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Elder Scrolls V : Skyrim

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logos:

--- Quote from: blubart on December 09, 2011, 05:32:04 PM ---it's a fact that at 100 destruction (or any other magic school for that matter with the right perks) you have a 83% reduction on your spells manacost whether you want it or not. just by filling those last 17% (the arch-mage robe would nearly cover that alone!) with enchants on your armor you increase your mana pool to infinity - so it does not matter whether you have 100+infinity or 500+infinity magicka.

--- End quote ---
are you sure you're playing the same game I am? I have 100 destruction (have every destruction perk), a ring that lowers destruction mana cost by 23%, master destruction robe (22% reduction) and Nakriin (another 20% destro reduction) with all that:

(gonna list fire spells since they're the lowest magicka cost)
Firebolt: lvl 25 spell, 4 magicka, dual cast ~10 (and lets face it, if you're playing pure destro mage then you hafta dual cast for the stagger affect (pretty much every other cast) does ~100 dmg dual cast
Fireball: lvl 50 spell 13 magicka, dual cast ~30, ~150 aoe dmg dual cast
and just for comparisons sake:
Flames: lvl 0 spell, 1 magicka per second...deals 12 dmg, dual cast ~2mp per second, ~25 dmg per second dual cast, and as far as I know doesnt stagger foes, which means you hafta kite like crazy or take the hits, imo is completely useless once you get a lvl 25 spell.

so those are the 2 cheapest most effective ways to kill people, so you can at most shoot a bad guy like 10-15 times, depending on your magicka regen rate...that's enough to kill the lower ranked bad guys, but killing a drough scourge or something like that is gonna be a lot of kiting and spamming your lvl 0 fire spell that costs 1 mana and does pathetic damage.

Of course thats just the effective route, if you actually wanna use some cool spells like master/expert ones, then you're talkin about a much larger amount of magicka being spent per second...aka like 2 spells before your 100 Magicka is depleted

lazarus626:

--- Quote from: Havoc10K on December 09, 2011, 10:23:37 PM ---I don't expect a perfect game, but the amount of bugs found by the players in a matter of few days after release, and the fact that players fix Bethesda's mistakes is nothing new.
The amount of bugs is stunning, some of them are constantly repeating. The fact that Bethesda makes you a cheater just because you want to use the console to FIX a bug is the most retarded thing they ever did. They spent over 2 years removing every possible thing from the game that would make it more enjoyable.

--- End quote ---

IIRC, achievements doesn't unlock anything cool for this game, so there's not much point aiming for it in the first place.
(unless I'm mistaken) It's just extra baggage..


--- Quote from: Havoc10K on December 09, 2011, 10:23:37 PM ---Is actually because developing companies rarely admit mistakes and lock threads and/or delete them on their own forums. Most of the posters that come to those forums and defend the game and companies are the people that get paid for doing that, moderators using normal user rights as posters. Even when you prove (or especially) an evident error that would have been eliminated should the game went through the proper testing the moderators lock/delete the thread as soon as possible.

--- End quote ---

Kinda reminds me of the government and their spindoctors and paid hacks who play as COINTELPRO, trolling forums and trying desperately hard to maintain the status quo of the powers that be.. lol. But I suppose the same thing can be said about any organization big enough to think they're too big to fail.


--- Quote from: Havoc10K on December 09, 2011, 10:23:37 PM ---Bethesda is known for releasing Beta versions of their games, and modders and players are charged to do free work and fix those games for them. PC/Console doesn't matter, the games for PC are being done for specific minimum requirements, and most of the time those requirements are fulfilled, if the game crashes down on minimum that means something is wrong with the game, or the minimum requirements have been written just to let more people to buy the game. Quake4 was such game as I tested it on minimum and slightly better hardware and I noticed that the minimum was not enough (barely worked, while the minimum should allow proper gameplay on lowest settings).

--- End quote ---

Yea, it feels like that the PC gamers are the ones beta testing and then fixing stuff for them. It doesn't really matter if it's developed for console or PC (although you're pretty much screwed if you're one of those console gamers. lol) But I think that most developers for PC games tend to skirt the edges of the current tech, trying to force you to upgrade your system hardware just to play their game properly. (another example for this was Witcher 2)

PC game devs could easily make a decent game by sticking to minimum requirements (as in most cases with 2d PC games). But the devs for 3d games from big companies try too damn hard to make their game "ground breaking",  'coz most critics tend to bitch about it when the new graphics doesn't push the limits of their brand new vid cards and make their eyes bleed with awesomeness..

It's basically the age old dilemma between form and function. Striking up a balance is hard when you're trying to be 'ground breaking', since it also leaves the connotation of being experimental.. So yea, just think of yourselves as beta testers. Although developers really should keep in touch with modding communities and give them as much tech support as possible. And maybe give them discounts and freebies for all the hard work that they do, instead of hiring more spindoctors and paid hacks just to hide the issue under the bloody rug.. (hint: it ain't working)


--- Quote from: logos on December 10, 2011, 12:44:08 AM ---(gonna list fire spells since they're the lowest magicka cost)
Firebolt: lvl 25 spell, 4 magicka, dual cast ~10 (and lets face it, if you're playing pure destro mage then you hafta dual cast for the stagger affect (pretty much every other cast) does ~100 dmg dual cast
Fireball: lvl 50 spell 13 magicka, dual cast ~30, ~150 aoe dmg dual cast
and just for comparisons sake:
Flames: lvl 0 spell, 1 magicka per second...deals 12 dmg, dual cast ~2mp per second, ~25 dmg per second dual cast, and as far as I know doesnt stagger foes, which means you hafta kite like crazy or take the hits, imo is completely useless once you get a lvl 25 spell.

--- End quote ---

So have destro mages been nerfed THAT much in Skyrim? I remember them being like the Lords of Oblivion, nuking elemental hybrid spells out of their asses back in Cyrodiil.

AceHigh:

--- Quote from: lazarus626 on December 10, 2011, 02:13:36 AM ---So have destro mages been nerfed THAT much in Skyrim? I remember them being like the Lords of Oblivion, nuking elemental hybrid spells out of their asses back in Cyrodiil.

--- End quote ---

Like level 1 mage casting "drain 100 health for 1 second! custom spells which insta kill pretty much all mobs at that level?  ;D

lazarus626:

--- Quote from: AceHigh on December 10, 2011, 02:17:36 AM ---
--- Quote from: lazarus626 on December 10, 2011, 02:13:36 AM ---So have destro mages been nerfed THAT much in Skyrim? I remember them being like the Lords of Oblivion, nuking elemental hybrid spells out of their asses back in Cyrodiil.

--- End quote ---

Like level 1 mage casting "drain 100 health for 1 second! custom spells which insta kill pretty much all mobs at that level?  ;D

--- End quote ---

Yea, but they should've balanced the spellcrafting mechanics instead of just removing it completely. Custom spells and equipments are like your personal signature and helps define your character and fully personalize your playstyle.

edit: they should revamp spell damage (and bound weapon damage) to properly scale with your skill level instead of just relying on perks.

Tiffanys:

--- Quote from: blubart on December 09, 2011, 05:32:04 PM ---nor is there an enchantment that adds to the damage of your spells
--- End quote ---

Ah but there is though... if you cheat. Try typing this in console:

playerenchantobject 877ca 3eb26
(you can do two enchants... it's item baseid, enchant, enchant)

26 = desro spells (enchant level% stronger)
25 = conjuration last longer
27 = illusion stronger
28 restoration stronger
24 alteration longer
23 haggle is % easier
22 harder tod etect
21 lockpicking
19 1 handed
18 potions % stronger

Here's a nice page for reference/ease of use: http://skyrim.mmo-game.eu/enchanting-items-console/

Here's an example just to prove it works:


Here's a more extreme example (player.modav enchanting 485 first - from base 15, that is):


I was wrong about the magicka though. I had no idea it actually reduced the base cost of spells like that.

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