but the amount of Data that passes through your net connection is on an entirely different level. What stanford sends is the basic sequence of the protein, and receives folding data at the end. That is essentially what the X1 claims in reverse. 1 giant PC sends many small tasks over millions of connections to many small PCs, latency isn't an issue here at all and that's mere CPU processing. However I doubt that X1 and PS4 are bottlenecked by the CPU, but much more by the GPU. If you want cloud computing for games, you'd need to send the requested calculations over, let them calculate, then receive the results. For a turn based game, that's perfectly fine, but in action games it's going ot create lag. On top of that it'll strain devs even more, since they have to decide what goes where. It'll also exclude people with a bad connection from enjoying the full experience (and might break some games entirely if it were to be implemented). Due to MASSIVE technical limitations, cloud computing is essentially nothing but a way to gather publicity. On that note, even teh PS3 had cloud saves for PS+ members, however it was never touted as cloud computing. The PS4 is going to offer the same things and isn't selling it off as cloud computing.