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Dragon Age II

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Fool010:

--- Quote from: SeventyX7 on February 24, 2011, 01:58:49 PM ---Those are all elements of an rpg.

--- End quote ---

The important words is elements, those parts alone are not enough to qualify a game as a RPG


--- Quote from: SeventyX7 on February 24, 2011, 01:58:49 PM ---Also, there's no such thing as a video game that isn't pre-scripted.  Complaining about that is nonsense.

--- End quote ---

I'm not complaining, I'm merely pointing at the fact that scripting prevents real RP from taking place. You're not playing a role, you're playing a story. That's definitely not the same thing, unless you downgrade your conception of RP a lot.


--- Quote from: SeventyX7 on February 24, 2011, 01:58:49 PM ---skill tree + leveling + a couple of (pre-scripted) storyline choices = rpg mechanics

--- End quote ---

Fixed the fix

HiddenJumper:

--- Quote from: JoonasTo on February 24, 2011, 12:44:24 PM ---Dragon age was kind of a failure in the RPG department. No matter what you did it didn't affect the story at all. Just switched a few persons here and there and the result was exactly the same.
--- End quote ---

Actually that's not entirely true. I've played through the original base game Dragon Age and the choices do affect the outcome of the story. There are actually different endings, but I don't know how many of them. The expansion, from what I can tell, didn't have different endings, but I haven't finished it yet.

I think Dragon Age II comes down to personal perference. As someone pointed out, some people may not like the D&D style. Unfortunately for me, I've never played D&D, so the fact they didn't really apply that type of gameplay mechanics is good. Keeping things simple is what I want.

In some ways its hard to make a completely open game. The major problem with it is trying to plug every hole and every route decision with another route. Each decision made in a game could open up a new route which leads to another decision which leads to another fork in the road, etc etc etc. The cycle never ends. It's like the song that never ends. The song itself has nothing to guide it to a basic conclusion so its stuck going around in circles. So take out the story guidance/pre-scripts from the game and the story keeps going. Sure that sounds like a great thing, but the sheer size of the game alone, the game company who attempts this will be working on the game forever. It'll never get out of the production stages.

SeventyX7:
What are you saying if you're saying that a game has rpg mechanics?  That is plays just like an rpg, but it isn't one?  What exactly does that mean?

Also, RP =/=rpg.  Yes, the term rpg originally came from RP, rpgs were inspired by RP, but there's a reason why when you think of the concepts, "RP" and "rpg" two completely different things come to mind.  They've diverged in meaning, and trying to equivocate them is why you're getting mad not finding and RP in your rpg.

When someone says, "Hey, let's go RP" you don't think they mean they just got NVN and want to play that with you, just as when someone says, "Let's play an rpg" you don't think they want to crack out the DnD character sheets.

If what you're saying is there are no games with RP in them, I'd say that's a valid complaint, but I'd respond by saying that the market for such a game is extremely small and that you shouldn't be complaining about mainstream titles not carrying anything like it.  

Fool010:

--- Quote from: SeventyX7 on February 24, 2011, 03:03:41 PM ---you shouldn't be complaining about mainstream titles not carrying anything like it.  

--- End quote ---

What does it take to get into your thick skull that voicing criticism and complaining aren't the same thing ?

Could you please read what I'm writing instead of pulling assumptations about what I'm thinking. I've been pretty straightforward in my phrasing, so do me a favour and don't try to bend the meaning to get it convenient for you.


--- Quote from: SeventyX7 on February 24, 2011, 03:03:41 PM ---What are you saying if you're saying that a game has rpg mechanics?  That is plays just like an rpg, but it isn't one?  What exactly does that mean?

--- End quote ---

Check Borderlands, has RPG mechanics but isn't one.

Unless you can me give another transcription, the acronym still means Role Playing Game. The fact the label is slapped on stuff that only partly falls under it is irrelevant. You're trying to rationalize an improper word use.

Plays like a RPG ? No. Borrows gameplay elements, yes.

I do not condone the 'if we can't have real RPGs, let's call downgraded versions RPG' idea.

xfreidax:

--- Quote from: SeventyX7 on February 24, 2011, 01:26:11 PM ---I think there's two big misconceptions going on here that...

rpg = dnd style game (It has to have turns, you have to have an infinite amount of choices at any given point, the game must change significantly for every little decision you make, etc.)
rpg =/= adventure game (I call bullshit, if you're not on an adventure in an rpg, what the fuck are you doing?)

Furthermore, any comparison to NWN I'm just going to flat-out ignore, because NWN IS dnd.  It's a cheap way of getting dnd complaints hurled at rpgs.

--- End quote ---

RPG vs Adventure game. The two genres are pretty similar I agree but there is a key difference.

In an adventure game, you slip into the role of a well defined persona and then proceed to play out his/her adventure.

In a rpg, you define the persona you want to play and then proceed to play out an adventure based on how the character you created would react.

That's a pretty big difference right there.

No doubt there's no escaping scripted game play in crpg's because there's a limit to how open ended an adventure can be. We are limited by technology here. Where as in actual role playing, the only limits should be the lore and your imagination, not a dialogue wheel with three canned response that correspond to good, neutral, evil.

I think the key complaint is the degree to which modern rpg's run "on rails". To the point they are actually closer to an adventure game than anything. Where choices are largely cosmetic and make virtually no difference. There are only that many ways a game can play out. Sometimes the game plays you.

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