Some more about the magic balance mod, god I was so sick of needing 2000 casts to kill something.
Buffs:
Each destruction <rank> perk increases damage and magicka cost of destruction spells.
Each alteration <rank> perk increases the duration of alteration spells. Very nice not to have to recast so often.
Magicka regenerates slightly faster in combat.
Dual casting destruction spells have increased damage, old modifier was 2.2x, new is 2.6x with cost increases to 2.4x. So there is a definite efficiency gain from dual casting, to make up for nerfing the OP dual cast stun perk.
Nerfs:
Wearing any armor in a slot increases magicka cost of destruction spells, and decreases the effectiveness of alteration spells.
Destruction dual casting perk stun reduced from 100% to 50% chance.
So to be really effective as a pure mage you cannot wear any armor, which on master or expert means 1-2 hit death from most stronger meele. Id say the playthrough was only slightly easier than without the mod, but much more dangerous as you dont want to wear armor in any slot and hurt your spell costs.
Here's my assassin char wearing elven curiass (use hide helm mod) and shrouded boots/gloves, I use a bunch of mods. Sorry for shitty shadows, I have them turned down to med otherwise the fps drops heavily with fov set to 80+ (65 default is shit for a widescreen)
