Discussion Forums > Gaming

BioShock Infinite, new gameplay video

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Tiffanys:
Wow, looks interesting...

bloody000:

--- Quote from: Supai on August 10, 2011, 09:53:59 AM ---
--- Quote from: bloody000 on August 10, 2011, 09:51:05 AM ---For me, nothing will match STALKER Shadow of Chernobyl for the sense of fear and isolation.

--- End quote ---

Stalker doesn't really cause fear (to me at least) and it's by no means isolated, there are quite many other people all around the place (tons and tons of friendlies).

--- End quote ---

Not all, but a large part of the game. For example I will never want to go back to those underground labs.

Supai:

--- Quote from: bloody000 on August 10, 2011, 12:42:54 PM ---
--- Quote from: Supai on August 10, 2011, 09:53:59 AM ---
--- Quote from: bloody000 on August 10, 2011, 09:51:05 AM ---For me, nothing will match STALKER Shadow of Chernobyl for the sense of fear and isolation.

--- End quote ---

Stalker doesn't really cause fear (to me at least) and it's by no means isolated, there are quite many other people all around the place (tons and tons of friendlies).

--- End quote ---

Not all, but a large part of the game. For example I will never want to go back to those underground labs.

--- End quote ---

Right, it's been ages since I've last played the game so my memory is a bit hazy, especially from the later parts of the game.

TMRNetShark:
Why are we talking about isolation and fear in Bioshock Infinite? We have a moe ass side companion (and I mean that in every sense of the word) while the only fear I'll probably have in Bioshock Infinite is fear of falling off a rail and plummeting to my death blow.

Supai:
Going back to what I said about Stalker not causing fear... Well, I installed L.U.R.K and ever since I've hardly found a single LIVING HUMAN being during the nights (which are pitch black, you're just plain doomed without nightvision o_o).


--- Quote from: TMRNetShark on August 10, 2011, 03:12:14 PM ---Why are we talking about isolation and fear in Bioshock Infinite? We have a moe ass side companion (and I mean that in every sense of the word) while the only fear I'll probably have in Bioshock Infinite is fear of falling off a rail and plummeting to my death blow.

--- End quote ---

I really just don't like the idea of a companion in a Bioshock game.  ::)

But things have to change to stay refreshing, I guess.  :-\

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