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Tactics Ogre: Let Us Cling Together

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Tatsujin:

--- Quote from: Freedom Kira on July 09, 2011, 10:17:45 AM ---... What first thread? There's another one?

Ordered the premium edition on eBay a couple days ago. Now the long wait... Hope Canada Post's backlog isn't so bad that it takes a lot longer than usual to deliver anything new.

Ever play the GBA TO?

--- End quote ---
First post I meant. I have played the one on Play Station and loved it a lot. But only played it for a day or two and we had to return the game. The PSP game received huge improvements over many things. FFT should have been JUST LIKE this game. FFT:WotL was really not balanced like Tactics Ogre: LUCT. The story for both games were really good, Tactics Ogre seems to be better because of the three different routes you take and other things that make sense (Lord for Denam, Princess/Dark Priest for Caticue or whatever her name is) and most classes have special classes. The problem with TO is it lacks special classes that FFT has - We already have White Knights, but we don't have Arc Knights, we don't have Holy Knights and mostly they're "Knights" and could have been different names. Most attacks are similar in TO. FFT's problem is all those special Knights are severally overpowered to the point of nothing can stand a chance against them and there is no charge-up power like in TO. In TO the Finishers (remember FF7's limit breaks? they're called Finishers in TO) have charge-up time in TO which makes it really awesome! Magic Power works like the charge up meters too so you never have to worry about running out of MP. But you start the fight with 0 MP (you can use MP pots to get more MP at the start, mid or towards the end of the fight).

Another problem with BOTH games is they lack enemies that adjust not to just your level, but to your highest "powerful" character's abilities. I have usually 5 or so players with max'd out Finishers and the enemies only have the first Finisher, rarely a second Finisher. They also don't have some higher abilities that my players have which makes them not very challenging. You can visit those end game dungeons and these guys are pretty tough in some cases, but you can still overcome them because they don't have what you have. My White Knights plus Jeanun (whatever his name is) the Dragoon go across mid field, take very little beating but in return their damage is spiky as hell so I end up killing things very quickly (fucking like Ravness, <3!)

End content bosses are just re-colors of normal enemies and few buffs making them a bit hard to kill so it doesn't matter what the class says on them, they're not unique what-so-ever. TO lacks very much in that area, unlike FFT. TO lacks monsters, I expected to have more monster classes.

Only game so far that has uniqueness is Valkyria Chronicles. Every character you recruit is unique ... I mean, unique. No one is the same. They all have different profiles, different histories, likes, dislikes, birthdates, different looks for god sakes, too! Tactics games need to pick these things up and work on them.

Muk666:
Think the game was great and will play it again with some different choices but damn the end game shit is fucking boring, palace of the dead is the dumbest shit ever...

Tatsujin:

--- Quote from: Muk666 on July 09, 2011, 11:15:51 AM ---Think the game was great and will play it again with some different choices but damn the end game shit is fucking boring, palace of the dead is the dumbest shit ever...

--- End quote ---
Did you get past the 100th floor?

Muk666:
Cant remember how far I got but cant be more then 10 =D

Then I started playing other games, so I need to back and finish the game some day

Freedom Kira:
Lol, okay, I get it, the game is awesome. =P

Have you ever played the GBA TO though? The Knight of Lodis? Just a curious question. And it matches what you said pretty much spot-on. Save for a few bosses with unique classes, they're mostly just regular characters that are 3-4 levels above everyone else.

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