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Making a game

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falconmick:
Ok... I am a games Tech/Com sci student at murdoch university Perth Western Australia... I was wondering if anyone would like to work with me on making an anime related game... So far all I can think of is a 2D fighter game, so I would need some animators... Plus I havent had too much experiience in 2D engines... So if their was another games designer, maybe I could be your aprentace :)

Burkingam:
Lol I have received several similar requests already. I'm not sure that I'm ready to make a commercial game and if I ever make one it's probably gonna be alone. Both Minecraft and Terraria started with only one programmer. Terraria still only has one programmer and a costumer relation manager. Minecraft has several staff members already but only three programmers. Magicka has a team of a undetermined number but it was developed at first as a student project so I assume that all the members new each others already. I think if you want to take example from these games you should either start alone and only expend if you have success, or team up only with very few people, 2 or 3, and only people you already know. I don't think it's a good idea to have more than 2 people working on programming. if you decide to be 3 the third should take care of administration and marketing.

ant900:
"making a 2d fighting game" as your only information is pretty loose =/  What kind of technology are you going to use? what platforms?  Also what about design? You can't expect to get some programmers and artists and say "make a fighting game".  You are going to waste a lot of peoples time if you go from here :(

Bob2004:

--- Quote from: ant900 on May 28, 2011, 03:22:02 PM ---"making a 2d fighting game" as your only information is pretty loose =/  What kind of technology are you going to use? what platforms?  Also what about design? You can't expect to get some programmers and artists and say "make a fighting game".  You are going to waste a lot of peoples time if you go from here :(

--- End quote ---

This.

If you want people to help you make a game, you need to show that you're willing to put in the effort yourself first, and don't just expect them to make it for you. So, work out exactly what you want to do, write up a complete (or nearly complete) design document, and show it to us. You'll need to create a proper design before you can start creating the game anyway, and since it's your game you're the one who would have to do that anyway, so you should do it first before asking for help with the rest. Otherwise nobody will bother helping you.

TMRNetShark:

--- Quote from: Bob2004 on May 28, 2011, 07:03:12 PM ---
--- Quote from: ant900 on May 28, 2011, 03:22:02 PM ---"making a 2d fighting game" as your only information is pretty loose =/  What kind of technology are you going to use? what platforms?  Also what about design? You can't expect to get some programmers and artists and say "make a fighting game".  You are going to waste a lot of peoples time if you go from here :(

--- End quote ---

This.

If you want people to help you make a game, you need to show that you're willing to put in the effort yourself first, and don't just expect them to make it for you. So, work out exactly what you want to do, write up a complete (or nearly complete) design document, and show it to us. You'll need to create a proper design before you can start creating the game anyway, and since it's your game you're the one who would have to do that anyway, so you should do it first before asking for help with the rest. Otherwise nobody will bother helping you.

--- End quote ---

Creating open world games are the best because it brings out the best in players of your games and are usually the most addicting.

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