Discussion Forums > Gaming
New Study on Violent Video games
fohfoh:
--- Quote from: bloody000 on June 11, 2011, 10:49:14 AM ---Buy? Even a 12-yo can easily torrent tons of stuff.
--- Quote from: fohfoh on June 08, 2011, 05:10:31 AM ---I wasn't even fucking allowed to watch "The Simpsons" till I was 13. Fucking kids nowadays in elementary school talking about how their siblings or parents watched Texas Chainsaw massacre and shit with them and it gave them nightmares.
Internet and moronic guardians make kids grow up so fast these days. Yet society still treats them like moronic fucktards. I wonder why they're all getting fucked up...? /rhetoric
--- End quote ---
The generations before you called, they want their argument back.
--- End quote ---
Shuddap. Some of us growing up boxtorrents have now realized we're old enough for nostalgia. <_<
Gangster301:
I have actually heard that youth crime went down at the release of new GTA games. (according to TB)
Which would mean that playing violent video games are an output for violent people, who then don't have time/motivation to carry out violent action IRL.
This isn't from a scientific source, so I don't know how accurate it is.
zat0x91:
--- Quote from: Tatsujin on June 28, 2011, 07:15:54 AM ---But in reality, they don't think the same and don't comprehend things and differentiate the rights from wrongs.
--- End quote ---
Pretty sure I knew it wasn't okay to kill a person when I was 13.
I played Counter Strike 1.3 and Unreal Tournament 98 a lot when I was 10-13 and I'm not a violent person at all. If anything I live in a hicktown where kids (6th grade and up) are hunting with real guns - I'd be concerned about that - not a video game which is harmless.
It's common sense which people seem to somehow lack. I can't even fucking fathom how someone could think they can get away with killing a person.
TMRNetShark:
--- Quote from: zat0x91 on June 29, 2011, 05:27:05 PM ---
--- Quote from: Tatsujin on June 28, 2011, 07:15:54 AM ---But in reality, they don't think the same and don't comprehend things and differentiate the rights from wrongs.
--- End quote ---
Pretty sure I knew it wasn't okay to kill a person when I was 13.
I played Counter Strike 1.3 and Unreal Tournament 98 a lot when I was 10-13 and I'm not a violent person at all. If anything I live in a hicktown where kids (6th grade and up) are hunting with real guns - I'd be concerned about that - not a video game which is harmless.
It's common sense which people seem to somehow lack. I can't even fucking fathom how someone could think they can get away with killing a person.
--- End quote ---
I don't really think the simple over violent games get you. Like killing an alien or zombie in a overly violent way isn't going to turn someone violent. When violence has a deeper meaning or underlying theme, then it gets scary. I will admit that someone under the age of 18 wouldn't get the "Airport Massacre" in MW2. For someone like me, I didn't want to play that mission whatsoever. Obviously, being a serious gamer, I had to play that. I had to do what I had to do, which is what started WW3 (in MW3)... but it still doesn't change the fact that that specific level in all of gaming puts my hair on end even to today. I knew that some (definitely not all) video games have disturbing underlying themes that only adults or really smart teenagers can see. Half Life 2 had the underlying theme of Big Brother and how controlling a government can be and how it can turn people against each other or have them ban together. American's Mcgee Alice is about a girl going completely insane yet her insanity in reality is what allows her to make her own reality (in Wonderland) where she can be herself. GTA3 and on have all had underlying (and some pretty obvious) themes of the human condition in big cities and shows the effect of racism, sexism, and general corruption of someone. There are great games out there, but I'm more worried about the underlying themes that will corrupt kids than just violently killing something. Killing something senselessly makes you desensitized to killings, but a powerful idea or theme can actually cause someone to kill another human being. Prime example, Catcher in the Rye. Another example? The Poop That Took a Pee.
fohfoh:
The thing is, we had external factors to teach us right from wrong. Even Aesop's fables and stuff like that helped. Many of these kids are growing up without these comparisons and thus are in a sense, "artificially-autistic" in a sense where they can't tell reality from fantasy. The kids burying their friend after watching Naruto is a good example.
It really doesn't help that kids also watch killing like it's nothing in the movies.
Navigation
[0] Message Index
[*] Previous page
Go to full version