For me it's like this: Enter TS, say hello to my clan mates and see what games they are playing now. Things like Battlelog becomes redundant and any in-game VOIP becomes annoying.
That's the only reason i'm getting this game. If it weren't for my clanmates, i'd have skipped it.

Same issues as always, i'd be in Site A, defending the base tooth and nail, everyone else is in site B because they kept dying in A. Then they shift their attack on B, everyone's suddendly crowding A. Once B is down and they focus on A, i'm suddenly by myself again

The only ones that stuck with me are my clan mates. The rapport we've had playing together in other FPS games carried over and regularly having people you can count on to watch your back really helps.
Too bad the requirements are a bit high. Many of my clanmates wouldn't be able to join. These are the same guys that will hold fire and stay perfectly still to let a tank pass when ordered to (Try doing that with 12 people), or willing to settle for 5kills for an entire game if it meant defending a critical junction. We're actually pooling together parts to get some of the members upgraded. People that can shoot straight are a dime a dozen, people that sticks to a battleplan and keep their squad from getting killed, one in fifty.