Author Topic: Rift!  (Read 4009 times)

Offline Ramnator

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Re: Rift!
« Reply #20 on: March 04, 2011, 09:06:52 PM »
this game needs mods, lots of em, the action bars are silly, that needs a lot of modding :D

I have 47 addons in my WoW account, only necessities Blizzard did not think of :F

Pretty sure Rift doesn't allow addons.

Offline Ixarku

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Re: Rift!
« Reply #21 on: March 04, 2011, 10:29:28 PM »
this game needs mods, lots of em, the action bars are silly, that needs a lot of modding :D

I have 47 addons in my WoW account, only necessities Blizzard did not think of :F

 :o  If you need 47 addons to play a game, you might be playing the wrong game for you.  Just sayin'.
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Offline TMRNetShark

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Re: Rift!
« Reply #22 on: March 04, 2011, 11:45:18 PM »
this game needs mods, lots of em, the action bars are silly, that needs a lot of modding :D

I have 47 addons in my WoW account, only necessities Blizzard did not think of :F

 :o  If you need 47 addons to play a game, you might be playing the wrong game for you.  Just sayin'.

When I played Wow... I only needed like... 4 MAX addons... nothing else.

Offline Ixarku

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Re: Rift!
« Reply #23 on: March 05, 2011, 01:27:04 PM »
When I played Wow... I only needed like... 4 MAX addons... nothing else.

Yeah, likewise.  I think I used a threat meter (Omen, IIRC), DBM, Outfitter, a bar mod, and possibly one or two other things.  I got sick of mods breaking every time a patch came out.  I remember our GM put together at one point a package of 'recommended mods' for the guild, and it was this bloated monstrosity of like 50+ things.
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Offline Natheria

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Re: Rift!
« Reply #24 on: March 05, 2011, 01:53:28 PM »
I don't have any problems with the UI. It's really smooth and flexible if you spend a few minutes getting to know it. (I actually had to spend a few minutes figuring out how to make additional action bars appear). They did really well incorporating the many good ideas of some of the more popular WoW based addons.

As far as system requirements I've heard a lot of people remark on how nice the game runs on lower end computers (with lower settings of course) and my one friend in my networking classes is playing it on a computer with a 7 year old mobo (I'm running it perfectly fine at ultra max settings although i have an i5-750 coupled with a 5850).

Offline Havoc10K

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Re: Rift!
« Reply #25 on: March 05, 2011, 04:07:49 PM »
I have a lot of supportive and entertaining addons in WoW
i have the mostly needed,
threat meter, recount to bitch around :)
few action bars addon setups that make it a lot easier to use the actionbars actually
Carbonite (a set of quest follower, with better maps and PVP punk tracker)
Enchantrix (anyone who plays in Auction House should have something like this)
Final Fantasy 7 Music Addon, for the times whe nI am on ground mount and it happens to be a Swift White Hawkstrider, the Chocobo soundtracks fit it so perfectly :D
some of other addons that are fairly entertaining, like announcer when I hit 5 times with chain Lightning in a row without casting it (Mastery) seriously, you want to make people envy your feat :) having chain bolt unleash 5 times in a row with Mastery is like, fuck !
Death Combo counter :) fun in PVP, counts how many dudes I sent to the grave, visually it looks like almost like the counter in Musou Orochi 2, pretty fun little addon,

i also have several data collecting addons, and one super blocker for spammers, and one enhancer for ignoring idiotic people, when I pug in raids, it announces it too, making me the bad guy, but I am quickly asked why and before they know it the addon posts also a nice reason for ignoring :) i'm being an ass, but considering how many people are simply ignorant and can't even be nice to others or are ninja pulling and wipe, you don't want to pug with them :P

all that is less than 42 mb.

that is really low, seriously :)

Offline xfreidax

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Re: Rift!
« Reply #26 on: March 06, 2011, 03:42:02 AM »
Been playing since last night. Pretty good so far. Lot's to do, very little grind. Chasing rifts across the map is strangely addictive. Yet to encounter a single bug. I think this is gonna keep me entertained for a solid 3 months at least.  ;D

Offline Stsin

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Re: Rift!
« Reply #27 on: March 20, 2011, 03:34:56 AM »
Having a blast with Rift.  I pre-ordered after trying out the beta.  And also unsubscribed my WoW account.

Only level 43 right now, but taking my sweet time.  Also keeping my crafting up (armorer and weaponsmith) which slows me down.  But there's many ways to level.  Won't miss out if ignore the quests.  Can farm instances, or just do rifts, and some people level purely on warfronts (battlegrounds).

I really like the public grouping (you can turn it to private if don't want others to join...or to keep the group as it is).  And love the dynamic rift invasions.  There is some strategy involved with the invasions.  People are learning that everyone can't just zerg the boss or rifts, leaving the ward stones unprotected.  Sometimes I just act as defender if no one else does.  Buffing the stone with my planar energy, then grabbing all the adds and tanking the incoming invasion, so the NPCs stay alive and help on DPS.  My main spec is Justicar.

WoW can make a more dynamic world, so that we just don't sit in town waiting queues.  But without public grouping, it would automatically fail.

But what sold me on Rift is how polished the game is on release.  The devs actually respond to concerns in the forums, and changes are made quickly.  And they seem to be quite good at it.  It's as if the old Blizzard Devs are now doing Rift (what happened to them anyways?).  End game is ready.  And I expect more good things to come.  Unlike that other MMO.

I also love being able to quickly change souls (don't need different sets of gear either).  Started as DPS, then tried tanking with Justicar when it was needed with a group...  and now I stay as Justicar, because I love it.  Never tanked in wow and still don't want to.

I play on Sunrest PvP-RP server.  PvE alone can be boring.  And RP server for the more mature crowd (hardly anyone actually roleplays anymore).

edit:  Yea, you'll need more graphics muscle for this game.  But can lower the settings otherwise, and still looks much better than certain other MMOs.  I'm actually contemplating on upgrading so I can have a better framerate on ultra settings.  Which is an option I'll gladly take than not having it.
« Last Edit: March 20, 2011, 03:38:21 AM by Stsin »

Offline Tatsujin

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Re: Rift!
« Reply #28 on: March 20, 2011, 05:55:09 PM »
this game needs mods, lots of em, the action bars are silly, that needs a lot of modding :D

I have 47 addons in my WoW account, only necessities Blizzard did not think of :F

 :o  If you need 47 addons to play a game, you might be playing the wrong game for you.  Just sayin'.
Third party addons for WoW are amazing. A lot of them are. They support and enhance your gameplay style and are heavily heavily customizable. This is one of the reasons why I like WoW. I want more options and more customizations and Blizz supports 3rd parties.

Edit -- To those whom are still playing RIFT. Is the world an Open World? I mean can you LITERALLY go anywhere you want (like WoW)? Or is it a closed world? Do you have to "instance" to other open world areas (Not related to Dungeons or Raid Instances)?
« Last Edit: March 20, 2011, 05:57:07 PM by Tatsujin »


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Offline Havoc10K

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Re: Rift!
« Reply #29 on: March 20, 2011, 08:55:17 PM »
a good question, I played the closed worlds in other MMOs and it was sux my balls, sometimes the transition between zones would crash you :P

as for the old WoW Dev teams that seem missing, they are now stationed in US branch working on a "secret project" that blizzard is guarding with the heaviest importance.

Offline Tatsujin

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Re: Rift!
« Reply #30 on: March 20, 2011, 10:48:01 PM »
a good question, I played the closed worlds in other MMOs and it was sux my balls, sometimes the transition between zones would crash you :P

as for the old WoW Dev teams that seem missing, they are now stationed in US branch working on a "secret project" that blizzard is guarding with the heaviest importance.
The ones who developed WoW are currently working on Project Titan, which is the new MMO Blizzard is planning to release in 2013 or 2014 (after another expansion of WoW, SC2 and first expansion of D3).

As for closed world MMOs, I agree. That's not even an MMO to me. I've played many MMOs and anything with "instance" to another place (not continent) is stupid and specifically when they force you to go in the direction they want you to go to.

Waiting on an answer from a RIFT player.


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Offline Sakubo

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Re: Rift!
« Reply #31 on: March 21, 2011, 04:32:10 AM »
Rift is basically Wow version 2. The quest hubs and rift events are all done in the world. The dungeons and raid events (non rift raids) are all instanced. I like the game but it feels to much like Wow that im getting bored of it already. I have one character almost max level and another thats like 20. The soul system seemed like it could be fun but once I started playing and really getting into the game I started to hate it. There is no class diversity really. You can have 4 different soul specs. You can pick 3 souls in each spec. You can learn every soul. What this means to people that dont play is basically this. You choose cleric. For cleric there are 8 souls "classes" and 1 for pvp. Basically you choose 3 and then you spend your points in those 3. Basically you get skills by putting the ones in the soul you want. It looks like a talent system from Wow. In here you can do quests to get souls you dont start with. Which means by level 50 you can have 4 different soul specs, think of it like changing your talents in wow. So you can basically pick anything you want. There is no delay so you  can switch whenever you feel like it. Also they made it so you dont even have to collect different gear sets. I mean a cleric can be caster dps, melee dps, a tank or a healer and it will all use the exact same gear. The only thing you really change is weapon. A tank of course would use a 1 hand a shield. Everyone else pretty much uses a 2 hand because it has better stats. I thought it seemed like a good idea but after playing for awhile I realized I really dont like it. None of the classes feel unique because you can do anything a cleric can do whever you want. I like the feel of having a class that fits into one solid roll and then poeple get know for playing that role. Not having one guy that can tank / dps / heal all as one character. Also the other big turn off for me which was why I got tired of Wow in the first place is that all the upgrades in this game are based on gear. Once you max level all you do is grind for gear through instances / Raids just like Wow. I like raiding and stuff but that isnt enough to keep me from being bored. I mean I used to log into Wow only when i was raiding then back off again because nothing else mattered. I mean what was the point of doing heroics etc when they gave nothing I needed. Im not max level in rift yet but I can already see the problems with it being the exact same as there is no reason to play at max level other than improving gear which bores me after awhile.

Offline Havoc10K

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Re: Rift!
« Reply #32 on: March 21, 2011, 06:13:18 AM »
which means I don't need to quit wow just yet :)

Offline Tatsujin

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Re: Rift!
« Reply #33 on: March 21, 2011, 06:46:34 AM »
which means I don't need to quit wow just yet :)
Sounds like it. I'll wait for D3 and Project Titan.


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Offline southerndoom

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Re: Rift!
« Reply #34 on: March 21, 2011, 06:50:23 AM »
I played in a couple betas.Its a decent game all in all.Seemed very polished,i dug the world
and story(of what i saw anyway)
My problem is its too much like every other mmo out currently.Take Warhammer public quests
and feel,add wows achievements,dungeons/raids and pvp design and you have Rift.
Ive come to realize im just really bored with the current state of MMOs.
I have 3 on my radar if they fail to deliver then i doubt ill ever play another one,barring my occaisonal
1 month stint in wow.(where i check out new content,enjoy it,get bored and quit again)

The 3 im looking into are
The Secret World-Its kinda an urban fantasy/horror type game.Its supposed to be skill based and
from what ive read the setting looks awesome.

SWTOR-Its bioware,Its Star Wars  what more do i really need?

Guild Wars 2-Never played the first one but the trailers ive seen and the hype around how they
wanted to revolutionize MMOs has me curious.

Im not holding my breath for any of those 3 to be the perfect game,but im willing to least give them
a second glance.

Offline Stsin

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Re: Rift!
« Reply #35 on: March 21, 2011, 09:51:48 AM »
Everyone's looking forward to SWTOR.  Have ya seen the latest graphics?  I'll definitely have to upgrade for that.  But what worries me is that it may be too linear like Dragon's Age, and have a boring endgame like all MMOs.  I wish they had a more open exploratory space game, than one on rails.  I guess that would be too much to add.

---

I still have faith in Rift.  Reason is that I was just plain bored with WoW.  That's even with my guild progressing well.  It's become just sitting in town waiting on queue.  While listening to the attention whores flaming each other through trade chat.

Why Rift is better?

1. No arenas:  The constant changes and nerfs based off of arenas has completely changed the class that I played for 6 years.  And no, the class did not become more enjoyable to play.

2. No flight:  The worlds will always stay large, instead of becoming vacant void zones, except those wanting to punish themselves with archeology.  I swear, after 6 years of playing wow, I think I spent a huge portion of my time waiting while taking flight paths.  Rift has portals to main hubs.  I can already see the amount of time I'm going to save without them, actually doing something.  It also pays to just explore.  I've came across many quests out of the way, mounds that contained a bag of epic loot, plus many artifacts.

3. No cross server LFD:  This brings back the community.  Believe it or not, people in Rift are generally more friendly and more open to work together.  Wow has become all about nerd rage.  Why so many hateful players in LFD?  Because they can be with no consequences.  And this allows having world chat, which would be too annoying with wow.

4. Easy grouping:  Public grouping not only allows to instantly join in on raid invasions, but just doing everyday quests.  Unlike wow, it isn't all about tagging the mob before the other person.  If in same area, just click a button above his portrait and you are grouped.  Help on killing that mob, and even the quest loot is lootable by both.  When done, just leave group.  And this is without saying a word to each other.  I once helped someone take down a boss without grouping, even though was tagged by another I still got credit for it.  Plus can easily merge groups.

5. AoE looting:  I no longer can live without that.  I also like how the rift loot is set up.  Automatically retrieves and gets stored, which you loot as you please by clicking the button that comes up on the right side.  Nice when bags are already full.

6.  Dynamic world.  I still love the invasions.  They even increased the number of them in higher areas in last patch since many complained not enough.  It's an active world that gets people to work together...without feeling that we are being forced to.  I enjoy that the NPCs get overrun, yet I can also help defend with the NPCs assisting.  In this game, the road can be a dangerous place to be, since the invaders prefer to use them too.

7. World PvP.  I've seen raids formed just to cause havoc to the other side, but unlike WoW people will quickly rally up and push them back.  Even saw a huge raid made up of all dwarves, in a guild called Clan Ironsides.  Destroying everything in it's path, rifts and defiance.  Don't see that in WoW anymore since vanilla.  I was with a few friends exploring the defiant side and came across some other guardians that quickly joined our group (no need to invite they just clicked to join).  While attacking some defiants, they retreated to one of their small camps, using their NPCs for protection.  That NPC healer hits hard.  Just when we were about to move on, a rift invasion attacked their camp, preoccupying their NPCs allowing us to go in for the kill.

Now you would think that doing the rift invasions would suck in a PvP world.  Actually, we usually work together to defeat them.  We both benefit from it.  Of course, when it's over with all of us in one area, we play the last man standing.  And no loss to either side since loot is automatically distributed.

8. Flexibility and variation of classes.  I see more groups looking for DPS than tank or healer.  This game has already solved the shortages that WoW has had since start.  Doing an instance with rogues as healers (bards) is ridiculous yet fun.  People say they will have a hard time balancing the game.  No doubt, but remember: There are no arenas.  Classes will not be nerfed due to their 3v3 viability, and more attuned to 1v1.  Which I'm sure most prefer.  Plus there is less likely that a person will feel useless overnight, with so many variations that they can become.  Unlike wow which is to reroll.  People can now have characters suited to how they feel like playing, instead being told how to play.

9. Devs.  It's such a breath of fresh air to have them respond to people's concerns, without being condescending or just plain ignored.  This game has changed alot from Alpha.  It is what is today by listening to the players.  Features are quickly added and done efficiently.  The devs have even introduced themselves instead of staying hidden.

One huge problem after release is that many peoples' accounts got hacked.  Those gold sellers have swarmed this game.  Well, they quickly added features like coin lock (if log on from a vastly different IP, account becomes locked, which needs code that gets automatically sent to email).  Unlike Bliz, we don't have to give them more money for such protection.  Plus surprised to see that they added many other security features suggested by the players.

Seeing how quickly they patch things up and doing it efficiently has given them my faith and my money.  I can't think of any MMO as polished as this on release, including WoW.




Offline Sakubo

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Re: Rift!
« Reply #36 on: March 21, 2011, 10:48:57 AM »
If you currently play Wow and your not totally tired of it then Rift is actually a good game to play. I think it does alot of things better than Wow. If you are like me though and tired of Wow you will be tired of Rift very fast as well as they differences in the 2 games arent big enough to make it really feel like a completely different game once the whole new game experience wears out.

Offline Stsin

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Re: Rift!
« Reply #37 on: March 21, 2011, 11:05:27 AM »
I agree.

I've had the best times on WoW.  People often talk about how they want it to be like the old days, but that's nostalgia talking.  Well, this is the closest it will get.  I like the direction they are going, while hating the direction WoW is currently going.  .ie I wouldn't have even looked at a WoW clone otherwise.

Funny that people call this a WoW clone, when WoW copied much from other MMOs, especially EQ.  One of the head Devs in Rift is from EQ, so in a sense he copied from himself  ;)

For those not knowing what Rift is about:
http://www.youtube.com/watch?v=3h3_9EZAm7A&NR=1&feature=fvwp
Raiding and first dungeon at low levels.

Offline Havoc10K

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Re: Rift!
« Reply #38 on: March 21, 2011, 01:17:57 PM »
one word, gief Warhammer 40k Dawn of war MMO, with the great epicness that the games in Dawn of War2 were up till now, Retribution has been heavily modified and most of those changes are not to my liking, I honestly have no idea why they changed so much, for what ? I don't even see the difference in armor anymore, it all is the same shit, earlier at least I had many different armor sets, no it's all one thing, weapon models are one model per type, nothing interesting, the game is cool still, but it lacks that diversity.

should Relic make an MMO with this title, it better be the epic version it was earlier, the changes did not need any new setup :P

Offline Tatsujin

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Re: Rift!
« Reply #39 on: March 21, 2011, 06:42:35 PM »
When they release a Demo of RIFT I'll sure be playing the Demo. I played the BETA and it was okay despite the fact that the world is still a CLOSED world. I also had old graphic cards running so I'm pretty sure I didn't experience how amazing it is.

Otherwise, I'm not forking 50 or 60 dollars on a game that I know I'm gonna be putting a side. I'm not interested in RIFT to put it in simpler words.


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