Author Topic: Magic the gathering  (Read 1792 times)

Offline Lupin

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Re: Magic the gathering
« Reply #20 on: August 23, 2011, 01:28:17 PM »
I started playing the game in 1994, around the time Unlimited was released. I think I played the hardest during the Tempest-Urza blocks. I'm still following the game, still buying cards, but I play/purchase less these days. Real life caught up.

Offline nstgc

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Re: Magic the gathering
« Reply #21 on: August 24, 2011, 11:06:23 PM »
not to mention that you can still bounce, exile removed from game, humble them (if they are creatures) and let them be sacrificed. plus reducing their toughness to zero (again, if they are creatures) still destroys them.

Fixed.

But yeah, indestructible is far from over powered. However, there were some overpowered mechanics in Mirridin block (affinity could be abused to the extreme as well as the archbound stuff).

On the subject of DnD, I loved 3.5, but it became ridiculous. I had a wizard with a non-epic invisible (negates dodge AC) long sword capable of hitting as a touch attack with non typed dicintigration damage that dealt CON damage (everyhit) and ignored DR (you swing it, they take HP and CON damage and there isn't a damn thing they can do about it). Worse, she had a laundry list of supernatural abilities which when combined with abjuration made her invincible.

Offline blubart

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Re: Magic the gathering
« Reply #22 on: August 25, 2011, 12:14:05 AM »
not to mention that you can still bounce, exile removed from game, humble them (if they are creatures) and let them be sacrificed. plus reducing their toughness to zero (again, if they are creatures) still destroys them.

Fixed.
no offense, but exile is the proper term (section 2C). so fix/errata yourself plz ;)
« Last Edit: August 25, 2011, 12:18:40 AM by blubart »

Offline nstgc

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Re: Magic the gathering
« Reply #23 on: August 25, 2011, 01:37:21 AM »
I know what the proper term is, if I didn't I wouldn't have known to fix your mistake. The problem is in the source materiel. For some reason all official sources say "exile".

(this is sarcasm. I dislike the new wording as well as the fact that they made it easy to return cards into the game.

Offline ant900

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Re: Magic the gathering
« Reply #24 on: August 25, 2011, 02:40:22 AM »
I know what the proper term is, if I didn't I wouldn't have known to fix your mistake. The problem is in the source materiel. For some reason all official sources say "exile".

(this is sarcasm. I dislike the new wording as well as the fact that they made it easy to return cards into the game.

I would say it is harder to return cards to the game since you can't bring back exiled cards with wishes anymore :(

But yeah, indestructible is far from over powered. However, there were some overpowered mechanics in Mirridin block (affinity could be abused to the extreme as well as the archbound stuff).
Oddly enough those two mechanics weren't what made the deck broken, they just helped it push over the edge.  The artifact lands (fueling affinity, Shrapnel Blast, disciple of the vault, ect...) and disciple of the vault (allowing for stupidly early kills).  IMO they could have just gotten rid of those two and the deck would have still been strong, but it wouldn't have been insanely fast.  I think WotC just wanted to make sure the deck was dead.  No single mechanic or card made the deck broken.  It was just a bunch of cards in the right place at the right time.  You can even say WotC over did the artifact theme.

Offline nstgc

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Re: Magic the gathering
« Reply #25 on: August 25, 2011, 10:45:41 PM »
Actually, I believe there are a host of new cards which bring back cards outside of the game. Its now like bringing back from the graveyard (or so I'm told)!

Yeah, I had a 60 card deck with 12 lands and not a single non-artifact card. I'd muligan down to a "perfect" hand and would have won by tern 5 by smacking people arround with a 43/39 with flying, cannot be blocked by more than one creature, cannot be blocked by fewer than two creatures, cannot be the target of spells or activated abilities, double strike, first strike, tramble and some other nasty things. Normally they died before that. A 21/20 flier does just as well most of the time.

I had 3 DotV, but never used them. Didn't need to and I didn't own any Retrievers.

Offline ant900

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Re: Magic the gathering
« Reply #26 on: August 26, 2011, 01:42:16 AM »
Actually, I believe there are a host of new cards which bring back cards outside of the game. Its now like bringing back from the graveyard (or so I'm told)!

You are correct, there are some cards that do that, however they aren't exactly common or even good.

Offline fohfoh

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Re: Magic the gathering
« Reply #27 on: August 26, 2011, 05:14:30 AM »
Threshold was probably the last mechanic I found pretty decent. Madness (I quit soon after torment so I don't know what happened afterwards) and those were sorta ghey.

Playing shit from in and out of the graveyard and in and out of the game was fucking messed.
This is your home now. So take advantage of everything here, except me.

Offline LockeTheRock

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Re: Magic the gathering
« Reply #28 on: September 02, 2011, 12:24:10 PM »
I started playing around Kamigawa and still play today.  I mostly play EDH (commander) format though.

On subbject, Cockatrice is probably the best way to play magic, since it allows for all formats, is free, and is free form, allowing you some freedom. 

Offline Soryon

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Re: Magic the gathering
« Reply #29 on: September 02, 2011, 04:23:37 PM »
I started playing around Kamigawa and still play today.  I mostly play EDH (commander) format though.

On subbject, Cockatrice is probably the best way to play magic, since it allows for all formats, is free, and is free form, allowing you some freedom.  
I am not sure what cockatrice is, but I have recently started playing commander decks a lot. Kinda annoying that you can only have one of every card aside from land, but its fun and it takes a while. My only issue really is that in the time it takes to play a commander game I could run thru 3 regular decks.

Ive only got 3 regular decks atm. Two straight play decks; white, red, and a blue support deck for teams. (Actually, I got a green deck also, but I am still working on condensing it.)
I used to have tons and tons of cards and decks (between beta and Ice Age,) but I sold my collection around 10 years ago and only just got back into the game about 1 year ago. I miss them, but I managed to buy a fukkin car with the profits  :P
« Last Edit: September 08, 2011, 03:04:10 PM by Soryon »

Offline LockeTheRock

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Re: Magic the gathering
« Reply #30 on: September 08, 2011, 02:59:26 PM »
I am not sure what cockatrice is, but I have recently started playing commander decks a lot. Kinda annoying that you can only have one of every card aside from land, but its fun and it takes a while. My only issue really is that in the time it takes to play a commander game I could run thru 3 regular decks.

Ive only got 3 regular decks atm. Two straight play decks; white and red, and a blue support deck for teams.
I used to have tons and tons of cards and decks (between beta and Ice Age,) but I sold my collection around 10 years ago and only just got back into the game about 1 year ago. I miss them, but I managed to buy a fukkin car with the profits  :P

Sorry, I Omeant Cockatrice is the best way to play magic online.  Commander is da bomb, I love how long it takes.  Makes the battle feel more epic.