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Battlefield 3
Sosseres:
--- Quote from: TMRNetShark on October 07, 2011, 05:18:44 PM ---
--- Quote from: newy on October 07, 2011, 03:39:19 PM ---Isn't DICE's Rush Mode first introduced in BC2? At least there it was implemented.
--- End quote ---
It was called "Gold Rush" in the original Bad Company... but the official "Rush" game type was originally designed in 2142 with "Titan Mode". I forgot if 1943 had it or not.
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Titan mode wasn't rush. It was much more dynamic than that. It was basically conquest for the first part, getting the enemy shield down. Then it wasn't arm an objective, it was destroy 5 with whatever weaponry you had.
TMRNetShark:
--- Quote from: Sosseres on October 08, 2011, 04:14:04 AM ---It was basically conquest for the first part, getting the enemy shield down.
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"Conquer the objective areas"
--- Quote from: Sosseres on October 08, 2011, 04:14:04 AM ---Then it wasn't arm an objective, it was destroy 5 with whatever weaponry you had.
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"Destroy objectives to advance."
What did the people do who had the Titan on their side?
"Defend."
If you don't think it's similar in nature, that's alright. Titan mode does have a far different feeling. The basic concept of attack/defend objectives is basically the same though. Instead of vastly differing objectives for the two teams to control, rush just had a set of objectives that got increasingly more difficult to attack after each objective had been taken out. Depending on the map that the rush mode was on, it was very similar to Titan mode because getting to the reactor cores and destroying them could sometimes be the most difficult thing to do (similar to arming the last bomb in rush mode).
Sosseres:
I agree they are similar. The biggest difference is in the win condition though. Both sides have to take down the other side instead of one side only defending. You also didn't have to attack the enemy titan, you could just hold the missiles and let those finish it off. Meaning it never passed from conquest mode.
TMRNetShark:
--- Quote from: Sosseres on October 08, 2011, 08:34:47 AM ---I agree they are similar. The biggest difference is in the win condition though. Both sides have to take down the other side instead of one side only defending. You also didn't have to attack the enemy titan, you could just hold the missiles and let those finish it off. Meaning it never passed from conquest mode.
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Yeah, the whole unlimited Tickets thing wasn't the best. That's why Rush mode is such a good mode. They added in the whole attackers ticket running out if they all cannot get to the objective.
Sosseres:
--- Quote from: TMRNetShark on October 08, 2011, 10:23:07 AM ---
--- Quote from: Sosseres on October 08, 2011, 08:34:47 AM ---I agree they are similar. The biggest difference is in the win condition though. Both sides have to take down the other side instead of one side only defending. You also didn't have to attack the enemy titan, you could just hold the missiles and let those finish it off. Meaning it never passed from conquest mode.
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Yeah, the whole unlimited Tickets thing wasn't the best. That's why Rush mode is such a good mode. They added in the whole attackers ticket running out if they all cannot get to the objective.
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That is what is bad with rush mode. It sets one team as attacker instead of having both defenders and attackers in a team. Conquest and its variants is so good because it allows you to play at different paces, for different objectives and still help your team (one person managing to sneak in and out a capture area over and over can occupy a lot of people, no killing needed, yet it helps a lot). Being somebody that likes to defend and ending up in the aggressive team in rush is just...
Conquest having dual ways the points count down is another good thing, killing a lot means you win, if the opponent manages to hold a majority of the control points it is hard to kill that much more though. I honestly don't see what makes rush better than conquest or its variants.
It can be argued that no points was a flaw of the titan mode, yet it was more akin to a mix of Capture the Flag and king of the hill than anything else when you came down to the scoring method.
The worst problem with rush is that it focuses combat in a game designed for a lot of players, widening the combat area is better than funnelling 30+ people into 1/100 of the total map area. Rush/plant the bomb modes are nice when you have few players though, it works fine up until around 16 when other modes start being better.
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