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Tatsujin:

--- Quote from: megido-rev.M on November 01, 2013, 12:17:37 AM ---Cloud gaming sounds like all hype to me.

--- End quote ---
It is hype.


--- Quote from: megido-rev.M on November 01, 2013, 12:09:56 AM ---Dragon’s Dogma: Dark Arisen, Soul Sacrifice free on PlayStation Plus in North America in November

^For PS3 anyway; PS4 gets Housemarque’s Resogun.

--- End quote ---
SWEET! Free games!

lololitas:

--- Quote from: zherok on November 01, 2013, 12:16:08 AM ---XB1's Cloud Computing just sounds like buzzword bingo. Like it's just standard cloud stuff (saves, profile in the cloud), and the actual computing stuff is just theoretical potential rather than readily available practical applications.


--- Quote from: megido-rev.M on November 01, 2013, 12:09:56 AM ---Dragon’s Dogma: Dark Arisen, Soul Sacrifice free on PlayStation Plus in North America in November

^For PS3 anyway; PS4 gets Housemarque’s Resogun.

--- End quote ---
Hoping I can add these to my account even if I don't have a PS4 to play them. Works for Vita and PSP games on a PS3, but not sure I'll be able to "buy" them if I don't have a PS4 to do it with.

--- End quote ---

Don't forget that Microsoft vies dedicated servers sponsored by them as cloud computing.

Also you can add PS4 titles to your collection ("buy" them) via the Web store, which is also pointed out in the article.

logos:

--- Quote from: zherok on November 01, 2013, 12:16:08 AM ---and the actual computing stuff is just theoretical potential rather than readily available practical applications.

--- End quote ---
"readily available practical applications"- http://folding.stanford.edu/ not gaming, but its basically the same thing

lololitas:
but the amount of Data that passes through your net connection is on an entirely different level. What stanford sends is the basic sequence of the protein, and receives folding data at the end. That is essentially what the X1 claims in reverse. 1 giant PC sends many small tasks over millions of connections to many small PCs, latency isn't an issue here at all and that's mere CPU processing. However I doubt that X1 and PS4 are bottlenecked by the CPU, but much more by the GPU. If you want cloud computing for games, you'd need to send the requested calculations over, let them calculate, then receive the results. For a turn based game, that's perfectly fine, but in action games it's going ot create lag. On top of that it'll strain devs even more, since they have to decide what goes where. It'll also exclude people with a bad connection from enjoying the full experience (and might break some games entirely if it were to be implemented). Due to MASSIVE technical limitations, cloud computing is essentially nothing but a way to gather publicity. On that note, even teh PS3 had cloud saves for PS+ members, however it was never touted as cloud computing. The PS4 is going to offer the same things and isn't selling it off as cloud computing.

TMRNetShark:

--- Quote from: lololitas on November 01, 2013, 08:41:10 PM ---but the amount of Data that passes through your net connection is on an entirely different level. What stanford sends is the basic sequence of the protein, and receives folding data at the end. That is essentially what the X1 claims in reverse. 1 giant PC sends many small tasks over millions of connections to many small PCs, latency isn't an issue here at all and that's mere CPU processing. However I doubt that X1 and PS4 are bottlenecked by the CPU, but much more by the GPU. If you want cloud computing for games, you'd need to send the requested calculations over, let them calculate, then receive the results. For a turn based game, that's perfectly fine, but in action games it's going ot create lag. On top of that it'll strain devs even more, since they have to decide what goes where. It'll also exclude people with a bad connection from enjoying the full experience (and might break some games entirely if it were to be implemented). Due to MASSIVE technical limitations, cloud computing is essentially nothing but a way to gather publicity. On that note, even teh PS3 had cloud saves for PS+ members, however it was never touted as cloud computing. The PS4 is going to offer the same things and isn't selling it off as cloud computing.

--- End quote ---

What I see as a bottleneck is that the X1 has DDR3 memory maxing at 17 GB/s transfer while the PS4 has GDDR5 at a peak of 176 GB/s. (Source)

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