Author Topic: PlayStation 4  (Read 41831 times)

Offline mgz

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Re: PlayStation 4
« Reply #780 on: October 31, 2013, 11:08:45 PM »
Lmao this is hilarious. CoD: Ghosts official native resolution to run 1080p on PS4 while XB1 will run at 720p native resolution.

Haaahaaaaaaaa.

They were serious when they said that they want developers to offload AI on to the cloud. Well, there you have it... developers that didn't use it and kept the AI on the client machine.

Trust me, it's one game. It proves absolutely nothing. I am thankful I was *smart* and went with a PS4 preorder, but one game does not make or break a console. However, this is a black eye for microsoft seeing as how they poured so much money into exclusive deals with EA and Activision.

Turns out... Battlefield 4 runs really fucking well at 900p @ 60 FPS on the PS4 while there is a review and video embargo on the X1 version (which only runs at 720p @ 60 fps). CoD: Ghosts will be full 1080p on PS4 while it is 720p on X1... so much for that?

In either case... Killzone Shadow Fall looks fucking amazing...  ;D
well microsoft is building a console for everyone not just gamers ... lol

Offline TMRNetShark

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Re: PlayStation 4
« Reply #781 on: November 01, 2013, 12:01:18 AM »
Yea, I really could careless about BF4 and Ghosts since I'm getting them on PC. Killzone, on the other hand, just looks outright fucking gorgeous.

Well, what does CoD: Ghosts have that BF4 doesn't already do better? So no to CoD this year. Battlefield 4 on the other hand... will be bought on PS4. I have had enough of origins. Waiting 2 extra weeks to play Battlefield 4... Origins-free... will be worth it.

well microsoft is building a console for everyone not just gamers ... lol

That's a different case entirely. They collect all those metrics on usages of the 360. They found out that people are watching TV shows at the same lengths they are playing video games. So they figured, hey... why not make this more of an "entertainment" box instead of a console? Cool in theory for people who are going to buy an X1 in 3 years... but not for gamers who are going to be the early adopters for the next 2 years.

Appeal to the people who are gonna smack down $500 in the first couple of months. Sony did appeal to their fans, by directly addressing gamers first. It's not to say that there is a breathe of amazingly new type of games as launch titles (come on, the three titles that are worth money are all shooters with multiplayer), but Sony is trying with their indie and F2P markets.

Offline megido-rev.M

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Re: PlayStation 4
« Reply #782 on: November 01, 2013, 12:09:56 AM »

Offline zherok

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Re: PlayStation 4
« Reply #783 on: November 01, 2013, 12:16:08 AM »
XB1's Cloud Computing just sounds like buzzword bingo. Like it's just standard cloud stuff (saves, profile in the cloud), and the actual computing stuff is just theoretical potential rather than readily available practical applications.

Dragon’s Dogma: Dark Arisen, Soul Sacrifice free on PlayStation Plus in North America in November

^For PS3 anyway; PS4 gets Housemarque’s Resogun.
Hoping I can add these to my account even if I don't have a PS4 to play them. Works for Vita and PSP games on a PS3, but not sure I'll be able to "buy" them if I don't have a PS4 to do it with.
« Last Edit: November 01, 2013, 12:17:52 AM by zherok »

Offline megido-rev.M

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Re: PlayStation 4
« Reply #784 on: November 01, 2013, 12:17:37 AM »
Cloud gaming sounds like all hype to me.

Offline Tatsujin

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Re: PlayStation 4
« Reply #785 on: November 01, 2013, 01:23:20 AM »


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Online lololitas

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Re: PlayStation 4
« Reply #786 on: November 01, 2013, 09:17:02 AM »
XB1's Cloud Computing just sounds like buzzword bingo. Like it's just standard cloud stuff (saves, profile in the cloud), and the actual computing stuff is just theoretical potential rather than readily available practical applications.

Dragon’s Dogma: Dark Arisen, Soul Sacrifice free on PlayStation Plus in North America in November

^For PS3 anyway; PS4 gets Housemarque’s Resogun.
Hoping I can add these to my account even if I don't have a PS4 to play them. Works for Vita and PSP games on a PS3, but not sure I'll be able to "buy" them if I don't have a PS4 to do it with.

Don't forget that Microsoft vies dedicated servers sponsored by them as cloud computing.

Also you can add PS4 titles to your collection ("buy" them) via the Web store, which is also pointed out in the article.

Offline logos

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Re: PlayStation 4
« Reply #787 on: November 01, 2013, 08:32:01 PM »
and the actual computing stuff is just theoretical potential rather than readily available practical applications.
"readily available practical applications"- http://folding.stanford.edu/ not gaming, but its basically the same thing


Online lololitas

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Re: PlayStation 4
« Reply #788 on: November 01, 2013, 08:41:10 PM »
but the amount of Data that passes through your net connection is on an entirely different level. What stanford sends is the basic sequence of the protein, and receives folding data at the end. That is essentially what the X1 claims in reverse. 1 giant PC sends many small tasks over millions of connections to many small PCs, latency isn't an issue here at all and that's mere CPU processing. However I doubt that X1 and PS4 are bottlenecked by the CPU, but much more by the GPU. If you want cloud computing for games, you'd need to send the requested calculations over, let them calculate, then receive the results. For a turn based game, that's perfectly fine, but in action games it's going ot create lag. On top of that it'll strain devs even more, since they have to decide what goes where. It'll also exclude people with a bad connection from enjoying the full experience (and might break some games entirely if it were to be implemented). Due to MASSIVE technical limitations, cloud computing is essentially nothing but a way to gather publicity. On that note, even teh PS3 had cloud saves for PS+ members, however it was never touted as cloud computing. The PS4 is going to offer the same things and isn't selling it off as cloud computing.

Offline TMRNetShark

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Re: PlayStation 4
« Reply #789 on: November 01, 2013, 09:54:31 PM »
but the amount of Data that passes through your net connection is on an entirely different level. What stanford sends is the basic sequence of the protein, and receives folding data at the end. That is essentially what the X1 claims in reverse. 1 giant PC sends many small tasks over millions of connections to many small PCs, latency isn't an issue here at all and that's mere CPU processing. However I doubt that X1 and PS4 are bottlenecked by the CPU, but much more by the GPU. If you want cloud computing for games, you'd need to send the requested calculations over, let them calculate, then receive the results. For a turn based game, that's perfectly fine, but in action games it's going ot create lag. On top of that it'll strain devs even more, since they have to decide what goes where. It'll also exclude people with a bad connection from enjoying the full experience (and might break some games entirely if it were to be implemented). Due to MASSIVE technical limitations, cloud computing is essentially nothing but a way to gather publicity. On that note, even teh PS3 had cloud saves for PS+ members, however it was never touted as cloud computing. The PS4 is going to offer the same things and isn't selling it off as cloud computing.

What I see as a bottleneck is that the X1 has DDR3 memory maxing at 17 GB/s transfer while the PS4 has GDDR5 at a peak of 176 GB/s. (Source)

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Re: PlayStation 4
« Reply #790 on: November 01, 2013, 10:34:39 PM »
But microsoft still claims that their ESRAM (I think that's what they called it) can work around it, although i still think the numbers don't add up, and never will. But in terms of cloud computing, the RAM will also prove fatal, since you'd need to save the externally computed data to the ram I think, to move it to the CPU.

Offline megido-rev.M

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Re: PlayStation 4
« Reply #791 on: November 02, 2013, 12:10:36 AM »
The cloud stuff still needs an Internet connection.

Offline TMRNetShark

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Re: PlayStation 4
« Reply #792 on: November 02, 2013, 01:30:46 AM »
But microsoft still claims that their ESRAM (I think that's what they called it) can work around it, although i still think the numbers don't add up, and never will. But in terms of cloud computing, the RAM will also prove fatal, since you'd need to save the externally computed data to the ram I think, to move it to the CPU.

If you want an in depth read on the eSRAM... they talk about it quite extensively.

To summarize... the two guys from Microsoft are adding the bandwidth between the main chip (the CPU/APU?) and the eSRAM and the bandwidth between the eSRAM and the DDR3 memory.

(Their "numbers")
CPU <-----> eSRAM : 150 GB/s
eSRAM <-----> DDR3 : 50 GB/s

Somehow... adding two different channels of bandwidth in series equals the total bandwidth combined. These are the people who designed this tech? I really hope MS has real electrical engineers making the X1, cause the shit these two are saying just doesn't make sense. (Or they are really bad at explaining things?)

Offline megido-rev.M

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Re: PlayStation 4
« Reply #793 on: November 02, 2013, 01:41:45 AM »
Yeah, that doesn't quite add up. Adding a level of memory would allow getting away with fewer RAM accesses, but it wouldn't exactly raise bandwidth.

Offline zherok

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Re: PlayStation 4
« Reply #794 on: November 02, 2013, 01:55:33 AM »
and the actual computing stuff is just theoretical potential rather than readily available practical applications.
"readily available practical applications"- http://folding.stanford.edu/ not gaming, but its basically the same thing
Nah, folding doesn't care how fast you do it. Only that you did it. Microsoft is saying (or at least implying) that they can offload time sensitive aspects of gaming. How fast do you imagine AI is if you first have to send it across the internet?

Offline logos

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Re: PlayStation 4
« Reply #795 on: November 02, 2013, 03:14:52 AM »
How fast do you imagine AI is if you first have to send it across the internet?
wouldnt that basically be the same as any online game? so...seemingly instantaneous? (with a good connection)


Offline zherok

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Re: PlayStation 4
« Reply #796 on: November 02, 2013, 04:07:53 AM »
wouldnt that basically be the same as any online game? so...seemingly instantaneous? (with a good connection)
No, online games typically run server side if they involve heavy calculating. The client just handles telling the server what it wants to do and the server does all the lifting.

Unless every game is effectively being hosted on the cloud, this would require the client sending a request to the server, the server calculating it, and then sending it back, instead of the server just sending it back to the client.

Offline mgz

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Re: PlayStation 4
« Reply #797 on: November 02, 2013, 12:18:58 PM »
Cloud gaming sounds like all hype to me.
cloud gaming is something that any system can utilize if it programed too, sony simply made the more powerful machine and microsoft is making excuses to cover for that fact, because they guessed the market would rather have kinect and other goofy shit instead just another gaming machine

Offline Tatsujin

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Re: PlayStation 4
« Reply #798 on: November 02, 2013, 01:00:05 PM »
13 more days to go!


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Offline vuzedome

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Re: PlayStation 4
« Reply #799 on: November 02, 2013, 03:48:00 PM »
And barely zero multimedia playback functions, no MP3 no CD no DLNA, well fuck it man.
Yeah Sony, way to go, make yourself look like a hero in the beginning and now come back to bite us.
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