Discussion Forums > Gaming
Elder Scrolls V : Skyrim
AceHigh:
--- Quote from: blubart on December 09, 2011, 03:14:27 PM ---i'm sorry. i assumed the concept of "no magicka spent, no magicka to regenerate" was easy enough to comprehend. i was apparently wrong.
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Well, I do spend a lot of magicka. There is the summoning of 2 dremoras, a dragonhide spell, sometimes some healing during combat and then various destruction spells. Your concept doesn't fit my playstyle, I thought that was easy to comprehend as well.
blubart:
--- Quote from: lazarus626 on December 09, 2011, 03:40:57 PM ---I am intrigued by this. I wonder if spamming spells, and then running away like a madman during assassination missions, is more fun than the damage multipliers you get for a nice and clean long-ranged stealth kill.. Also, does fortify destruction magic also increase the base damage of a spell or is it limited to only lowering the mana cost? If so, how hard is it to play on master difficulty? (solo, or with followers and thralls)
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it works fine until around lvl25-30 at which point it begins to suck due to the fact that neither the destruction skill adds damage to your spells, nor is there an enchantment that adds to the damage of your spells but the opponents continue to gain health.
you are virtually indestructible in your heavy magic resist enchanted armor, constantly staggering your opponent though, so it's a matter of time until your opponent is dead.
the damage curve for a dedicated destruction mage looks a little like this:
0 20 40 60 80 character level
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--- Quote from: AceHigh on December 09, 2011, 03:49:29 PM ---Well, I do spend a lot of magicka. There is the summoning of 2 dremoras, a dragonhide spell, sometimes some healing during combat and then various destruction spells. Your concept doesn't fit my playstyle, I thought that was easy to comprehend as well.
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the word you were searching for is "magically scry", not "comprehend". if i'm talking about a dedicated destruction mage; dremoras, dragonhide or healing spells are obviously not the first things that come to my mind.
even in those cases magicka is a pretty worthless stat. especially once you have mastered conjuration and are running around with 2 permanent thralls you will question yourself why the heck you would need magicka for this (just to be able to gain more character levels i skilled conjuration too - enchanting some gear with conjuration cost reducers whenever you need to resummon your thrall (or astronach with lower skill levels) is a considerably more efficient approach than using actual magicka for it.)
alteration as a whole seems weak to me (why wear cloth to cast a spell that nets you 80% physical damage reduction if you can just wear heavy armor that stops even more damage, only constantly without casting anything? and lol@ebonflesh)
casting restoration spells is a valid argument. considering the rarity you actually get to use those even on master level as a cautious caster in heavy protective gear with considerable health i would argue that being able to cast 3-4 of those with your 100 base-magicka should be more than sufficient.
so while this might not be your "playstyle" it's the most efficient approach. were we come back to my premise (which i assume you were trying to argue against, and not just talking out of your butt) that
--- Quote from: blubart on December 08, 2011, 01:23:34 PM ---the oddest and most counterintuitive thing i noticed in skyrim up to now is that as a dedicated destruction mage it's more effective to put your levelup-statpoints into health than into magic.
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i was never proposing that it was impossible to play a suboptimal destruction mage build based on magicka instead of health.
in my opinion it's a grave oversight that a magicka-less approach is even feasible. not to mention the horrible scaling of destruction magic that goes alongside it.
it's a fact that at 100 destruction (or any other magic school for that matter with the right perks) you have a 83% reduction on your spells manacost whether you want it or not. just by filling those last 17% (the arch-mage robe would nearly cover that alone!) with enchants on your armor you increase your mana pool to infinity - so it does not matter whether you have 100+infinity or 500+infinity magicka.
lazarus626:
--- Quote from: blubart on December 09, 2011, 05:32:04 PM ---it works fine until around lvl25-30 at which point it begins to suck due to the fact that neither the destruction skill adds damage to your spells, nor is there an enchantment that adds to the damage of your spells but the opponents continue to gain health.
you are virtually indestructible in your heavy magic resist enchanted armor, constantly staggering your opponent though, so it's a matter of time until your opponent is dead.
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Yea. I was thinking that magic has been nerfed too much since we can no longer access spellcrafting. Back in Oblivion, having more magicka actually made more sense, unlike now. That's why I miss my custom spells from Oblivion.
On a sidenote: I also miss being able to use Bound Armor, since I keep wondering what a Bound Armor with the new cool effects in Skyrim would've looked like. (I hope It would've looked similar to the Tech Armor from Mass Effect 2, which looked cool hovering around your normal armor)
EDIT: It would've been cool too if you can infuse your bound gear with different elements. Which should change it's color based on the element you infuse it with.
Havoc10K:
It would appear all the fears that, although Skyrim looks awesome, is terribly bugged, unfinished and whatnot.
Modding tools will not be available until the first expansion I think, so that while installing first expansion you will gain access to all the missed stuff, unless modders somehow will still make their mods fixing the game long before Bethesda.
I will await the end of this race, and maybe Bethesda will finally start thinking :P
Use the cheat for all spells btw, make sure you use a new char or something so not to spoil anything.
It made me lol a bit though. At this point i highly doubt the game was tested at all in some beta run, and was just tested by the developers.
SeventyX7:
I think its ridiculous to expect developers to publish perfectly non buggy games anymore. This isn't the age of 8-bit, programming (and on multiple consoles/PC builds) is incredibly complex. Even Nintendo's Skyward Sword has a gamebreaking bug in it.
People will need more time to get into that mindset, though.
tl;dr =
Gamers are expecting way too much. We are paying 50-70 dollars for video games that are millions of times more complex than video games that went for 50-70 dollars back when they were "finished."
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