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New Study on Violent Video games

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Garret02:
I always smile when I read new "studies" on video games. They are so silly. They think that violent video games make people violent when they are only half right. There are games that make people violent. They are just looking in a wrong place. Had they conductet a test on, say, Football Manager 2008 they would be close to 100% of boosting violence and then they could show numbers to validate their study. Honest to god, this game is evil. This game will make you want to brutally kill somebody or go on a rampage.

vicious796:

--- Quote from: bloody000 on June 03, 2011, 07:15:19 AM ---I can't say I disagree. Playing armchair commando games does get my blood pumping. This isn't the Quake-era anymore, people in games do look like people, talk like people, die like cattle and you still kill like a pro.

--- End quote ---

The question is, however, if that goes beyond your designated play-time. The PURPOSE of all video games is entertainment - to get your "blood pumping". If it stretches beyond your playtime, is that at fault of the game or do you (theoretical you) have a serious problem?

vuzedome:
You know what will make me violent?
Chess, Mahjong, and card games.
Especially Mahjong when the guy sitting beside you keeps drawing nice and easy tiles and you end up with broken sets here and there.

And well, to be honest, violent games do get me raging when someone is cheating.

bloody000:
Kids growing up these days are bombarded with realistic shooters, I don't think it's far-fetched that a higher than before percentage of teens are desensitized to violence and death.

vicious796:

--- Quote from: bloody000 on June 06, 2011, 12:54:51 PM ---Kids growing up these days are bombarded with realistic shooters, I don't think it's far-fetched that a higher than before percentage of teens are desensitized to violence and death.

--- End quote ---

While I agree with this statement, I question the "blame". These violent games are all clearly labeled as such and are supposed to be closely monitored when sold. I know some stores do card suspiciously young looking individuals who try to purchase M-rated games but not all. Beyond that, parents buy these things for their children - whose fault is that?

Regardless, there should still be a separation in a right-minded individual between real and not. If someone can not distinguish proper behavior between a video-game world and the real world, is that person truly sane? Or were they just not brought up to understand the simple concept of time-and-place?

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