cured by drinking werewolf blood. Now I don't drink blood anymore, but I get to eat their corpses instead..

Anyway, that's why I chose Eola (the cannibal girl) to tag along with me. I also wanted Babette to tag along so I can have my own vampire/werewolf/cannibal/necromancer/Shikigami (I like harvesting souls) coven.. Babette would've been the perfect mischievous mascot for my army of undead.. :D

(click to show/hide)


Offline blubart

  • Member
  • Posts: 2349
Re: Elder Scrolls V : Skyrim
« Reply #338 on: December 09, 2011, 03:14:27 PM »
i'm wearing heavy armor near the armor cap...

the point is that there is no need for magicka whatsoever - that's a "slight" difference from being "not the most important" - so if a full destruction mage has no need for magicka, why the heck is the stat in the game at all?
it may be possible to not need magicka once you've gained lvl 100 destruction and enchanting, so that you can make stupidly OP magicka reduction armor or whatever...but if you aren't using the console to lvl up your skills then what are you gonna do for the time that you don't have way OP stuff?  Or if you don't really wanna focus on just lvling 1 thing and end up with a bunch of adept level magic skills? having 100-200 magicka for stuff like that would make it impossible to actually use your magic usefully.

Personally my Destruction mage character has like 500 magicka/200 HP and 100 stamina...I very very rarely get hit by anything other than spells/arrows and unless they 1 shot me (which has only happened once) I'm fine.
you need an enchanting skill of exactly 0, a destruction skill of 25 (that's possible with a character of level 3) and a single item that has fortify destruction to make firebolt virtually free - that's not OP skills or a lot of level time. 50 for fireball being free (that's possible with a character of level 7), etc. pp.
every extra point in enchanting (or destruction) only allows you to reduce the number of items you need to enchant - freeing up the space to enchant the stuff with double magical resistance (there are two resist enchants, one normal one, and one from the shield of solitude - not sure if it's a bug or not, but the shield popped up in my disenchant interface even though i already learned the magic resist enchant) - making you basically immune to magic too.
i believe i reached level 75 destruction (which is everything you need to make your useful spells virtually free) around level 15.

of course you can still pretend that option isn't there and waste your stat points into magicka. but the fact is that on the way to free destruction spells you are handicapped in next to no way (i'm quite certain that even with your 170 magicka at that point you were not chain-casting expert level destruction spells - i'm not sure you were even able to buy them!).
if you like to handicap yourself, that's fine. doesn't change the fact that the stat it virtually worthless.

Magica base regeneration is calculated by percentage, not points. Thus a pool of 200 magicka will regenerate twice as many points per second than a pool of 100 magicka. If that is not useful for a mage, then I don't know what is.
i'm sorry. i assumed the concept of "no magicka spent, no magicka to regenerate" was easy enough to comprehend. i was apparently wrong.
« Last Edit: December 09, 2011, 03:42:40 PM by blubart »

Offline lazarus626

  • Member
  • Posts: 173
  • You don't understand moe!
Re: Elder Scrolls V : Skyrim
« Reply #339 on: December 09, 2011, 03:40:57 PM »
you need an enchanting skill of exactly 0, a destruction skill of 25 (that's possible with a character of level 3) and a single item that has fortify destruction to make firebolt virtually free - that's not OP skills or a lot of level time. 50 for fireball being free (that's possible with a character of level 7), etc. pp.
every extra point in enchanting (or destruction) only allows you to reduce the number of items you need to enchant - freeing up the space to enchant the stuff with double magical resistance (there are two resist enchants, one normal one, and one from the shield of solitude - not sure if it's a bug or not, but the shield popped up in my disenchant interface even though i already learned the magic resist enchant) - making you basically immune to magic too.
i believe i reached level 75 destruction (which is everything you need to make your useful spells virtually free) around level 15.

of course you can still pretend that option isn't there and waste your stat points into magicka. but the fact is that on the way to free destruction spells you are handicapped in next to no way (i'm quite certain that even with your 170 magicka at that point you were not chain-casting expert level destruction spells - i'm not sure you were even able to buy them!).
if you like to handicap yourself, that's fine. doesn't change the fact that the stat it virtually worthless.

I am intrigued by this. I wonder if spamming spells, and then running away like a madman during assassination missions, is more fun than the damage multipliers you get for a nice and clean long-ranged stealth kill.. Also, does fortify destruction magic also increase the base damage of a spell or is it limited to only lowering the mana cost? If so, how hard is it to play on master difficulty? (solo, or with followers and thralls)