Discussion Forums > Gaming
Final Fantasy XIII-2
HiddenJumper:
I initially used Lightning (primary ravenger), Vanille (primary medic), and Fang (primary commando), but found that without buffs, I was dying faster than I could heal, so I switched up my strategy.
My setup then became Fang (commando, sabateur, party leader), Sazh (synergist/ravanger), and Vanille (sabateur, medic, ravanger). With this setup, the game became 20 times easier and I beat all the bosses (including the final) in half the target time (so a 10 minute target time, I would beat it in 5 mins).
Difficulty spikes were extremely noticeable and with my original setup, I ended up doing several hours of grinding. Primary starting paradigm was sabateur, synergist, medic. Buff up then unleash the commando, ravanger, ravanger/medic paradigms.
Overall, the game's story wasn't that entertaining for me. The gameplay was below average and the music was mediocre (except for the Chocobo Theme, I liked that one). Graphics was the only good part of this game that really stood out, but graphics don't make good games.
Havoc10K:
well, graphics make games nice, not good, ever since they focused on visuals that was their only purpose in life
bentcurve:
The worst thing about FF nowadays is the lack of immersion through exploration. XIII was literally hold the up button and then hit x. There is no real game play to it, and no real exploration. IX and back were fun because you got to explore the world and discover things, breed choco's, play in eh golden saucer, discover optional characters, find those rare draw points, and now there is none of that. Now it is just some stupid game that you don't even have to try to play with a bad story tacked on.
I agree that it seems like they spend all their time on graphics, and forget everything else.
Hiero:
^I agree with you. I like taking a break or short side trek from the main story to explore towns, areas, etc and have interesting twists with it. I feel FFXIII didn't come through on this even though I'm sure they knew that. Like who wants to go and do "hunts" after you've beaten the game? Maybe if they were interesting but it's just deterring once you've beat the game Then to have all the side quests and such.
On a side note I liked the hunts and towns in XII even though people hate on that game :P.
HiddenJumper:
I enjoyed the Hunts in FFXII, but the lack of a true, fly-it-yourself airship made exploration seem almost non-existent for me. That's one of the main reasons why I loved the earlier FFs, is because with the airship I control, I can explore the world they made on my own time.
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