Author Topic: Dragon Age II  (Read 10320 times)

Offline HiddenJumper

  • Member
  • Posts: 369
  • They call me Zanza, fighter for hire...
    • Trashed Gamers Gaming Community [TF2]
Dragon Age II
« on: February 24, 2011, 12:39:20 AM »
Just got done playing the demo. I have to say that was a pretty sick prologue. Gave all the backstory I need to justify my pre-ordering of the game months ago. I think it'll be worth the money.

Who else has played it? Thoughts? Concerns?
There's nothing here, because I'm too lazy to put something here.

Offline newy

  • Staff
  • Member
  • Posts: 6782
  • Yack...Deculture!
Re: Dragon Age II
« Reply #1 on: February 24, 2011, 03:27:06 AM »
Shitty overview. Can't move from range dd (mage) to mob to properly aim in pause mode. Menu structuring is meh -> evident console nature...

Combat animations are good (at least for the warrior). Have to check the rogue and mage yet.




Some character designs are way too distracting (in a negative sense)...


Probably going to wait for a Game of the Year Edition with all DLCs then.

I knew nothing of the outside world. I was just a frog in a well.

Offline HiddenJumper

  • Member
  • Posts: 369
  • They call me Zanza, fighter for hire...
    • Trashed Gamers Gaming Community [TF2]
Re: Dragon Age II
« Reply #2 on: February 24, 2011, 05:49:05 AM »
I agree, the demo, because of the lack of proper directx 11 features, made it run crappy if I did try to run it in 11. I had to keep it in directx 9 because of it.

What do you mean the character designs are way too distracting? In regards to human anatomy? Or in the looks department?
There's nothing here, because I'm too lazy to put something here.

Offline AceHigh

  • Member
  • Posts: 12840
Re: Dragon Age II
« Reply #3 on: February 24, 2011, 10:05:10 AM »
Prologue was indeed epic, since you play through it, but the game itself is pretty tedious and is not captivating like many other RPG I played. What bugged me is oversimplified character classes and skills. I understand if people don't fancy D&D system used in Neverwinter nights, unless you are a D&D nerd, you will probably not want to learn the "rule of four" or why multiclassing mage classes is simpler that other classes.

However Dragonage takes it down to retarded levels: your starting race is a human, a dwarf or a motherfucking elf! Could they be any more cliché? Yes they can: your class is Warrior, Mage and a Rogue. Really? That is supposed to impress me how exactly? I still remember some old games like Sacred, where you had races like Seraphim that use an almost indistinguishable magic/technology, or a Vampiress Knight who uses two different forms, one of a knight in shiny armour and as a vampire that only uses claws to rip enemies apart.

My point is, be a bit more creative BioWare! As for the gameplay itself, you should only play as a mage. It's that simple. The reason for that is because AI can use all other classes perfectly when scripted correctly. Mage is the only class that is complex enough that it not be entrusted to AI and people with a down syndrome.

Gameplay skills are not so impressive either. Oh well you can make potions, traps and poisons.... I guess it's just me being spoiled after playing games like Arcanum, where you could assemble hand cannon and hand grenades only to combine them to a grenade launcher and make a lot of other really awesome stuff.


I might as well come out and say it: an attempt to make an RPG for consoles, and it came out so dumbed down, it's an embarrassment to play for seasoned RPG players.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Sosseres

  • Member
  • Posts: 6701
  • A problem well stated is a problem half solved.
Re: Dragon Age II
« Reply #4 on: February 24, 2011, 10:28:05 AM »
I might as well come out and say it: an attempt to make an RPG for consoles, and it came out so dumbed down, it's an embarrassment to play for seasoned RPG players.

By making it really really hard in how the enemies are combined they might salvage that part. Forcing you to use a limited arsenal to defeat enemies by making the utmost of it.

Offline Path

  • Member
  • Posts: 486
  • Mens sana in corpore sano
Re: Dragon Age II
« Reply #5 on: February 24, 2011, 10:59:50 AM »
If it looks like a console game and plays like a console game, it probably is a console game. The demo left me depressed, and I'm now glad that I didn't pre-order it. Whilst I didn't expect a fully fledged system à la D&D, Dragon Age II has seemingly taken an already simpified system the wrong way. What happened to my good old PC CRPGs?

Offline newy

  • Staff
  • Member
  • Posts: 6782
  • Yack...Deculture!
Re: Dragon Age II
« Reply #6 on: February 24, 2011, 11:19:40 AM »
What do you mean the character designs are way too distracting? In regards to human anatomy? Or in the looks department?

When I saw Isabela I thought I clicked the download button for an JRPG. Only the physics for moving boobs was missing...

I knew nothing of the outside world. I was just a frog in a well.

Offline Sosseres

  • Member
  • Posts: 6701
  • A problem well stated is a problem half solved.
Re: Dragon Age II
« Reply #7 on: February 24, 2011, 11:24:29 AM »
Dragon Age II has seemingly taken an already simpified system the wrong way. What happened to my good old PC CRPGs?

There are still PC CRPGs being made. The majority seems to be Diablo clones though. Sacred 2 and Divinity 2 being two notable recent entries. Which makes me kind of depressed. Basically RTS games are more akin to older RPGs than modern RPGs are. Called Tactical RPGs. Last good PC CRPG title (that I have played) was the Neverwinter series. I like the PnP difficulties. Sitting there reading a skill description for 2 minutes is part of the fun. It means a level is important since you can make a very bad choice and that each skill is different enough to require reading about.

The big budget RPGs are cross platform though, which means they have to take into account the controller system. The more skills you have the worse a gamepad handles it. Take a game such as NWN where you have a minimum of two full bars of skills and items (unless you are a warrior type when one bar might be enough). How do you adapt that to a console game without slowing the game down so much that it becomes pause and play, turn based or graphical sequences floating into each other such as FFXIII? Because the money is mostly in action RPGs now a days.
« Last Edit: February 24, 2011, 11:30:25 AM by Sosseres »

Offline AceHigh

  • Member
  • Posts: 12840
Re: Dragon Age II
« Reply #8 on: February 24, 2011, 12:10:55 PM »
Damn, I really think I will take a dive into Arcanum again. As you said nowadays RPGs are nothing like the old ones, so it's time to go back to those old ones and enjoy good character building.

Quote
Because the money is mostly in action RPGs now a days.
Wasn't that another name for hack'n'slash? I mean games like Diablo and torchlight are considered aRPG.

I think a fitting term for games nowadays would be "adventure game with few RPG elements"
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Garret02

  • Member
  • Posts: 829
  • Death solves all problems - no man, no problem.
Re: Dragon Age II
« Reply #9 on: February 24, 2011, 12:13:04 PM »
Wow, WTF did they do? I mean, I only checked PS3 version (will check PC today) but it looks just like hack&slash game. I didn't like first DA but this, this is even worse. And I really hate this dialogue system, not to mention that often character says different things. Especially the "witty remark" (I think that's how it's called), I used it in every place I could and maybe two times it was ok. The others were not "witty" enough or weren't "witty" at all. Give me back full dialogues! Stupid ME influence...

Offline Tiffanys

  • Member
  • Posts: 7738
  • real female girl ojō-sama
Re: Dragon Age II
« Reply #10 on: February 24, 2011, 12:17:07 PM »
your starting race is a human, a dwarf or a motherfucking elf! Could they be any more cliché?

Well, wtf do you want it to be?

Besides, it's not like you just get that. There's Human Noble/Human Mage, Dalish Elf/City Elf/Mage Elf, Dwarf Noble/Dwarf Commoner.

What, that not good enough for you..?  ::)

Offline newy

  • Staff
  • Member
  • Posts: 6782
  • Yack...Deculture!
Re: Dragon Age II
« Reply #11 on: February 24, 2011, 12:25:46 PM »
Oh, yeah. Something else I don't like about DA2. I use that... Mighty Blow, the one where you make a move down on the enemy with a 2h weapon, and the enemy explodes in thousand pieces and a cloud of blood... Why not just split in half? What are they trying to achieve with that? Attract stupid kids shouting, "Woah!!! Look at all the gore!!! So cool!!" and at the same time they get a PEGI rating of 17...

I knew nothing of the outside world. I was just a frog in a well.

Offline Fool010

  • Member
  • Posts: 1133
Re: Dragon Age II
« Reply #12 on: February 24, 2011, 12:38:15 PM »
I think a fitting term for games nowadays would be "adventure game with few RPG elements"

Didn't we already have that discussion ?

No video game can be considered to be an actual RPG, your choices are limited to the destinations Script Railways allows you to reach. Testing different paths all leading to pre-scripted endings is not my conception of roleplay.

your starting race is a human, a dwarf or a motherfucking elf! Could they be any more cliché?

Well, wtf do you want it to be?

Besides, it's not like you just get that. There's Human Noble/Human Mage, Dalish Elf/City Elf/Mage Elf, Dwarf Noble/Dwarf Commoner.

What, that not good enough for you..?  ::)

I'd like to point at the fact Guild Wars managed to pull it off with .... 1 single race. Different races rarely offer a really significant difference in terms of gaming experience ... racials bonuses, yeah sure ... that's a lot or roleplay. (this is sarcasm, if clarification is needed)

Oh, yeah. Something else I don't like about DA2. I use that... Mighty Blow, the one where you make a move down on the enemy with a 2h weapon, and the enemy explodes in thousand pieces and a cloud of blood... Why not just split in half? What are they trying to achieve with that? Attract stupid kids shouting, "Woah!!! Look at all the gore!!! So cool!!" and at the same time they get a PEGI rating of 17...

Streams of blood aren't even gore, gore would mean dismemberement and severed bodyparts flying all around. Blood and gibs are fake gore, ludicrous but in no means gruesome.
« Last Edit: February 24, 2011, 12:46:59 PM by Fool010 »
There's no one in the world I'm interested in surpassing, excepted for myself.

MAL               last.fm

Offline JoonasTo

  • Member
  • Posts: 5945
  • Upholding traditional values
Re: Dragon Age II
« Reply #13 on: February 24, 2011, 12:44:24 PM »
Dragon age was kind of a failure in the RPG department. No matter what you did it didn't affect the story at all. Just switched a few persons here and there and the result was exactly the same. Maybe they could actually pull off alternative endings or diverging story paths for this one or something.

RPG doesn't need any more than one race or even one class and it can still be diverse and amazing.

That said, JRPGs shouldn't really be even counted as RPGs, they're stories on rails.
« Last Edit: February 24, 2011, 12:47:09 PM by JoonasTo »

Because we can!

Offline xfreidax

  • Member
  • Posts: 1121
Re: Dragon Age II
« Reply #14 on: February 24, 2011, 01:13:28 PM »
The only way you're gonna get a "real" rpg like experience on the pc is in a sandbox type mmo, playing on a roleplaying server. The older Elder Scroll games come pretty close too. Single player rpg's these days are just glorified adventure games. Actually they've always been to a certain extent, but now more so than ever.

Offline JoonasTo

  • Member
  • Posts: 5945
  • Upholding traditional values
Re: Dragon Age II
« Reply #15 on: February 24, 2011, 01:19:59 PM »
Elder scrolls have a lot of freedom but not that much RP since all the interaction with other characters is, YES, NO, NEEDS MORE INFO.
The ALFA servers on NWN2 do pretty well now. I was there back in the NWN days but can't find the time anymore.

Many games have a lot of the rpG and not so much of the RPg, that's a major downpoint in most for me.
Best RPs are the ones the playbypost forum ones too bad they take so much time but they can be epic at best, that said, why don't we have any on these boards?.

Because we can!

Offline SeventyX7

  • Member
  • Posts: 3134
Re: Dragon Age II
« Reply #16 on: February 24, 2011, 01:26:11 PM »
I think there's two big misconceptions going on here that...

rpg = dnd style game (It has to have turns, you have to have an infinite amount of choices at any given point, the game must change significantly for every little decision you make, etc.)
rpg =/= adventure game (I call bullshit, if you're not on an adventure in an rpg, what the fuck are you doing?)

Furthermore, any comparison to NWN I'm just going to flat-out ignore, because NWN IS dnd.  It's a cheap way of getting dnd complaints hurled at rpgs.

Offline Garret02

  • Member
  • Posts: 829
  • Death solves all problems - no man, no problem.
Re: Dragon Age II
« Reply #17 on: February 24, 2011, 01:52:33 PM »
Just played the PC demo... Wow, it's bad.

Offline Fool010

  • Member
  • Posts: 1133
Re: Dragon Age II
« Reply #18 on: February 24, 2011, 01:53:31 PM »
I think there's two big misconceptions going on here that...

rpg = dnd style game (It has to have turns, you have to have an infinite amount of choices at any given point, the game must change significantly for every little decision you make, etc.)
rpg =/= adventure game (I call bullshit, if you're not on an adventure in an rpg, what the fuck are you doing?)

Furthermore, any comparison to NWN I'm just going to flat-out ignore, because NWN IS dnd.  It's a cheap way of getting dnd complaints hurled at rpgs.

I think the most common misconception is skill tree + leveling + a couple of (pre-scripted) storyline choices = rpg
There's no one in the world I'm interested in surpassing, excepted for myself.

MAL               last.fm

Offline SeventyX7

  • Member
  • Posts: 3134
Re: Dragon Age II
« Reply #19 on: February 24, 2011, 01:58:49 PM »
I think there's two big misconceptions going on here that...

rpg = dnd style game (It has to have turns, you have to have an infinite amount of choices at any given point, the game must change significantly for every little decision you make, etc.)
rpg =/= adventure game (I call bullshit, if you're not on an adventure in an rpg, what the fuck are you doing?)

Furthermore, any comparison to NWN I'm just going to flat-out ignore, because NWN IS dnd.  It's a cheap way of getting dnd complaints hurled at rpgs.

I think the most common misconception is skill tree + leveling + a couple of (pre-scripted) storyline choices = a type of rpg
Fixed.

Those are all elements of an rpg.

Also, there's no such thing as a video game that isn't pre-scripted.  Complaining about that is nonsense.