Author Topic: Elder Scrolls V : Skyrim  (Read 54093 times)

Offline blubart

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Re: Elder Scrolls V : Skyrim
« Reply #500 on: December 31, 2011, 03:12:21 PM »
unfortunately the enchant isn't that good because the burn part does not scale with you enchanting skill.

Offline Havoc10K

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Re: Elder Scrolls V : Skyrim
« Reply #501 on: December 31, 2011, 03:15:49 PM »
It's still better than a simple soultrap, adds fire damage (small) and you can enchant your weapon with another different enchant if you have dual effects. Pretty useful.

Offline lazarus626

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Re: Elder Scrolls V : Skyrim
« Reply #502 on: January 01, 2012, 03:03:14 AM »
I've been doing this for quite awhile now and I might be a little biased since I like bound weapons, but the bound weapon fx for daedric swords and battleaxes still looks really cool. I even tried adding the enchant fx to other weapons, and it's just too bad that the shape of the effect is static to what it was originally designed for. But I also didn't use the fx for bound bow on a normal daedric bow 'coz it looks weird without the same fx to my equipped daedric arrows.

tl;dr: Upgradeable daedric weapons with bound weapon fx. I think there's a mod out there in skyrimnexus for those who are lazy to make one themselves.

There's also a well organized collection of formIDs here for classes, combat styles, and NPC shouts: http://fusromod.com/formids.php?idpage=combat_style

Offline Havoc10K

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Re: Elder Scrolls V : Skyrim
« Reply #503 on: January 01, 2012, 07:21:50 AM »
I generally just add new items like weapons and armor. I don't like single handed weapons.
Currently I run around with Saber's Excalibur, am at 97 2hand skill, and I menaged to get it to deal 142 damage because I used alchemy and enchants IN-GAME to make my companion a Fur armor that is a lot better than Daedric Armor set :)

Offline Aadieu

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Re: Elder Scrolls V : Skyrim
« Reply #504 on: January 03, 2012, 01:20:25 AM »
Can you still make a BRETON ATRONARCH ASSASSIN-style character and be the universal soldier, alright at everything - decent punch, godly protection from magic attacks, stealthy and with thieving utility skills, and enough mana supply to be able to dabble in magic when needed, as needed? Is there still alchemy to make this build viable, since it can't recover mana and default storekeeper potions in all Bethesda games suck?

Or did they make builds more specific and restrictive, forcing you into class-style constraints and making you choose between punch, magic, and stealth?

Offline Bob2004

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Re: Elder Scrolls V : Skyrim
« Reply #505 on: January 03, 2012, 01:29:14 AM »
Can you still make a BRETON ATRONARCH ASSASSIN-style character and be the universal soldier, alright at everything - decent punch, godly protection from magic attacks, stealthy and with thieving utility skills, and enough mana supply to be able to dabble in magic when needed, as needed? Is there still alchemy to make this build viable, since it can't recover mana and default storekeeper potions in all Bethesda games suck?

Or did they make builds more specific and restrictive, forcing you into class-style constraints and making you choose between punch, magic, and stealth?

If by punch, you mean melee, then yes - my character is an imperial spellsword assassin, with points distributed fairly evenly into all 3 'builds', and it works fine. Not amazing at most things, but decent at all, and very versatile.

Offline logos

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Re: Elder Scrolls V : Skyrim
« Reply #506 on: January 03, 2012, 03:11:10 AM »
Can you still make a BRETON ATRONARCH ASSASSIN-style character and be the universal soldier, alright at everything - decent punch, godly protection from magic attacks, stealthy and with thieving utility skills, and enough mana supply to be able to dabble in magic when needed, as needed? Is there still alchemy to make this build viable, since it can't recover mana and default storekeeper potions in all Bethesda games suck?

Or did they make builds more specific and restrictive, forcing you into class-style constraints and making you choose between punch, magic, and stealth?
...you can do anything you want...that's the whole point of the genre, generally speaking you don't need the perks to be a badass, they just make being a badass a bit cooler (btw, atronarch sign regens mana still, just at a reduced rate, so you don't need alchemy too much)


Offline Malakai0

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Re: Elder Scrolls V : Skyrim
« Reply #507 on: January 03, 2012, 05:34:02 AM »
Been playing this game like crazy the last week or so. It's still not Morrowind (probably my fav rpg of all time), the main quest lines are WAY too short, the interface is still crap as its designed for consoles too, but it is far far better than oblivion and feels a lot more like morrowind as far as the variety in the world and enjoyment of exploring.

There are some imo mandatory mods out right now, SkyUI Interface (just inventory menu for now, but a vast improvement over the old), Bella's Faces, the hair overhaul mod which name I cant remember, Morrowind weapons, and one or two others. Once the official editor comes out this month, expect a vast amount of great new mods to be coming out.

I have a dark elf vampire assassin (DW daggers, light armor) named Drusilla around L20, and a 2h sword warrior named Saber (modeled after our girl from the Fate series, blond hair with a ponytail, blue eyes, ect). With Iron Armor she looks the part quite well.

edit: Cant wait for the Saber Excalibur mod to mature a little :)

Also really want a mod for The Millenium Earl's/Allen Walker's sword from D-Gray too

« Last Edit: January 03, 2012, 05:50:33 AM by Malakai0 »

Offline Aadieu

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Re: Elder Scrolls V : Skyrim
« Reply #508 on: January 03, 2012, 08:45:46 AM »
Can you still make a BRETON ATRONARCH ASSASSIN-style character and be the universal soldier, alright at everything - decent punch, godly protection from magic attacks, stealthy and with thieving utility skills, and enough mana supply to be able to dabble in magic when needed, as needed? Is there still alchemy to make this build viable, since it can't recover mana and default storekeeper potions in all Bethesda games suck?

Or did they make builds more specific and restrictive, forcing you into class-style constraints and making you choose between punch, magic, and stealth?

If by punch, you mean melee, then yes - my character is an imperial spellsword assassin, with points distributed fairly evenly into all 3 'builds', and it works fine. Not amazing at most things, but decent at all, and very versatile.

Uh, actually not.... Breton race + Atronarch birthsign (at least in the previous games) added 50% magic resistance + 50% magic  absorption [attack spells cast at you fizzle + get added to your mana] + a lot of mana [don't remember how much, but very significant] .... at the expense of not being able to regen mana over time or during sleep.

In effect, gave you the ability to
a) have a mage dependent on leeching from offensive spells cast at him for mana regeneration
b) be a fighter, thief, or fighter/thief with great magic defense (50% fizzles 50% over that absorbed as bonus mana = only 25% make it through before any other resistances later gained) and extreme ability for untrained magics due to high amount of mana.... that's difficult to restore outside of magical combat {easy enough to fix w/ alchemy skill, all too easy to fix when regularly absorbing magical attacks, such as from hi-level enemies)
c) go through every single quest in prior games, without having to level far past the expected level for the quest - because such a char has sufficient mage/thief utility skills to deal with most barriers between you & quest goals; enough fighting skills to punch your way through to the objective; several times the HP you'd need to defend against magical attacks, of which less than 25% ever make it through (since 50% of magical damage is blocked + 50% on top of that is absorbed + that's before any items equipped and spells cast); enough mana to cast utility crap like open spells at high levels without practice {since you have 5-7 times the mana an average fighter might have}
d) be safe from any magic-user in the game - since magic attacks more often feed your mana than damage your health, you can just keep a healing spell on hand, and defeat any magic-attacking foe, no matter how strong, no matter how weak your attack is (assuming it doesn't kill you in any 2 hits)

Offline Havoc10K

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Re: Elder Scrolls V : Skyrim
« Reply #509 on: January 03, 2012, 09:42:26 AM »
Tip for free=Do not invest in mana, invest in mana cost reduction enchants, and you will have free casting. It's practically  possible early in the game too.

As for Saber's Excalibur mod, the author is now waiting for the KIT to come out because he is tired of hexing, right now he is working on Sabers Armor and clothes, and is deciding what to do with Avalon.

Gonna quote him:
Quote
Fucking frills are damn hard to make...

He is working on the from scratch cuz he doesn't want to use existing stuff, he want's them to be perfect.

Offline Malakai0

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Re: Elder Scrolls V : Skyrim
« Reply #510 on: January 03, 2012, 09:49:10 AM »

Offline AceHigh

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Re: Elder Scrolls V : Skyrim
« Reply #511 on: January 03, 2012, 01:31:26 PM »
Took a long break from Skyrim because I got bored, but I may start up again because a build like this is pure badass.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline undetz

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Re: Elder Scrolls V : Skyrim
« Reply #512 on: January 03, 2012, 03:51:37 PM »
Took a long break from Skyrim because I got bored, but I may start up again because a build like this is pure badass.

No raping the dragons?

Offline AceHigh

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Re: Elder Scrolls V : Skyrim
« Reply #513 on: January 03, 2012, 04:03:29 PM »
Fisting them.... wait, that came out wrong...  :P
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Havoc10K

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Re: Elder Scrolls V : Skyrim
« Reply #514 on: January 03, 2012, 06:04:30 PM »
Serious LOL!
Those dragons go dawn faster than anything else :)

Offline AceD

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Re: Elder Scrolls V : Skyrim
« Reply #515 on: January 03, 2012, 07:02:58 PM »
Dunno if it's been said, too lazy to check...anybody used the Vocaloid mod with the Jap voices+Eng subs...strangely enjoyable running around as Miku lol.

Offline Havoc10K

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Re: Elder Scrolls V : Skyrim
« Reply #516 on: January 03, 2012, 07:28:36 PM »
Btw, fistfighting enemies is all fun until lvl 40+
After that every spellcaster will heal themselves back up to 90% at least and will keep hitting you with a dagger, useful if you want to spend a few hours leveling your heavy armor, but it's actually pretty boring.

Offline AceHigh

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Re: Elder Scrolls V : Skyrim
« Reply #517 on: January 03, 2012, 09:28:34 PM »
I kind of complete all scripted quests at around 40 - 45 and stop playing, so it was never an issue for me.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Havoc10K

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Re: Elder Scrolls V : Skyrim
« Reply #518 on: January 03, 2012, 09:35:19 PM »
heheh
I started raiding Stormgays camps, disabling immortality on their leaders and kicking the shit out of them.

Offline blubart

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Re: Elder Scrolls V : Skyrim
« Reply #519 on: January 03, 2012, 09:38:08 PM »
I kind of complete all scripted quests at around 40 - 45 and stop playing, so it was never an issue for me.
not to mention the fact that you only gain levels by leveling up skills.
if you only use smithing, enchanting and heavy armor like the guy in the video (and maybe some alchemy/restoration to keep those alive that are not man enough) you likely will never even reach level 30.