So...I'm a gamer who's never really liked MMO's. The only one's I've put significant time into are Guild Wars and DFO. Games where there is a lot of focus on action and strategizing how to build your character (rather than merely grinding while putting yourself into some cookie cutter that everyone else demands you build yourself into if you want a party).
I enjoyed Guild Wars because I didn't care at all about grinding. There was none, I hit level cap in a couple hours. What followed was hunting rare monsters, building my skill list to experiment with new hero combinations and exploration of new areas.
I enjoyed DFO because it's more an action game with rpg elements. Player skill becomes more important than your actual build in the late game when enemies start using difficult patterns of attack. Each character had 4 subclasses within which you could build your character dozens of different ways and still be effective. There was no cookie cutter for "the best blade master" or "the best summoner," and as a result there was a lot of diversity in everyone's builds. Furthermore, every character played RADICALLY different from one another.
Given what I like about the two MMO's I've enjoyed in the past, would you people who've played this game over the beta recommend this game to me?
Is this a game where there are still the healer/dps/tank division that everyone has to fit into to do well?
Will this be a game where there will be a certain build for each class that is simply superior to all other builds?
Is there ever a point in the game where you grind for the sake of grinding? If so, how long and is combat good enough that it is an enjoyable grind?
The only reason I'm bothering to look into this mmo is because Bioware has a hand in it, the same Bioware that made NWN, Baldur's Gate, Mass Effect, and Dragon Age 1.