This is not going to be PC vs Consoles thread, even though everyone will probably make it out to be just that.
My question is: How many players do you like in a competitive online multiplayer game?
Obvious games that have a limit to how many players can be playing at one time like fighting/RTS/Co-Op/platforming games wouldn't count. I'm talking about shooter/simulation games that can push the boundaries of how many players can play in one game. At one point in time, I asked myself how many players is too many players? Most online shooter games today are either 24 (consoles) or 32 (PC) players. What does adding more players really add to gameplay? Games like Flashpoint boost north of 100+ players because it creates that "War" feeling and that's great. It adds to the experience of being in war. At the same time, your average CoD-like shooter game has up to 32 players fighting each other for what reason? If you will only ever see 2-3 enemies before you die (average player), then what's the point of having up to 16 enemies or 15 other allies killing the other players?
My point is this, the Splinter Cell series made killing in the online arena personal instead of mindlessly seeing an enemy, aiming, then shooting them, then rinse and repeat. In Chaos Theory and Double Agent, the online part of those games was called Spies Vs. Mercenaries. It was 2 or 3 Spies vs 2 or 3 Mercs. Only 6 players per match (Choas Theory, it was only 4) and it was the most fun because it brought thinking into the equation of killing your online opponents. As spies you would have to stick to the shadows and avoid being seen (or if you were a good player, stalk the Mercs) while being a Merc had the spine tingling feeling of not knowing where the enemy was coming from but being constantly prepared. Basically, it took skills and experience to be successful at both those games and it was vastly different being on either team. I want to see more games be personal in the online portion with fewer players but require more skill to be able to kill the enemy.