Author Topic: Batman: Arkham City  (Read 1312 times)

Offline Takeshi

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Batman: Arkham City
« on: March 12, 2011, 01:42:33 AM »
Quote
Ordinarily, it would be difficult to describe any one part of the crime-ridden Gotham City as "the bad part of town." That's likely to change soon, as Warner Bros. Interactive Entertainment today announced October 18 as the North American release date for Batman: Arkham City. The game will launch in Australia the following day, with a European launch October 21.

Aw, we always get the good stuff last.

http://gdc.gamespot.com/video/6303496/

The only thing the last game needed was a longer singleplayer experience, not because it wasn't long because it was, just really wanted to go to Gotham and stop Harvey Dent. Hopefully, they haven't tampered with too much of the old settings like F for grabling to higher run, click space to jump, hold space to run, stuff like that.
« Last Edit: March 12, 2011, 02:30:41 AM by Takeshi »

Offline midhras

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Re: Batman: Arkham City
« Reply #1 on: March 12, 2011, 02:12:25 AM »
Fantastic game that was: Arkham Asylum. I just got to 100% in that game a small time ago. Extremely fun gameplay! It's been a long time since I've enjoyed a game this much. (Looking forward to Portal 2 though.) Now I wish they would just enable PC users to play as the Joker.

Offline Takeshi

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Re: Batman: Arkham City
« Reply #2 on: March 12, 2011, 02:42:55 AM »
Fantastic game that was: Arkham Asylum. I just got to 100% in that game a small time ago. Extremely fun gameplay! It's been a long time since I've enjoyed a game this much. (Looking forward to Portal 2 though.) Now I wish they would just enable PC users to play as the Joker.
Oh my, wouldn't have pictured you playing Arkham, midhras. And 100%? Oh wow, I assumed that was with The Riddler's maps? How the hell did you manage to get the one on that platform left to the gate of Arkham? The one that's behind lasers? It was one of the few I was having problems with. Only got to 80% or 90% though.

Offline midhras

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Re: Batman: Arkham City
« Reply #3 on: March 13, 2011, 01:01:51 AM »
Yeah, I had to resort to those maps (the ones you find in-game mind you!) to find all of the Riddler's challenges. The one I struggled hardest with was a single trophy hidden away on a small island in the middle of Gotham Bay. All the others were pretty straightforward. I can't even remember the one you are referring to, to be honest. I must be getting old... I'll try to take note during my next playthrough (doing it on the hardest difficulty is the final achievement I've yet to attain).

Mind you, I actually am not an achievement-hoarder due to its inherent futility. This game was fun though, and I wouldn't mind a second playthrough AT ALL.

Actually the most fun for me in that game is the fighting in the challenges. I get an enormous kick of making huge combo's (although I still haven't hit the triple-digit mark. Again, I must be getting old.)

Finally, why on earth would you have a hard time picturing me playing as the greatest detective? Too out-of-character for me? Remember that we're talking in one of the geekiest corners of the net, here. In effect: I grew up on video-games, my friend - even though I am and always have been a moderate consumer... I do still miss out on some sorely-needed sleep on occasion.

Offline Takeshi

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Re: Batman: Arkham City
« Reply #4 on: March 15, 2011, 03:33:36 PM »
(doing it on the hardest difficulty is the final achievement I've yet to attain).
Harder than you'd think. Ivy and Bane are espcially hard to beat. Hell, Joker even gave me trouble on Normal, and only around the 40 or 50th try did I beat him.

Too out-of-character for me?
This. Just didn't picture you playing Batman, then again, this game have managed to appeal to a lot of different people, hell, even my friend who hates Batman (apparently, because he doesn't have superpowers) said that Arkham City looked pretty awesome.

The first gameplay video is out, by the way.
http://www.ign.com/videos/2011/03/15/batman-arkham-city-this-aint-no-place-for-a-hero-trailer?objectid=55047

The flight dive and pulling up looks awesome. Probably gonna love doing that. And grapling while in the air is something I missed doing in the first game. I mean, you'd think he could do it. Though the amount of other stuff you could do made it seem not so important to complain about. Also, I hope there's some freedom in this game, that you can get anywhere on this map. What a rush standing on top one of those high buildings and doing the dive! ;)

Offline midhras

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Re: Batman: Arkham City
« Reply #5 on: March 15, 2011, 10:08:56 PM »
That looks so incredibly nice. The thing I like about playing the batman is feeling the flow of the action and being able to stitch together incredible moves. From the looks of it, we're going to get some more of that.

But I think I will definitely have to update my computer.

What I would really wish for is a game in the same vein, but with Hellboy as it's protagonist and artwork (and lighting) reminiscent of Mignola's art. What stories could you weave! And what gorgeous, over the top action! I would be screaming 'BOOM' all the time, for sure.
« Last Edit: March 16, 2011, 09:50:32 AM by midhras »

Offline Takeshi

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Re: Batman: Arkham City
« Reply #6 on: March 16, 2011, 12:40:55 PM »
That looks so incredibly nice. The thing I like about playing the batman is feeling the flow of the action and being able to stitch together incredible moves. From the looks of it, we're going to get some more of that.
I'm especially looking forward to being able to counter multiple enemies at once. And yeah, one of the many things they pulled off correctly. I remember one of the first encounters with thugs on Arkham Asylum. Combat was soo nice. I actually thought that there weren't enough to beat around with. And with someone as awesome as Batman you were actually able to get out of the fight without a scratch if you only stuck to counter. To be so much in control was nice.

What I would really wish for is a game in the same vein, but with Hellboy as it's protagonist and artwork (and lighting) reminiscent of Mignola's art. What stories could you weave! And what gorgeous, over the top action! I would be screaming 'BOOM' all the time, for sure.
One of the many reasons why Rocksteady can make such a good game like Batman is because the epic universe already exists. I have no doubt that they could pull off something as epic as Batman if they wanted to. Not sure what I'd like them to work on next if we aren't getting a third Batman game. Hellboy would surely be interesting. :)

Online froody1911

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Re: Batman: Arkham City
« Reply #7 on: March 19, 2011, 11:07:04 AM »
Is this one going to be more sandbox-style than the first one? Also, fuck yeah Two-Face!

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Offline Takeshi

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Re: Batman: Arkham City
« Reply #8 on: March 25, 2011, 12:48:47 AM »
Is this one going to be more sandbox-style than the first one?
Well, Rocksteady have said that there would be side missions besides the usual main storyline. So more sandbox, but still linear.

Offline Takeshi

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Re: Batman: Arkham City
« Reply #9 on: June 03, 2011, 07:43:04 AM »
Page 5? Let's get this in front again, E3 is coming after all, and we're bound to see new stuff soon.

For now: http://www.gametrailers.com/video/e3-2011-batman-arkham/714503

Apparently, she's getting her own campaign, so he'll not interfere with Batman's campaign.
« Last Edit: June 03, 2011, 08:05:34 AM by Takeshi »

Offline Takeshi

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Re: Batman: Arkham City
« Reply #10 on: July 02, 2011, 04:36:11 PM »
More than 12 minutes of gameplay: http://www.gametrailers.com/video/massive-gameplay-batman-arkham/717026

Seeing this, it's amazing just how much they've improved from the first game, takedowns aren't loud anymore which makes it much more believable that the guy 2-3 metres in front doesn't hear it. Combat looks so fun, all these nice tricks, especially the "shoot line at guy, pull it back, land your goddamn elbow on his back" trick.

The only thing that could get in the way of my enjoyment is if they decided to up the graphics so much that it's going to be unplayable for me. Especially these open areas makes me concerned. That and a bad console port though it shouldn't happen since AA was great.

EDIT: Oh come on, guys, please don't force me to quadruple post next time!

Offline TMRNetShark

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Re: Batman: Arkham City
« Reply #11 on: July 02, 2011, 05:41:03 PM »
More than 12 minutes of gameplay: http://www.gametrailers.com/video/massive-gameplay-batman-arkham/717026

Seeing this, it's amazing just how much they've improved from the first game, takedowns aren't loud anymore which makes it much more believable that the guy 2-3 metres in front doesn't hear it. Combat looks so fun, all these nice tricks, especially the "shoot line at guy, pull it back, land your goddamn elbow on his back" trick.

The only thing that could get in the way of my enjoyment is if they decided to up the graphics so much that it's going to be unplayable for me. Especially these open areas makes me concerned. That and a bad console port though it shouldn't happen since AA was great.

EDIT: Oh come on, guys, please don't force me to quadruple post next time!

You've triple posted already... double posting is against the rules. If you have something to add, do an edit. Try not to bump a thread.

I will say, I picked up Arkham Asylum yesterday and I have yet to play it. Apparently it's a really fun game, but I will be the judge of that (and hopefully it's good enough for me to warrant a reserve for Arkham City).

Offline Takeshi

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Re: Batman: Arkham City
« Reply #12 on: July 02, 2011, 05:56:42 PM »
You've triple posted already... double posting is against the rules. If you have something to add, do an edit. Try not to bump a thread.
Apparently, I've never got warned for it. Bumping when the last reply is more than one month away seems to be all right. If not then I'd appreciate them telling me.
« Last Edit: July 02, 2011, 05:58:59 PM by Takeshi »

Offline TMRNetShark

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Re: Batman: Arkham City
« Reply #13 on: July 02, 2011, 06:12:52 PM »
You've triple posted already... double posting is against the rules. If you have something to add, do an edit. Try not to bump a thread.
Apparently, I've never got warned for it. Bumping when the last reply is more than one month away seems to be all right. If not then I'd appreciate them telling me.

Cause mods have better things to do then comb through every thread looking for double posters. Just don't make a habit of it.

I started playing Arkham Asylum... it's actually a pretty fun game. If Arkham City is just like this but a huge city, I just might get it.

Offline Tegh

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Re: Batman: Arkham City
« Reply #14 on: July 07, 2011, 12:39:52 AM »
Loved Asylum, and City looks even better.  Downside to Asylum was the linear aspect, but with the larger world, and more "side missions" it would spruce up what was already an incredible game.  I wanted more after beating it on hard mode at 100% and getting every achieve...just seemed too fun to be that short.  Looks like they got the memo ;)
Huh?

Offline deadskin

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Re: Batman: Arkham City
« Reply #15 on: July 22, 2011, 01:04:50 AM »
Wow, just saw this thread. Arkham Asylum was one of the best games I've ever played.

Needless to say, I'm going to preorder City on the first game it's available.

Offline Takeshi

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Re: Batman: Arkham City
« Reply #16 on: July 23, 2011, 05:33:04 PM »
Loved Asylum, and City looks even better.  Downside to Asylum was the linear aspect, but with the larger world, and more "side missions" it would spruce up what was already an incredible game.  I wanted more after beating it on hard mode at 100% and getting every achieve...just seemed too fun to be that short.  Looks like they got the memo ;)
Yup, pretty much how I felt after beating it. Then again, limited how much stuff they can put in the game without making it feel crowded. The five times bigger area Arkham City will have is definitely warranted. Also, more enemies. My first thoughts after taking down the first bunch of enemies were "Moar! Give me some bad guys to beat up!" Combat was that fun.

And Rocksteady Studios are definitely welcome to make more DLC to Arkham City after its release as long as it's worth it. Missions and more character introduced would be great, and it's definitely easier to make DLC for Arkham City than Arkham Asylum.

http://www.gametrailers.com/video/riddler-teaser-batman-arkham/717269
http://www.gametrailers.com/video/sdcc-11-batman-arkham/717850
http://www.gametrailers.com/video/sdcc-11-batman-arkham/717949
http://www.gametrailers.com/video/sdcc-11-batman-arkham/717951

Offline Tegh

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Re: Batman: Arkham City
« Reply #17 on: August 09, 2011, 01:24:47 AM »

Yup, pretty much how I felt after beating it. Then again, limited how much stuff they can put in the game without making it feel crowded. The five times bigger area Arkham City will have is definitely warranted. Also, more enemies. My first thoughts after taking down the first bunch of enemies were "Moar! Give me some bad guys to beat up!" Combat was that fun.

And Rocksteady Studios are definitely welcome to make more DLC to Arkham City after its release as long as it's worth it. Missions and more character introduced would be great, and it's definitely easier to make DLC for Arkham City than Arkham Asylum.

http://www.gametrailers.com/video/riddler-teaser-batman-arkham/717269
http://www.gametrailers.com/video/sdcc-11-batman-arkham/717850
http://www.gametrailers.com/video/sdcc-11-batman-arkham/717949
http://www.gametrailers.com/video/sdcc-11-batman-arkham/717951

Yeah a few new bad guys would make things better.  The combat was so fluid, and made you feel like a bad ass, that it was kinda sad what they gave you to fight.  When a guy with a cattle prod would drop the thing and just become an easy normal thug after...kinda took some of the thrill out.

Hopefully they add more variations in the mix to give the player some kind of challenge.  It felt great smashing a 300+ combo, but it'd feel even better to get a 50+ on guys that can mess you up if you make a single mistake.
Huh?

Offline Takeshi

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Re: Batman: Arkham City
« Reply #18 on: August 16, 2011, 04:41:40 PM »
Hopefully they add more variations in the mix to give the player some kind of challenge.  It felt great smashing a 300+ combo, but it'd feel even better to get a 50+ on guys that can mess you up if you make a single mistake.
Have you seen the combat? And how much you can do? Arkham Asylum's simple combat pales compared to what Rocksteady have added of moves.

On a side note, will be getting this for PS3 probably. I don't see them upping the graphics terribly much, but I still don't think I'll be able to run it well on my laptop. This isn't like a FPS where I frustratedly die every now and then because my aim is shit. Sure, auto-aim, but that's helping too much.