Author Topic: Last finished game - your verdict?  (Read 2508 times)

Offline Hadouken

  • Member
  • Posts: 1440
  • .....
Re: Last finished game - your verdict?
« Reply #20 on: March 09, 2012, 02:58:34 PM »
Mass Effect 3.
The game itself was awesome,
(click to show/hide)
« Last Edit: March 09, 2012, 04:28:57 PM by Hadouken »
.

Offline elvikun

  • Member
  • Posts: 1173
  • Coffee Addict
Re: Last finished game - your verdict?
« Reply #21 on: March 09, 2012, 08:41:00 PM »
Kingdom of Amalur: Reckoning

...I had no idea the game existed untill I got it. Well, actually, I had no idea the studio which made it existed.

Bit of a clumsy and slow start... Looking very ... average.
But then, holy shit, it's just so amazing. The greatness of this game exponentially rises with the time spent playing it. I'm not sure I ever saw a game with more content. Huge sort-of-open world, huge lore, huge story, so many quests, factions, so many NPCs with long, unique dialogues, great design (well, that part I really like, but I'm sure many people will hate it)...  Also, almost bugfree.

Well, actual minus points... The menus are a bit console-ish, not the "Fuck PC gamers" as Skyrim has, but it's far from ideal. Then the worst thing, the FOV. It's kind of a tunelvision. But they say it will get fixed soon in apatch, so PC gamers can change the wideness and distance of camera.

It's like KoTOR met with Morrowind and Fable, had a threesome... and a mysterious child was born. And what a cool kid that is.

Either way, I'm not exactly running trough games, I tend to enjoy and explore... But hell, this game took me about 140 hours to complete once, on medium difficulty. That is way, way, way above average and the best thing, I do not regret any of this time spent.
"The only way we'll make it out alive... is if we don't get killed!"

Offline SirSkyRider

  • Member
  • Posts: 1392
  • life is noise
Re: Last finished game - your verdict?
« Reply #22 on: March 10, 2012, 08:06:09 AM »
Vanquish on PS3.

I have to say, it is a jolly good game, even though I am not a fps/tps gamer. Dialogues were so overzealously patriotic it was funny. Really good game, looking forward to a possible second installment.

Offline AceHigh

  • Member
  • Posts: 12840
Re: Last finished game - your verdict?
« Reply #23 on: March 13, 2012, 09:31:36 AM »
Well, actual minus points... The menus are a bit console-ish, not the "Fuck PC gamers" as Skyrim has, but it's far from ideal. Then the worst thing, the FOV. It's kind of a tunelvision. But they say it will get fixed soon in apatch, so PC gamers can change the wideness and distance of camera.

You know the funny thing is that on a PC you have a much better camera control because of the mouse, so even if the game is console-ish, a keyboard+mouse still offer some advantages over a gamepad.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Sou-chan

  • Member
  • Posts: 7
Re: Last finished game - your verdict?
« Reply #24 on: April 10, 2012, 01:09:57 PM »
Kingdoms of Amular:  Reckoning

I had pre-ordered this game when I saw it advertized at Game Stop, and I must say that it was well worth the money.  Apart from a few bugged quest, which forced me to replay 10 hours of the game, it was a very smooth run.

The world is huge, and there are so many places to explore.  There is no way that you'll find everything in one playthrough.  I love the look of the game, and all the different armor sets you can find that can mixed and matched to give you the attribute bonuses you are looking for. 

This game is different from any other rpg I have ever played.  You don't just click on a monster and auto-attack it until it's dead.  You have all the control to dodge the monster and to attack from any angle.  There are so many classes to choose from.  You can mix and match your attributes to make your character into anything from a battle-hardened mage, a mix of mage/rogue, or even have an adventurer with equal parts of mage/rogue/fighter.  I also like how you can re-allocate all your points by merely paying a Fateweaver.

I logged over 100 hours into my first playthrough of this game, and I was bored 0% of the time.  The only complaint I have is that there are a couple of bugged quests, though most of them seem to be PC-based, and I only ran into one myself on the PS3.  I suggest creating three save slots, and always saving over the oldest slot.  Save often, just in case you run into a bugged quest.  Don't wanna do what I did and have to replay 10 hours of the game.  The other complain is that you reach your level cap hours before the end of the game.  I hope that a patch is created that will give a higher level cap in the future.

All in all, I give this game a 9.5/10.  I took off .5 for the buggy quest.  I eagerly await an expansion pack or sequel.

Offline zherok

  • Member
  • Posts: 2524
Re: Last finished game - your verdict?
« Reply #25 on: April 10, 2012, 02:16:11 PM »
You know the funny thing is that on a PC you have a much better camera control because of the mouse, so even if the game is console-ish, a keyboard+mouse still offer some advantages over a gamepad.
Somewhat. Even on PC though, it's got a lot of issues. One is that the camera and the targeting system likes to snap to characters who aren't necessarily who you intended to be targeting. For bows this might actually be characters that despite the camera adjusting towards them don't actually appear on screen. Occasionally it actually moves YOU offscreen too, trying to get some middle ground between what you're targeting and where your character is.

Another is it's way too damn close. Also, it appears to be facing somewhat downward. You can of course, look up whenever, but the game's default view is angled so you really can't see very far above you. In a typical recent 3rd person game this is nothing new, and to no surprise, the game features an alarming number of narrow corridors. At the same time however, while the game isn't going to win any awards for it's character models, it has some rather amazing scenic views at times. Many of which you would never actually realize are there, because the camera is again, perpetually too close to the player character and angled downward. It's almost as if they designed the game for 4:3 or something; had their world designers create these huge vaulted ceilings, open cracks in caves to reveal sunlight shining in, ceilings covered with tons of fluorescent flora, gigantic trees filling the open forests, and then had a completely different team design the camera with no knowledge that there was anything worth seeing above head height.

Anyway, while I haven't finished it, I'm not sure I can agree with the last few posters on the game so far. The setting feels a bit generic, and while it has some interesting hooks (one race is an essential a variation the elf archetype, detached from permanent death, where they repeat the events of their history endlessly, with new players moving into fill in the roles), I'm not sure it really takes advantage of them (such as the fact that while you're essentially detached from fate, you're still pretty railroaded into the same major events.)

Gameplay-wise it's not bad, with the game letting you mix the three archetypes however you feel like and never punishing you or really forcing you to do any one thing, though I'd argue the AI is incredibly predictable and dumb as toast. And as an unusual complaint, I'd say the game is too big. It's a complaint actually shared by the game's universe and lore creator, R. A. Salvatore. The issue is that the game has so many side missions and things to do, so many people to talk to, that you lose the plot easily. It bothers my OCD-like compulsion to complete games fully something fierce. I find myself forgetting what the main mission really is, and actually stumbling upon the threads of the core plot when I accidentally happen to stumble upon their locations because they share locations with side quests.

Again it's an odd complaint, but I'd argue a lot of the side quests aren't terribly unique, and could be parred down so the main story shines more. It also does some weird things to the leveling curve. I'm in what's probably the game's second major area (admittedly the first is gigantic) and without having completed that yet, I'm already high enough to run into the game's fifth tier of items, which unfortunately for me, is the last. By a view of the game's map, there's still much of the second major area left for me, and something like three more fairly large game sections, on top of the game's first DLC, which is a sizable portion itself. A bit disappointing to be nearing the end of the equipment curve that "early" into the game if you actually bother to do all the many quests they have in the thing.

Offline Garret02

  • Member
  • Posts: 829
  • Death solves all problems - no man, no problem.
Re: Last finished game - your verdict?
« Reply #26 on: May 25, 2012, 12:14:51 PM »
Legend of Grimrock

Weak start, strong middle, weak finish.

It's a grid-based, dungeon crawling, old-school cRPG. You start by creating up to 4 characters for your party. The choice is poor as you only have 4 races and 3 classes to select from. Then you are dropped into a dungeon with very little storyline setup.

Now this is the most fun part which is quite surprising considering I don't usually like dungeon crawlers (I like me some storyline, character developement, side quests and interaction with the world). Though there aren't that many monsters to slain but there are lots of "hidden" switches, secrets and even some puzzles. And it's not that long a game so looking for those shouldn't become boring before the end of the game.

The fighting system some might like and some not. It's not turn based combat. It's based on exploiting the grid system to avoid getting hit while doing damage. There is also a thing that unless you focus on one single skill when leveling your characters, you won't be able to max out anything. Though when starting a new game you can choose a dungeon (obviousy at this point there is only one) so new dungeons, where you will be able to play with your party, should be added (if the game will earn enough profit). But then, if the form will be the same, it will become boring pretty quickly.

Unfortuantely replay value is pretty much non-existent. One ending, few races/classes and the same placement of everything throughout every new game doesn't encourage you to beat it again (though you can unlock a solo run of a character you found notes of while going through a normal run). On the other hand I much more prefer to find awesome weapons/armors/items with fixed stats this way than random stats by a random drop. The rest of the game just need to encourage you more to beat it again (eg Baldur's Gate 2).

By far the worst part is the storyline. I understand that this is not the type of game where there would be a lot of story but this is much too little (and the little story there is, it's terrible, but I'll be back to that in a while). After finishing the game you get 3 pictures about what happened and that is all. You don't get congratulations, information, nothing. Not a single word. You found every treasure? Good for you, game doesn't care. You don't even know if your party is alive.

And the storyline is a joke
(click to show/hide)

So, my opinion? If you're fine with stupid-to-none storyline and/or like dungeon crawlers (especially old-school, Wizardy, Eye of Beholder and such) it's a fun game. If not you may still like it. I enjoyed it, though ending broke it up for me a little.
« Last Edit: May 25, 2012, 12:42:36 PM by Garret02 »

Offline saber101

  • Member
  • Posts: 29
Re: Last finished game - your verdict?
« Reply #27 on: May 25, 2012, 12:19:09 PM »
mass effect 3 game is great the ending basically f*** the whole game for me. If it wasnt for the crap ending i'll properly have a few play through.

Offline ASecondChance

  • Member
  • Posts: 144
Re: Last finished game - your verdict?
« Reply #28 on: May 27, 2012, 02:02:47 AM »
nier...........it was a kind of a "meh" nice game it had some good potential still im trying to do a game plus
http://myanimelist.net/profile/ASecondChance all my scores are based on my tastes so dont click if you are looking for a more "objective" scoring.

Offline Takeshi

  • Member
  • Posts: 5119
  • Animation whore
Re: Last finished game - your verdict?
« Reply #29 on: May 27, 2012, 07:48:13 PM »
Legend of Dragoon. 7/10.

Well, it's got lots of faults. "Attack" when you're in Dragoon mode is annoying as hell, and FMVs are really bad both in case of syncing and voice acting. Probably better in Japanese. It's annoying you only got room for 32 items at any given point. The graphics aren't good either. This came out around the time of Final Fantasy IX and only compares to VII in terms of graphics. Though IX was really one of the best looking games on PSX so it's not fair to compare, really.

Then comes the good stuff. A surprisingly good story, good characters, fairly complex attack system, and just a joy from getting to play one of the RPG games of the PSX era. Plus some good nostalgia since I played the demo of this 8-10 years ago.

Funny how this guide I was following recommended sky high levels for my characters. The levelling up is really tedious so I never meet his criteria.

Definitely recommended for fans of old-school Japanese RPGs.