Discussion Forums > Gaming
All MMO suck at launch?
Khundes:
I would say it depends. It's true World of Warcraft blew our expectations out of the water but only because it KNOWS grinding is boring as all heck and added addiction mechanics into its grinding so that you just keep coming back, even though you can't really say why.
Every other MMO that I am aware of presents grinding as a "Necessary Evil", and then leaves it at that, offering a combat system that stops being original after 15 levels and that fails to truly renew itself when new skills are added.
I played FFXI extensively since launch, but I quit it about 6 months ago, not long after they introduced the new level cap. I have seen the opposite of what this thread suggests, what with the game becoming progressively LESS fun as time went by, the devs had no idea what worked with the original game and just kept trying to patch it with fluff that undid some of the original appeal. Then they got unable to properly update the game when they started working on FFXIV, and as it turns out, XIV sucks from the get-go. I'd even go as far as saying the FF MMO team is the MMO version of Sonic Team. :P
On the other hand, it's hard to predict what will make a large pool of people with different mentalities stay in a large social virtual world and play together. Devs try stuff, some of it works, some of it doesn't. It's only at release when your players aren't testers that you can see better what makes them stay and especially what makes them quit. Some devs try their best to pick up on that, or keep trying to pry their players for that information. Other devs try to guess it, and it results in disaster. And even then, it's not like having the information in the first place saves you, FFXI devs are always prying their still-active players for info, and look where that got them.
NaRu:
I played WoW from launch and the biggest problem with that game at the beginning was what you need to do to level up. It took so long and the quest line was boring as hell. You felt like you were doing a job without a reason behind it and it didn't seem to go with the story line of the game. After like 3 years of the game it got better with burning crusade and even better then lich king. Now the game is awesome. The quest line is more stream line and you feel like you are making a difference in the game.
Soryon:
--- Quote from: vuzedome on January 08, 2011, 04:11:36 PM ---I thought once you got on WoW, there is no escaping.
--- End quote ---
Fuck wow.
EQ is the original beans. wow is just a dumbed down version of EQ with slightly different graphics.
mgz:
--- Quote from: Soryon on January 08, 2011, 05:34:51 PM ---
--- Quote from: vuzedome on January 08, 2011, 04:11:36 PM ---I thought once you got on WoW, there is no escaping.
--- End quote ---
Fuck wow.
EQ is the original beans. wow is just a dumbed down version of EQ with slightly different graphics.
--- End quote ---
FUCK EQ
EQ is just a shittier digital version of D&D...
Mcgreag:
Both Pirates of the Burning Sea and Perpetuum launched without any glaring problems. PotBS did have some issues that hurt long term playing but those did not manifest themselves until later.
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