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Xbox One
SeventyX7:
The reason why they are requiring Kinect to be on every console is so developers can ALWAYS ASSUME the user will have Kinect.
One of the big reasons motion controls failed so hard on the ps3 and xbox 360 but succeeded on the Wii last gen was because devs could always assume people had access to those functions. When Move and Kinect are optional pieces of equipment, however, devs have to consider whether or not to develop specifically for the motion controls or not. The end result is most of them take the safe route and just make a normal game and maybe port in some alternative motion controls after the core game is made.
Xbox wants more devs to actually design around the Kinect this time around and this is really the only way to do it.
On a side note, I REALLY doubt the xbox will get more rpgs. Their target audience is always going to be the fps/sports/"streamlined" crowd.
halfelite:
--- Quote from: nstgc on May 22, 2013, 11:38:09 PM ---IF I was planning on getting a system, I would most certainly get a PS4. The hardware seems to be better, and you don't need to check in with your mother every day, and the license to the game is attached to the disk.
--- End quote ---
hardware wise they are pretty much equal were are you comparing the better specs? The fact the ps4 has ddr5 and xbox only had ddr3? the 32MB of SRAM on the GPU dye pretty much make them equal in the end with the ps4 maybe having a slight edge over the xbox one. But given the ps3 had about 100 gigaflops over the xbox 360 we all saw how that played out and xbox 360 dominated the ps3 in terms of sales. And being the very small margin of gpu gain on the ps4 I doubt game devs are going to make two sets of graphics one for ps4 and one for xbox one so in the end the games will have the same exact textures.
Spec wise for motion tracking it seems the xbox kinect is above the ps4 motion but since we have not see the new motion in action yet hard to say till E3
newy:
The RAM and probably the graphics power of X1 are inferior to the PS4.
http://www.eurogamer.net/articles/digitalfoundry-spec-analysis-xbox-one < Search for "compute unit" and read that paragraph. 50% possibly more power and at the same time being based on the same architecture is a huge difference.
halfelite:
--- Quote from: newy on May 23, 2013, 12:36:25 AM ---The RAM and probably the graphics power of X1 are inferior to the PS4.
http://www.eurogamer.net/articles/digitalfoundry-spec-analysis-xbox-one < Search for "compute unit" and read that paragraph. 50% possibly more power and at the same time being based on the same architecture is a huge difference.
--- End quote ---
But this is all assuming that games that share multiple systems want to increase textures in one system but not the other. in teh case of the xbox 360 vs ps3 remember ps3 still had better specs and there was never a true difference between the two systems. Sure if its a exclusive title it might push it harder but again i doubt we will see that performance ever used.
megido-rev.M:
--- Quote from: nstgc on May 22, 2013, 11:23:04 PM --- (click to show/hide)Quotes are coming from here.
--- Quote ---What about members of my family on the same console?
YES. If a game is installed on a console, anybody who uses that console can play it through that console's parental controls. But what we don't know is how many accounts this will apply to: four? Five? Two?
Bottom line: you can only share games if your accounts are on the same console and parental controls are set up to do so.
--- End quote ---
--- Quote ---Will it work without Kinect?
NO. Xbox's UK marketing director Harvey Eagle said at last night's Microsoft-hosted stream that Kinect requires to be attached to the console in all cases, and this has since been echoed elsewhere. "The all new Kinect is now an essential and integrated part of the platform. By having it as a consistent part of every Xbox One, game and entertainment creators can build experiences that assume the availability of voice, gesture and natural sensing, leading to unrivaled ease of use, premium experiences and interactivity for you," says Microsoft's Xbox One FAQ.
However, developers will not be mandated to use Kinect in every game, Phil Harrison clarified to Eurogamer. Another nugget of information: you also can't turn off Kinect's microphone, says hardware program manager John Link (via Polygon). It's always listening.
--- End quote ---
Da fuq?!
As has been said, that always on kinect with its 1080p camera is creepy as hell.
--- End quote ---
Kinect? Oh, hell no.
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