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Dragon Age II
HiddenJumper:
Just got done playing the demo. I have to say that was a pretty sick prologue. Gave all the backstory I need to justify my pre-ordering of the game months ago. I think it'll be worth the money.
Who else has played it? Thoughts? Concerns?
newy:
Shitty overview. Can't move from range dd (mage) to mob to properly aim in pause mode. Menu structuring is meh -> evident console nature...
Combat animations are good (at least for the warrior). Have to check the rogue and mage yet.
Some character designs are way too distracting (in a negative sense)...
Probably going to wait for a Game of the Year Edition with all DLCs then.
HiddenJumper:
I agree, the demo, because of the lack of proper directx 11 features, made it run crappy if I did try to run it in 11. I had to keep it in directx 9 because of it.
What do you mean the character designs are way too distracting? In regards to human anatomy? Or in the looks department?
AceHigh:
Prologue was indeed epic, since you play through it, but the game itself is pretty tedious and is not captivating like many other RPG I played. What bugged me is oversimplified character classes and skills. I understand if people don't fancy D&D system used in Neverwinter nights, unless you are a D&D nerd, you will probably not want to learn the "rule of four" or why multiclassing mage classes is simpler that other classes.
However Dragonage takes it down to retarded levels: your starting race is a human, a dwarf or a motherfucking elf! Could they be any more cliché? Yes they can: your class is Warrior, Mage and a Rogue. Really? That is supposed to impress me how exactly? I still remember some old games like Sacred, where you had races like Seraphim that use an almost indistinguishable magic/technology, or a Vampiress Knight who uses two different forms, one of a knight in shiny armour and as a vampire that only uses claws to rip enemies apart.
My point is, be a bit more creative BioWare! As for the gameplay itself, you should only play as a mage. It's that simple. The reason for that is because AI can use all other classes perfectly when scripted correctly. Mage is the only class that is complex enough that it not be entrusted to AI and people with a down syndrome.
Gameplay skills are not so impressive either. Oh well you can make potions, traps and poisons.... I guess it's just me being spoiled after playing games like Arcanum, where you could assemble hand cannon and hand grenades only to combine them to a grenade launcher and make a lot of other really awesome stuff.
I might as well come out and say it: an attempt to make an RPG for consoles, and it came out so dumbed down, it's an embarrassment to play for seasoned RPG players.
Sosseres:
--- Quote from: AceHigh on February 24, 2011, 10:05:10 AM ---I might as well come out and say it: an attempt to make an RPG for consoles, and it came out so dumbed down, it's an embarrassment to play for seasoned RPG players.
--- End quote ---
By making it really really hard in how the enemies are combined they might salvage that part. Forcing you to use a limited arsenal to defeat enemies by making the utmost of it.
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