Prologue was indeed epic, since you play through it, but the game itself is pretty tedious and is not captivating like many other RPG I played. What bugged me is oversimplified character classes and skills. I understand if people don't fancy D&D system used in Neverwinter nights, unless you are a D&D nerd, you will probably not want to learn the "rule of four" or why multiclassing mage classes is simpler that other classes.
However Dragonage takes it down to retarded levels: your starting race is a human, a dwarf or a motherfucking elf! Could they be any more cliché? Yes they can: your class is Warrior, Mage and a Rogue. Really? That is supposed to impress me how exactly? I still remember some old games like Sacred, where you had races like Seraphim that use an almost indistinguishable magic/technology, or a Vampiress Knight who uses two different forms, one of a knight in shiny armour and as a vampire that only uses claws to rip enemies apart.
My point is, be a bit more creative BioWare! As for the gameplay itself, you should only play as a mage. It's that simple. The reason for that is because AI can use all other classes perfectly when scripted correctly. Mage is the only class that is complex enough that it not be entrusted to AI and people with a down syndrome.
Gameplay skills are not so impressive either. Oh well you can make potions, traps and poisons.... I guess it's just me being spoiled after playing games like Arcanum, where you could assemble hand cannon and hand grenades only to combine them to a grenade launcher and make a lot of other really awesome stuff.
I might as well come out and say it: an attempt to make an RPG for consoles, and it came out so dumbed down, it's an embarrassment to play for seasoned RPG players.