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Elder Scrolls V : Skyrim

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AceHigh:

--- Quote from: blubart on December 09, 2011, 05:32:04 PM ---alteration as a whole seems weak to me (why wear cloth to cast a spell that nets you 80% physical damage reduction if you can just wear heavy armor that stops even more damage, only constantly without casting anything? and lol@ebonflesh)
--- End quote ---

Because damage reduction is capped at 80% or 567 points. Having armour rating over that just literally has no effect.


--- Quote ---so while this might not be your "playstyle" it's the most efficient approach.
--- End quote ---

"Efficient approach"? Are you playing an MMO? No seriously, by the time I max out most used skills on my character, I have already completed the main quest, became a grandmaster of all guilds and did pretty much all scripted quests. What will you do with your lvl 80 character? Do radiant quests over and over? By that point I stop playing or re-roll the character.

I disagree with your notion that this kind of game needs efficient approaches or powerleveling or anything else like that.

Muk666:
I'm pretty sure the developers want to finish the games but the publishers got the money and they release it even if the game is finished or not, really shitty because it takes too long for the game to get an "acceptable" version.

Gamers expect a finished product and they dont really get it, if they are releasing an unfinished version (and they know its far from finished) they should not be allowed to charge full price.

Lets compare it to a TV. If a company sells a TV and its not working properly they would be forced to repair it and if it takes too long give them a new one or give the money back (works differently in every country =P). With digital media this will never happen because there is no laws or anything to force them to do shit because technically its still "working".

Skyrim has tons of issues and some can be gamebreaking. I had a bug with the main quest so I was unable to continue, checked some forums and there was alot of threads about it and several ways to fix it, easiest way was to add a few lines to an ini file. This was over 2 weeks after launch and the Community fixed the issue within days but no fix from Bethesda.

Lots of people also have problems with the game crashing to desktop after playing for like an hour, no official fix but you could download a mod that supposedly fixes it.

Small bugs and shit is fine on release but Skyrim has a shitload of crap and is nowhere near acceptable release for a PC game if you ask me. Lots of gamebraking shit that the community can fix in a number of ways but still nothing from Bethesda? Did you read the first patch notes ? Fixes a bug that would make a dead person appear during your wedding or some thing. lol yay! Focus on more important shit please

tl;dr =

Gamers dont expect too much these days, we get less and less because people dont say anything and keep supporting the publishers so we are basically screwed =P

SeventyX7:
My point is that gamer's expectations have not changed with the increasing difficulty with making a "completed" product.  Making a non-glitchy PC game is pretty much impossible since the PC "platform" is more like many different platforms given how many different specs people have. 

Back when games couldn't be worked on more after release and when games were much easier to make "completed" it was unacceptable for them to be glitchy at release. 

With the increasing complexity and sophistication of the medium, you can't expect them to be able to perfect performance like they could with the simple games you grew up with.

blubart:

--- Quote from: AceHigh on December 09, 2011, 07:37:23 PM ---
--- Quote from: blubart on December 09, 2011, 05:32:04 PM ---alteration as a whole seems weak to me (why wear cloth to cast a spell that nets you 80% physical damage reduction if you can just wear heavy armor that stops even more damage, only constantly without casting anything? and lol@ebonflesh)
--- End quote ---

Because damage reduction is capped at 80% or 567 points. Having armour rating over that just literally has no effect.

--- End quote ---
and? does that change the fact that wearing armor is better than recasting a spell (you only get after reaching 90 alteration) every 30 seconds?
the stopping more damage refers to the perks in the Armor Skills, which as far as i know still work on top of the armor based reduction - but that's more or less irrelevant - the fact is that you don't need magicka to reach adequate physical protection.


--- Quote from: AceHigh on December 09, 2011, 07:37:23 PM ---
--- Quote ---so while this might not be your "playstyle" it's the most efficient approach.
--- End quote ---

"Efficient approach"? Are you playing an MMO? No seriously, by the time I max out most used skills on my character, I have already completed the main quest, became a grandmaster of all guilds and did pretty much all scripted quests. What will you do with your lvl 80 character? Do radiant quests over and over? By that point I stop playing or re-roll the character.

I disagree with your notion that this kind of game needs efficient approaches or powerleveling or anything else like that.

--- End quote ---
i assume you are using firebolt instead of incinerate and only a novice robe because its color is prettier, right? because apparently you have no interest whatsoever in using the most efficient tool the game has to offer. i wonder why you don't invest your levelup stat points into stamina, considering even a mage should require/acquire considerable stamina running around all day...
what this supposedly has to do with being an MMO or even power leveling i don't know.
you seem to have nothing to say regarding my initial argument, so thanks for your input.

Havoc10K:

--- Quote from: SeventyX7 on December 09, 2011, 08:09:38 PM ---My point is that gamer's expectations have not changed with the increasing difficulty with making a "completed" product.  Making a non-glitchy PC game is pretty much impossible since the PC "platform" is more like many different platforms given how many different specs people have. 

Back when games couldn't be worked on more after release and when games were much easier to make "completed" it was unacceptable for them to be glitchy at release. 

With the increasing complexity and sophistication of the medium, you can't expect them to be able to perfect performance like they could with the simple games you grew up with.

--- End quote ---
I don't expect a perfect game, but the amount of bugs found by the players in a matter of few days after release, and the fact that players fix Bethesda's mistakes is nothing new.
The amount of bugs is stunning, some of them are constantly repeating. The fact that Bethesda makes you a cheater just because you want to use the console to FIX a bug is the most retarded thing they ever did. They spent over 2 years removing every possible thing from the game that would make it more enjoyable.

During the last 2 days I spent more time trying to fix quests then actual playing.

And the reason for :

--- Quote ---Gamers dont expect too much these days, we get less and less because people dont say anything and keep supporting the publishers so we are basically screwed =P
--- End quote ---
Is actually because developing companies rarely admit mistakes and lock threads and/or delete them on their own forums. Most of the posters that come to those forums and defend the game and companies are the people that get paid for doing that, moderators using normal user rights as posters. Even when you prove (or especially) an evident error that would have been eliminated should the game went through the proper testing the moderators lock/delete the thread as soon as possible.

Bethesda is known for releasing Beta versions of their games, and modders and players are charged to do free work and fix those games for them. PC/Console doesn't matter, the games for PC are being done for specific minimum requirements, and most of the time those requirements are fulfilled, if the game crashes down on minimum that means something is wrong with the game, or the minimum requirements have been written just to let more people to buy the game. Quake4 was such game as I tested it on minimum and slightly better hardware and I noticed that the minimum was not enough (barely worked, while the minimum should allow proper gameplay on lowest settings).

Fallout 3 had plenty of bugs, but people say New Vegas was a charm. Of course it was, same engine and same textures, only added a few more and those few ended up bugged and occasionally caused problems. Bethesda uses mods to fix their games since Morrowind. This works for them because they don't need to do anything, they just wait for someone else to fix things and then after a few months, when the majority or most of the most annoying bugs is fixed by players, they release a magical patch and magically fix things.

Enough of ranting for now.

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