Author Topic: Star Wars the Old Republic: Limited Pre-order is now available.  (Read 4936 times)

Offline Supai

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #40 on: July 22, 2011, 05:56:07 PM »
Then again why bother trying to reason with a bunch of Star wars nerds?

Generalization, it's cool.
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Offline Sosseres

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #41 on: July 22, 2011, 06:04:27 PM »
Minor point, a lot of people feel WoW inflates their player figures due to the fact that they don't have monthly fees in all areas. Some areas can have massive amounts of users where a minority pays for cash shop items. Doesn't really matter though, if they play it, they play it. Up to Blizzard to cash in on it, micro transaction systems seem to generate money just as well as monthly rates.

Offline AceHigh

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #42 on: July 22, 2011, 06:20:51 PM »
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Online xfreidax

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #43 on: July 22, 2011, 06:25:08 PM »
Snip

Which server did you play on vicious? I have a 50 rogue on Dayblind and a 50 mage Briarcliff, both defiant. All things considered, Rift is actually doing quite well. There's at least 6-7 servers that are packed to the max and we are approaching the 5 month mark here. It's a pretty good wow clone but with just enough difference to make it stand out I reckon. The soul system is a winner.

@ TMRnetShark

There is a reason why I generalise mmo gamers into a certain type. You are right in that there is a diversity of interests when it comes to mmo's. But in general things like story/art/mood etc while important and adds to the immersion factor, they aren't the real reasons why people stay subbed to a game. It's the game play that matters over everything else at the end of the day. You can have the most engaging story, flashiest graphics, emotive voice acting etc etc, but if the game play sucks people will leave in droves after the initial month.

Take me as an example. I have major problems getting immersed in a mmo the way I get immersed in a single player game. The very existence of other players in the game world breaks that immersion for me (It may have to do with the inexplicable compulsion for players to jump for no reason  :P). So I play mmo's very differently from how I would play a single player game. I usually race to level cap so I'm ahead of the curve and then have a couple months of fun owning newbies. Once I'm tired of that, I move on. And judging by my experiences over 10 years mmo gaming and dozens of games, I'm quite typical within the pvp subset of mmo gamers. =P


Offline Stsin

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #44 on: July 22, 2011, 11:48:05 PM »
Looking at the pre-order info leaked before Origin released it, shows that they were pretty much correct.  But noticed some extra details:

"The total number of pre-orders EA is purportedly taking caps out at 500,000, with only the first 50,000 pre-orders guaranteed, the rest queued in a prioritized waiting list."

"Still no official release date, we're told—though one of the above European retailers has it listed shipping on November 25—but Star Wars: The Old Republic is still expected by end of year."

For those that ordered, don't forget to enter your digital rights key at www.swtor.com/preorder/code to complete the registration.

I'm still surprised that they sold out the Collector's Edition at $149.99 at their own Origin site and most retailers within 24 hours.  If it was a ploy by EA, it's a costly one.  WoW CE's didn't have such shortages.

Snip

Which server did you play on vicious? I have a 50 rogue on Dayblind and a 50 mage Briarcliff, both defiant. All things considered, Rift is actually doing quite well. There's at least 6-7 servers that are packed to the max and we are approaching the 5 month mark here. It's a pretty good wow clone but with just enough difference to make it stand out I reckon. The soul system is a winner.

I still have an active Rift account.  Rift has shown that a clone can still be successful.  It being one of the smoothest launches in MMO history...other than the long queues.  Being polished at release is the major factor on it surviving past first subscription.  I hope SWTOR can do the same.  They should with 500+ million already invested.  And in Beta has shown that they are quick to modify code, like the great developers in Rift.  Big difference from present WoW.

If anyone wants a free Rift game:
Code: [Select]
A Free Copy of RIFT — Forward this email to a friend!

This code will grant a free copy of RIFT and five days of complimentary game time. Join your friend with the Ascend-a-Friend program and then visit RIFTgame.com/start for instructions on redeeming your free game. Don’t wait—your code must be redeemed by July 31, 2011!

Free RIFT Code: L6G7-D6ZQ-HYM3-39DE-C33J
First come first serve.  I don't mind anyone using it without me :)


There is a reason why I generalise mmo gamers into a certain type. You are right in that there is a diversity of interests when it comes to mmo's. But in general things like story/art/mood etc while important and adds to the immersion factor, they aren't the real reasons why people stay subbed to a game. It's the game play that matters over everything else at the end of the day. You can have the most engaging story, flashiest graphics, emotive voice acting etc etc, but if the game play sucks people will leave in droves after the initial month.

Take me as an example. I have major problems getting immersed in a mmo the way I get immersed in a single player game. The very existence of other players in the game world breaks that immersion for me (It may have to do with the inexplicable compulsion for players to jump for no reason  :P). So I play mmo's very differently from how I would play a single player game. I usually race to level cap so I'm ahead of the curve and then have a couple months of fun owning newbies. Once I'm tired of that, I move on. And judging by my experiences over 10 years mmo gaming and dozens of games, I'm quite typical within the pvp subset of mmo gamers. =P

I'm no Star Wars fan.  Gave up on the movies after Jar Jar Binks and other muppets.  Never played Kotor nor the recent SW games.

But from the little I played, this game is immersive.  With full animation and speech and having to make decisions effecting the game forces you into the story.  Unlike the other MMOs, I don't find myself skipping the text and picking out the number of critters to kill or items to collect.  This is for the main storyline quests, differing at times by your class.  The less meaningful quests just pops up automatically.  Say when you kill a random mob, it automatically gives bonus xp for killing a certain amount.  No having to turn in the quest or find it from some NPC.  Or can just skip without any extra interaction.  Makes leveling go smoothly as they pop up while doing whatever you want, and doesn't distract from the main storyline that happens with other MMOs.

Making decisions is not just about dark/light points for yourself.  You may be more worried about how it effects your companion.  This makes your companion more alive than some mob that you've summoned.  You'll get attached to him/her/it as you send it off to do missions, gathering herbs that you've come across, while fighting along side yourself.

No auto attack, even for melee.  You'll come across many group quests that seem epic...then realize that it was without entering an instance.

I've tried many other betas, while playing WoW since beta.  For me not being a Star Wars fan, this game is quite interesting.  As a Jedi Consular, it felt great sending big objects at the enemy knocking them back as you run in, deflecting range shots with my saber, and AOE knock backs when they get close.  For fun, I found myself unneedlessly using a force hold on the final enemy so I can gain some extra force for a bigger finisher, lol.  Underneath much is like WoW, but the SW setting and actions feels like a different game.  For Star Wars fans, it's a dream come true.  They are sure to keep playing after the first subscription.
« Last Edit: July 23, 2011, 12:15:10 AM by Stsin »

Offline TMRNetShark

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #45 on: July 23, 2011, 03:12:08 AM »
I'm no Star Wars fan.  Gave up on the movies after Jar Jar Binks and other muppets.  Never played Kotor nor the recent SW games.

But from the little I played, this game is immersive.  With full animation and speech and having to make decisions effecting the game forces you into the story.  Unlike the other MMOs, I don't find myself skipping the text and picking out the number of critters to kill or items to collect.  This is for the main storyline quests, differing at times by your class.  The less meaningful quests just pops up automatically.  Say when you kill a random mob, it automatically gives bonus xp for killing a certain amount.  No having to turn in the quest or find it from some NPC.  Or can just skip without any extra interaction.  Makes leveling go smoothly as they pop up while doing whatever you want, and doesn't distract from the main storyline that happens with other MMOs.

Making decisions is not just about dark/light points for yourself.  You may be more worried about how it effects your companion.  This makes your companion more alive than some mob that you've summoned.  You'll get attached to him/her/it as you send it off to do missions, gathering herbs that you've come across, while fighting along side yourself.

No auto attack, even for melee.  You'll come across many group quests that seem epic...then realize that it was without entering an instance.

I've tried many other betas, while playing WoW since beta.  For me not being a Star Wars fan, this game is quite interesting.  As a Jedi Consular, it felt great sending big objects at the enemy knocking them back as you run in, deflecting range shots with my saber, and AOE knock backs when they get close.  For fun, I found myself unneedlessly using a force hold on the final enemy so I can gain some extra force for a bigger finisher, lol.  Underneath much is like WoW, but the SW setting and actions feels like a different game.  For Star Wars fans, it's a dream come true.  They are sure to keep playing after the first subscription.


This.

So you've played the game at PAX? I've only seen the gameplay footage, but I'm totally excited for it. I mean, you said it well... it plays like a normal MMO but has the story element that does affect how you feel about the setting and the interaction. Like, WoW was good grinding fun turn out quest after quest... but it got lonely and I felt isolated when questing and not in instances or raids. Raids are mad fun, and that's why I'm glad they added that in there for top level end game players.

So by that logic... Call of Duty is the only successful videogame and everything else has overwhelmingly failed compared to that game.
Come on, strike three. :P

Call of Duty is not MMO and does not have the same criteria for being referred to as failed or successful. Try providing a valid argument before counting your strikes.  ::)

Then again why bother trying to reason with a bunch of Star wars nerds?

Uh-huh... change the criteria of the argument to fit your position.... have you seen how many MMOs (some of them really good) are out there? Here, I'll leave you this link here and you can see for yourself just how many good and successful MMOs are out there (albeit, F2P and cash shop... but hey, AAA MMOs are few and far between because of WoW's overwhelming success). :P

Offline Ixarku

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #46 on: July 23, 2011, 11:59:23 AM »
Some interesting points about microtransactions:

http://www.escapistmagazine.com/videos/view/extra-credits/3689-Microtransactions

That was actually pretty interesting.  The author there seems to have a pretty good grasp of the psychology of mmo players.  Another thing I personally like about the microtransaction model is that I wouldn't feel compelled to play a lot to get my money's worth out of a game.  It works with my need to manage my free time effectively and only play when I feel like having fun, rather than playing because I don't want to feel like I'm wasting my sub fee by NOT logging in.




My roommate has played the SWTOR beta, and one observation he made to me the other day was that the enhanced story elements actually makes the game much more interesting for solo play than soloing in other mmos, so the game may be worth getting for that reason alone.  However, I don’t think that SWTOR will bring anything radically new to the mmo genre, and as long as there are no major new innovations in mmo gameplay, I think the only thing that will kill WoW is time – eventually, people are going to get bored with WoW altogether, technology will leave the game behind, and most subscribers will move on to something else.  The Star Wars property may have a huge fanbase, enough to ensure that SWTOR’s launch will be a success, and enough to keep the game going for a few years, but the game’s not going to change the industry, not by a longshot.
It took an hour to write; I figured it'd take an hour to read.

Offline TMRNetShark

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #47 on: July 23, 2011, 02:50:05 PM »
Some interesting points about microtransactions:

http://www.escapistmagazine.com/videos/view/extra-credits/3689-Microtransactions

That was actually pretty interesting.  The author there seems to have a pretty good grasp of the psychology of mmo players.  Another thing I personally like about the microtransaction model is that I wouldn't feel compelled to play a lot to get my money's worth out of a game.  It works with my need to manage my free time effectively and only play when I feel like having fun, rather than playing because I don't want to feel like I'm wasting my sub fee by NOT logging in.




My roommate has played the SWTOR beta, and one observation he made to me the other day was that the enhanced story elements actually makes the game much more interesting for solo play than soloing in other mmos, so the game may be worth getting for that reason alone.  However, I don’t think that SWTOR will bring anything radically new to the mmo genre, and as long as there are no major new innovations in mmo gameplay, I think the only thing that will kill WoW is time – eventually, people are going to get bored with WoW altogether, technology will leave the game behind, and most subscribers will move on to something else.  The Star Wars property may have a huge fanbase, enough to ensure that SWTOR’s launch will be a success, and enough to keep the game going for a few years, but the game’s not going to change the industry, not by a longshot.

Come on, we all knew that. The basic MMO model is made and relatively set in stone.. all we will have is new settings, new stories, and new type of toons to play. SWTOR is just the merging of the Star Wars name and brand (along with some cool Star Wars locales), a Star Wars sized story (200 hours of gameplay for each class without side/non-story quests), and the gameplay of WoW.

Offline Sakubo

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #48 on: July 23, 2011, 04:38:05 PM »
I'm still surprised that they sold out the Collector's Edition at $149.99 at their own Origin site and most retailers within 24 hours.  If it was a ploy by EA, it's a costly one.  WoW CE's didn't have such shortages.

The reason the collectors sold out so fast is there was a limited number. The number is based on the Exclusive Gentle Giant Darth Malgus statue that is included with it. The figure itself is valued at about 80 bucks and because of the statue there is a limited number of the collectors. I suppose with the response being as high as it was they might try and make some more before release but who knows if they will really want to do that.

Offline vicious796

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #49 on: July 25, 2011, 01:16:57 PM »
Snip

Which server did you play on vicious? I have a 50 rogue on Dayblind and a 50 mage Briarcliff, both defiant. All things considered, Rift is actually doing quite well. There's at least 6-7 servers that are packed to the max and we are approaching the 5 month mark here. It's a pretty good wow clone but with just enough difference to make it stand out I reckon. The soul system is a winner.

I had a mage on Briarcliff, actually and a rogue on... Sunrest? I can't recall. The second-made RP PvP server. Like I said - it's successful for a MMO as is/was Aion. However, both were buffed as the "WoW Killer" and none will ever be, SWTOR is no exception. I believe it will be a "success" as defined by the general market but there are many, not so much here but abroad, that have moved to the SWTOR will kill the beast.

Quote
@ TMRnetShark

There is a reason why I generalise mmo gamers into a certain type. You are right in that there is a diversity of interests when it comes to mmo's. But in general things like story/art/mood etc while important and adds to the immersion factor, they aren't the real reasons why people stay subbed to a game. It's the game play that matters over everything else at the end of the day. You can have the most engaging story, flashiest graphics, emotive voice acting etc etc, but if the game play sucks people will leave in droves after the initial month.

Take me as an example. I have major problems getting immersed in a mmo the way I get immersed in a single player game. The very existence of other players in the game world breaks that immersion for me (It may have to do with the inexplicable compulsion for players to jump for no reason  :P). So I play mmo's very differently from how I would play a single player game. I usually race to level cap so I'm ahead of the curve and then have a couple months of fun owning newbies. Once I'm tired of that, I move on. And judging by my experiences over 10 years mmo gaming and dozens of games, I'm quite typical within the pvp subset of mmo gamers. =P

Which is what I expect out of SWTOR - what I expect from every major MMO that's been launched in the past few years. It will have a giant boom at first and die out over 6 months to a more manageable handful of active servers.

Quote from: stsin
I'm no Star Wars fan.  Gave up on the movies after Jar Jar Binks and other muppets.  Never played Kotor nor the recent SW games.

But from the little I played, this game is immersive.  With full animation and speech and having to make decisions effecting the game forces you into the story.  Unlike the other MMOs, I don't find myself skipping the text and picking out the number of critters to kill or items to collect.  This is for the main storyline quests, differing at times by your class.  The less meaningful quests just pops up automatically.  Say when you kill a random mob, it automatically gives bonus xp for killing a certain amount.  No having to turn in the quest or find it from some NPC.  Or can just skip without any extra interaction.  Makes leveling go smoothly as they pop up while doing whatever you want, and doesn't distract from the main storyline that happens with other MMOs.

Making decisions is not just about dark/light points for yourself.  You may be more worried about how it effects your companion.  This makes your companion more alive than some mob that you've summoned.  You'll get attached to him/her/it as you send it off to do missions, gathering herbs that you've come across, while fighting along side yourself.

No auto attack, even for melee.  You'll come across many group quests that seem epic...then realize that it was without entering an instance.

I've tried many other betas, while playing WoW since beta.  For me not being a Star Wars fan, this game is quite interesting.  As a Jedi Consular, it felt great sending big objects at the enemy knocking them back as you run in, deflecting range shots with my saber, and AOE knock backs when they get close.  For fun, I found myself unneedlessly using a force hold on the final enemy so I can gain some extra force for a bigger finisher, lol.  Underneath much is like WoW, but the SW setting and actions feels like a different game.  For Star Wars fans, it's a dream come true.  They are sure to keep playing after the first subscription.

The no auto attack is part of what excites and confuses me. It's one of the features that almost makes me want to buy the game. Unlike you, I am a Star Wars fan and I will admit to excitement when this title was announced. Not enough excitement to warrant 150 dollars (or even 80) but enough that when the inevitable free trial comes out I'll probably play it.


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Offline mgz

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #50 on: July 25, 2011, 10:16:08 PM »
Minor point, a lot of people feel WoW inflates their player figures due to the fact that they don't have monthly fees in all areas. Some areas can have massive amounts of users where a minority pays for cash shop items. Doesn't really matter though, if they play it, they play it. Up to Blizzard to cash in on it, micro transaction systems seem to generate money just as well as monthly rates.
micro transaction systems usually dont work out as well in execution since they arent applied on as large of scale.
You wont see companies getting truckloads of cash in profit with micro transaction based business its simply not as consistent as monthly fees once your game hits higher player #s

Offline Stsin

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #51 on: July 29, 2011, 06:48:16 AM »
Quote
EA boss John Riccitiello went on to detail the level of success the game will have to achieve if it wishes to prove a solid financial investment for the company.

“What we told folks was that this is a product that it starts to make profitability about 500,000 subs. At about 1m subs, it's a business that makes good money on an ongoing basis but it doesn't feel great about the historical investment that sort of got us here,” he admitted.

“And anything north of 1m, as we approach 1.5m or 2m, starts to look like a great investment and justifies the entire purchase price of VGH stock filed in a very positive way.”

Doubt cash shops can be a substitute for the cash flow of 2 million subscribers.  Of course, they can be greedy like Bliz and have semi-cash shops for mounts, vanity pets, and collector items; in addition to subscriptions.  Plus the huge amount they make just from character transfers.  Why I liked Rift.  They provide it for free, including the authenticator and built in coin-lock system for account protection.

Comic-Con 2011 Panel:
http://www.youtube.com/watch?v=7K4qe83s1v8
Developers' brief overview of SWTOR, including a Q&A session with fans.
~54 minutes

Star Wars the Old Republic Join the Fight Trailer:
http://www.youtube.com/watch?v=0pIzV5orZbY

---

Guild Wars 2 Comic-Con
http://www.youtube.com/watch?v=wyYe1JKdrdI
I'll probably play that too.
« Last Edit: July 29, 2011, 07:15:10 AM by Stsin »

Offline TMRNetShark

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #52 on: August 20, 2011, 03:45:53 PM »
Pre-order limit has not been reached, but it looks like it will be soon.

EA: Once pre-orders for SWTOR “are gone, they are gone”

Oh, and it states that it's still going to be a holiday 2011 release date (which is up til the end of Feb or March 2012, either one). The release date will be announced in September. Open beta weekends will be in September. In reality, how are they gonna handle open beta?

Offline Sosseres

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #53 on: August 20, 2011, 03:47:52 PM »
I doubt they will have open beta. Just for people pre-ordering, which is not open beta. Open beta is when they have a site that you register on and then get to download the game. Almost nobody but F2P titles does open beta now a days, they are expensive.
« Last Edit: August 20, 2011, 03:52:05 PM by Sosseres »

Offline TMRNetShark

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #54 on: August 20, 2011, 03:54:41 PM »
I doubt they will have open beta. Just for people pre-ordering, which is not open beta.

There is at least 200,000 people who want to play Beta and probably look on Bioware's website and their own email to see if they were invited (guilty, sorta). That's like 40 servers they would have to setup to allow at least 200,000 people to play. Will that happen? DOUBT IT. There will be like 3-5 Beta servers that can only really allow up to a MAX of 5,000 people per server... even if that. Wow Servers can only handle 2000 people at a time before a queue is placed, right?

Offline Stsin

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #55 on: August 21, 2011, 08:42:42 PM »
A friend in close beta said the latest graphic update added more bugs.  I'm glad they are still adding major changes, but this doesn't look good for early release.

Offline Supai

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Offline TMRNetShark

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #57 on: September 24, 2011, 02:32:18 PM »
Release date announced.

I saw this email when I woke up (albeit, I woke up at around 11 today) and I started singing 1812 Overture. It's only 3 months away. Gives me enough time to get good at Battlefield 3 (which I also had a dream about last night) until I'll be playing Star Wars from the 20th of December all the way until I have to either sleep or poop!

Just kidding, but I am excited for this game. I hope the Trooper has some good companion characters. Blizz and Vette are both on the Sith side and the really appealing Republic companion is the Jedi Counselor's padawan.

Offline Takeshi

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #58 on: September 24, 2011, 03:27:19 PM »
I saw this email when I woke up (albeit, I woke up at around 11 today) and I started singing 1812 Overture. It's only 3 months away. Gives me enough time to get good at Battlefield 3 (which I also had a dream about last night) until I'll be playing Star Wars from the 20th of December all the way until I have to either sleep or poop!
You play too much, man. :D

Offline TMRNetShark

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Re: Star Wars the Old Republic: Limited Pre-order is now available.
« Reply #59 on: September 24, 2011, 03:36:16 PM »
You play too much, man. :D

I mean, I've been a gamer for well over 15 years (yes... since I was a little kid on SNES). If I had to pick which game defines my gaming career, I would have this list to pick from:

-Counter Strike (with Half Life 1&2)
-Star Wars: Knights of the Old Republic 1&2
-Star Wars: Galactic Battlegrounds (I still play this game to this day)
-Battlefield 2
-Wolfenstein: Enemy Territory (yes, the free fucking game... I would of payed $50 for it though, easily)

I've played the living shit out of those games. Now I have Battlefield 3 AND KOTOR 3-8 this winter? That's like saying to a coke fiend: "Hey, this is a truck load of the purest coke... it's your for only $120."

Then again, I have to pay monthly for TOR. That's not a problem at all because I'll easily use up $15 of their bandwidth within the first 15 days of each month (especially on the weekend).
 
You see, I just bought my computer and all the GOOD gaming news comes out (BF3 beta date announced and TOR's release date announced). I'm a happy camper. I've got ICO&SoTC remake out on Tuesday... I've got RAGE the next week... what a good winter everyone!