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I need some offline TBS/RTS for pc/mac...

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AceHigh:
Then you failed to utilize a better tactic, I don't understand how you can even have a tie, if your assault succeeds, then you can push the enemy over many planets before he entrenches another planet, if your assault fails, he will counter-attack you and fuck you up.

It is no different from other RTS games, technically you can have a tie of even forces in everything from command and conquer games to age of empires series.

I still don't see how this is a problem of a gameplay mechanic, and not a problem of you and your opponent using identical strategies.

HiddenJumper:
Forgot another one:

Making History Series from Muzzy Lane Software.

Sosseres:

--- Quote from: AceHigh on April 02, 2011, 12:09:16 PM ---Then you failed to utilize a better tactic, I don't understand how you can even have a tie, if your assault succeeds, then you can push the enemy over many planets before he entrenches another planet, if your assault fails, he will counter-attack you and fuck you up.

It is no different from other RTS games, technically you can have a tie of even forces in everything from command and conquer games to age of empires series.

I still don't see how this is a problem of a gameplay mechanic, and not a problem of you and your opponent using identical strategies.

--- End quote ---

Probably due to the maps we played on (was a while ago so can't recall fully). There is also the fact that the defence in Sins is stronger than it is in the C&C games (from what I recall). You can't have that as easily in age of empires due to resource starvation. Running out of resources means you can't keep a tie going.

Also, you do not attack if you aren't certain you will win. You harass (which there wasn't any real way to do due to limited chokes) and no dedicated units or mass more. Attacking and losing means you lose the game, thus you don't attack in a game with defenders advantage and a maximum amount of food.

It can of course play out as most RTT games where one takes the lead early on and just wins. I just feel this game has a higher than normal chance for a tie situation.

AceHigh:
On topic: I also believe he said "offline" game, I assume that he will exclude multiplayer with other people.

Off topic:
I don't see how defences are that overpowered in Sins. You have usually several paths to the enemy, so he either has to split up forces or have weak defence in one of the paths. As Vasari you pretty much ignore defences because after one shot from Kostura cannon, all structures around the planet are disabled for a short duration while it also opens a phase gate so that your forces can travel from any planet. Very fun to rape someone's homeworld and bypassing all defences. As Advent you just build only carriers and overwhelm an enemy with literally thousands of drones. It is doable, and even more so when you play on a random map and fight constantly over juicy planets.

Also did you play with entrenchment and diplomacy expansions? they did some balancing there.

Sosseres:

--- Quote from: AceHigh on April 02, 2011, 02:12:23 PM ---Also did you play with entrenchment and diplomacy expansions? they did some balancing there.

--- End quote ---

Vanilla. The problem might have been in playing team games. Which means each person fortifies one route and the armies move around to keep up with the enemy armies.

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