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Hawken
TMRNetShark:
--- Quote from: AceHigh on August 30, 2011, 12:28:22 AM ---
--- Quote from: TMRNetShark on August 30, 2011, 12:00:52 AM ---BTW: Ace, you didn't like Chromehounds? That was big big mechs, or did you not like that there were quad-pedal/hover mechs as well in the game?
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That game is apparently Xbox exclusive and I am not going to play a game so simplified that you can use a console pad to control a giant mech.
My credo is: Consoles are for faggots.
EDIT: seriously, check out this game play video. about time to install Crysis and that mod :)
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When I get a new computer, THAT'LL be the first thing I install. I wonder how many mechs they have from Mechwarrior? That does look like made fun. And about the console thingy, weapons switching was just the press of a button, fire missiles, then back to your high ROF weapons. Everything else is "NOT" simplified. :P
logos:
--- Quote from: AceHigh on August 30, 2011, 12:28:22 AM ---That game is apparently Xbox exclusive and I am not going to play a game so simplified that you can use a console pad to control a giant mech.
My credo is: Consoles are for faggots.
EDIT: seriously, check out this game play video. about time to install Crysis and that mod :)
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What sort of controls do you use on PC to control a giant mech? isnt it pretty much the same as FPS controls?
as for chromehounds...it's much more realistic than mechassault or armored core (never played mechwarrior) but its probably the slowest most boring depiction of giant battle mechs that shoot giant guns and launch missiles etc, that I've ever seen...I mean if you're going to make a game based on technology that doesnt exist then why bother limiting it to quasi-realistic standards?
wtb more mech games...
AceHigh:
--- Quote from: logos on August 30, 2011, 05:02:42 AM ---What sort of controls do you use on PC to control a giant mech? isnt it pretty much the same as FPS controls?
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simple answer: no, pretty much every key on the keyboard has a function in this game, they even used F keys
TMRNetShark:
--- Quote from: logos on August 30, 2011, 05:02:42 AM ---as for chromehounds...it's much more realistic than mechassault or armored core (never played mechwarrior) but its probably the slowest most boring depiction of giant battle mechs that shoot giant guns and launch missiles etc, that I've ever seen...I mean if you're going to make a game based on technology that doesnt exist then why bother limiting it to quasi-realistic standards?
wtb more mech games...
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Because their is two different trains of thought on this subject. Some people like me and Ace like slow moving, HUGE mechs. For example, Gundam 8th MS Team is a good example of the type of mechs we like. Mechwarrior has fast moving mechs, but there are also the bigger and heavier mechs (that could obviously withstand more damage). We just don't like mechs that can go DBZ on the "mass production" suits and take out 20 of them with one shot.... why base a game on something that is completely unrealistic? (COUGHGUNDAMXCOUGH)
AceHigh:
What I really don't want in a mech game is the typical japanese style mech with human proportionate body profile and hands with which it can hold huge weapons that have same ergonomics as human firearms, but just bigger. I am talking about mecha from anime like evangelion, rahxephon or god forbid the rollerskating Code Geass mechs.
I want mech to look like they are designed for practicality, not aesthetics. This is probably why I never liked Atlas mech, it looks too much like a humanoid to me. Also I think it is important to have somewhat realistic movement on mechs, so as I mentioned before, no damned rollerskating mechs aka code geass.
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