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Star Wars the Old Republic: Limited Pre-order is now available.

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Maxis2K:
Well after extensive play and trying all but the Sith classes, I now know my main character is going to be an Imperial Agent for Empire, with an alt of Jedi Consular for Republic.

Can't believe the game is coming in less than 3 weeks.

SeventyX7:
So...I'm a gamer who's never really liked MMO's.  The only one's I've put significant time into are Guild Wars and DFO.  Games where there is a lot of focus on action and strategizing how to build your character (rather than merely grinding while putting yourself into some cookie cutter that everyone else demands you build yourself into if you want a party). 

I enjoyed Guild Wars because I didn't care at all about grinding.  There was none, I hit level cap in a couple hours.  What followed was hunting rare monsters, building my skill list to experiment with new hero combinations and exploration of new areas.

I enjoyed DFO because it's more an action game with rpg elements.  Player skill becomes more important than your actual build in the late game when enemies start using difficult patterns of attack.  Each character had 4 subclasses within which you could build your character dozens of different ways and still be effective.  There was no cookie cutter for "the best blade master" or "the best summoner," and as a result there was a lot of diversity in everyone's builds.  Furthermore, every character played RADICALLY different from one another.


Given what I like about the two MMO's I've enjoyed in the past, would you people who've played this game over the beta recommend this game to me?

Is this a game where there are still the healer/dps/tank division that everyone has to fit into to do well? 

Will this be a game where there will be a certain build for each class that is simply superior to all other builds?

Is there ever a point in the game where you grind for the sake of grinding?  If so, how long and is combat good enough that it is an enjoyable grind?



The only reason I'm bothering to look into this mmo is because Bioware has a hand in it, the same Bioware that made NWN, Baldur's Gate, Mass Effect, and Dragon Age 1.

Supai:

--- Quote from: SeventyX7 on December 05, 2011, 10:34:40 PM ---Given what I like about the two MMO's I've enjoyed in the past, would you people who've played this game over the beta recommend this game to me?

Is this a game where there are still the healer/dps/tank division that everyone has to fit into to do well? 

Will this be a game where there will be a certain build for each class that is simply superior to all other builds?

Is there ever a point in the game where you grind for the sake of grinding?  If so, how long and is combat good enough that it is an enjoyable grind?

--- End quote ---

I never did play further than the first dungeon (Black Talon) and there was no need for healer there. I do, however, feel that you will need the definite healers / dps / tanks to succeed later on in the game (especially raids). Someone with experience from higher levels should probably answer this.

Cannot answer this, didn't look at the talent trees too much (but I do have a feeling that there will be the superior build that everyone wants for their raids and such).

The combat was more fun than that of WoW's (imo) and grinding kills here and there was not so bad. There was not much need for grinding because there are a lot of quests out there (in the levels 1-15 anyway).


And now, would I recommend this? I really can't say. If you like Star Wars, voice acted dialogue and choises, I do recommend at least trying it out.

Proin Drakenzol:
I was looking at this but... the class system seems to ridged. Now I've only really played one real mmorpg (Rift) and before that was a Korean grindfest mmo (Ragnarok).

Ragnarok was, of course, terrible, but it was free when I played it so it was w/e.

But what Rift has done is spoil me on class expectation. The dev team (of SWtoR) can talk all they want about "natural progression" or w/e, all I know is that in Rift I was playing a mage (because that's what I play in D&D, an arcane spellcaster of some sort; though not necessarily a wizard) and was going DPS in dungeons (with ridiculous queue times). I got fed up with the queue times, 'bought' (for a pittance) a 2nd Role (spec) and specced out a Mage Healer and found that I enjoyed it more than just DPSing. From what I've seen of most other MMOs (including this one) that's the way it is, if you want to fill a different role you have to create a new character.

I guess what I'm trying to say is I need more time to play pencil and paper D&D (and other pnp RPGs) with my friends.

Sosseres:

--- Quote from: Proin Drakenzol on December 06, 2011, 02:00:14 PM ---But what Rift has done is spoil me on class expectation. The dev team (of SWtoR) can talk all they want about "natural progression" or w/e, all I know is that in Rift I was playing a mage (because that's what I play in D&D, an arcane spellcaster of some sort; though not necessarily a wizard) and was going DPS in dungeons (with ridiculous queue times). I got fed up with the queue times, 'bought' (for a pittance) a 2nd Role (spec) and specced out a Mage Healer and found that I enjoyed it more than just DPSing. From what I've seen of most other MMOs (including this one) that's the way it is, if you want to fill a different role you have to create a new character.

--- End quote ---

Many of the larger MMOs have some way to spec offensive/defensive for casters. LotR had it so you could swap out a few bonuses/stances (forgot what they are called) and go from +75% damage to +50% healing.

Warhammer online had it so you could respec, as most MMOs allow, though that means you can be good at one thing or another, it also focused on allowing dps or healing depending on your gear since all three healer trees had both dps and healing spells. So if you had int gear you damaged good, close to DPS classes but healed a pittance and if you had Wis gear you healed a lot and had good spell saves but had poor DPS.

Hybrids seem to be more common in modern games, where you are a healer that can DPS decently or a heavy DPS that can heal some and so on.

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