Discussion Forums > Gaming

BioShock Infinite, new gameplay video

<< < (5/8) > >>

TMRNetShark:

--- Quote from: Supai on August 10, 2011, 06:58:28 PM ---
--- Quote from: TMRNetShark on August 10, 2011, 03:12:14 PM ---Why are we talking about isolation and fear in Bioshock Infinite? We have a moe ass side companion (and I mean that in every sense of the word) while the only fear I'll probably have in Bioshock Infinite is fear of falling off a rail and plummeting to my death blow.

--- End quote ---

I really just don't like the idea of a companion in a Bioshock game.  ::)

But things have to change to stay refreshing, I guess.  :-\

--- End quote ---

It's not a companion that will actually affect how the game is played. I'm sure there will be stretches of the game where you won't see her at all and that'll have it's "Bioshocky" feel. I mean, in HL2, Alyx was your companion but she never really got in the way of fighting or anything. Hell, there were stretches of the game that I never saw her and/or forget she was there.

Supai:

--- Quote from: TMRNetShark on August 10, 2011, 10:16:35 PM ---It's not a companion that will actually affect how the game is played. I'm sure there will be stretches of the game where you won't see her at all and that'll have it's "Bioshocky" feel. I mean, in HL2, Alyx was your companion but she never really got in the way of fighting or anything. Hell, there were stretches of the game that I never saw her and/or forget she was there.

--- End quote ---

Well, you get to use Elizabeth to create covers and such, so I'd say that it affects how the game is played.  8)

And on to Half Life, Alyx (and the gang of rebels you work for / with) was one of the main reasons why I found Half Life 2 inferior to Half Life 1.

TMRNetShark:

--- Quote from: Supai on August 11, 2011, 05:14:34 AM ---
--- Quote from: TMRNetShark on August 10, 2011, 10:16:35 PM ---It's not a companion that will actually affect how the game is played. I'm sure there will be stretches of the game where you won't see her at all and that'll have it's "Bioshocky" feel. I mean, in HL2, Alyx was your companion but she never really got in the way of fighting or anything. Hell, there were stretches of the game that I never saw her and/or forget she was there.

--- End quote ---

Well, you get to use Elizabeth to create covers and such, so I'd say that it affects how the game is played.  8)

And on to Half Life, Alyx (and the gang of rebels you work for / with) was one of the main reasons why I found Half Life 2 inferior to Half Life 1.

--- End quote ---

Keywords... you GET to... not HAVE to. What difference does it make that a companion does that stuff that would make it different from you doing it yourself?

And really? You found HL2 inferior to Half Life because of that? There weren't even that many stretches of combat that really made a difference having them there or not. Then again, I was playing Half Life 1 & 2 for the fun of it... not worrying about "Oh whopes! NPCs are doing shit that I should be responsible for! The game is not as good anymore!"

I mean come on, the addition of Elizabeth is story elements and makes you attached to the characters. Would it make a difference in gameplay (to you at least) to remove Elizabeth entirely and give you the power to make cover and such? Would that be better? Nope... it's the same... :P

Once again in HL2, would you think it's really realistic or even remotely realistic that one person is taking on 16+ combine soldiers AND striders AND the orbital cannon thingy? Gordon would be dead in seconds. Instead, having your entourage of rebels ADDED to the gameplay... not subtract from it. Then again, we may just have differing opinions (or you might just be a loner).

Supai:

--- Quote from: TMRNetShark on August 11, 2011, 09:33:32 PM ---And really? You found HL2 inferior to Half Life because of that? There weren't even that many stretches of combat that really made a difference having them there or not. Then again, I was playing Half Life 1 & 2 for the fun of it... not worrying about "Oh whopes! NPCs are doing shit that I should be responsible for! The game is not as good anymore!"

[Unrelated]

Once again in HL2, would you think it's really realistic or even remotely realistic that one person is taking on 16+ combine soldiers AND striders AND the orbital cannon thingy? Gordon would be dead in seconds. Instead, having your entourage of rebels ADDED to the gameplay... not subtract from it. Then again, we may just have differing opinions (or you might just be a loner).

--- End quote ---

I don't give a rats ass about the combat (in general too, I really don't play a game's singleplayer for it's combat (as long as it functions and doesn't just utterly bore me, I'm fine with it)) with companions , having companions and shit like that just takes away from the isolated atmosphere that I loved and would very much prefer.

And even though I generally like realism in video games to some extent, when it comes to Half Life, I really don't care about realism. At all.

I just do want my game series that started with a isolated atmosphere remain so.

TMRNetShark:

--- Quote from: Supai on August 11, 2011, 10:11:17 PM ---
--- Quote from: TMRNetShark on August 11, 2011, 09:33:32 PM ---And really? You found HL2 inferior to Half Life because of that? There weren't even that many stretches of combat that really made a difference having them there or not. Then again, I was playing Half Life 1 & 2 for the fun of it... not worrying about "Oh whopes! NPCs are doing shit that I should be responsible for! The game is not as good anymore!"

[Unrelated]

Once again in HL2, would you think it's really realistic or even remotely realistic that one person is taking on 16+ combine soldiers AND striders AND the orbital cannon thingy? Gordon would be dead in seconds. Instead, having your entourage of rebels ADDED to the gameplay... not subtract from it. Then again, we may just have differing opinions (or you might just be a loner).

--- End quote ---

I don't give a rats ass about the combat (in general too, I really don't play a game's singleplayer for it's combat (as long as it functions and doesn't just utterly bore me, I'm fine with it)) with companions , having companions and shit like that just takes away from the isolated atmosphere that I loved and would very much prefer.

And even though I generally like realism in video games to some extent, when it comes to Half Life, I really don't care about realism. At all.

I just do want my game series that started with a isolated atmosphere remain so.

--- End quote ---

So you don't like combat... but you like story or the atmosphere. If the player is just alone, there is only so much you can do for story elements or environmental feeling before you hit a wall in immersion. Adding in companions only adds to the story (which I'm assuming you care about more over combat, right?) and makes you attached to the game. The combat in HL was amazing and great, but it just felt like a really good shooter. HL2 on the other hand, was an amazing shooter game with an AMAZING storyline and atmosphere. The only problem I had with HL2 (over HL) was the lack of varied weapons (2 pistols, 1 shotgun, 1 smg, 2 specials, grenades) but more than made up for it with the Gravity Gun.

The issue wasn't combat... the issue was atmosphere and environmental immersion, right? How in the world did HL have a superior atmosphere over a game that nailed atmosphere perfectly (HL2)?

How will Bioshock 1&2 be superior to Infinite when (so far) the atmosphere and story look to be even better?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version