Discussion Forums > Gaming
The best storyline in game history?
froody1911:
That's just pretentious bullshit. It's possible to manipulate a majority of game stories and give them underlying themes. It's possible to bend anything to get a "deep" interpretation.
If you think either ICO or SotC were anything except what they appeared "on the surface", you're wasting your time over-thinking. There is nothing to those games except the "surface" itself.
Osmo:
--- Quote from: froody1911 on September 04, 2011, 04:43:15 PM ---That's just pretentious bullshit. It's possible to manipulate a majority of game stories and give them underlying themes. It's possible to bend anything to get a "deep" interpretation.
If you think either ICO or SotC were anything except what they appeared "on the surface", you're wasting your time over-thinking. There is nothing to those games except the "surface" itself.
--- End quote ---
Lmao. Maybe your thinking is just surface level then.
TMRNetShark:
--- Quote from: froody1911 on September 04, 2011, 04:43:15 PM ---That's just pretentious bullshit. It's possible to manipulate a majority of game stories and give them underlying themes. It's possible to bend anything to get a "deep" interpretation.
If you think either ICO or SotC were anything except what they appeared "on the surface", you're wasting your time over-thinking. There is nothing to those games except the "surface" itself.
--- End quote ---
A real 'tard moment for you, eh? ::)
Shadow of Colossus Theories (scroll down to "Theories")
ICO and SotC do have underlying themes. If don't think so, then congratulations... you do not know how to interpret forms of art. As you can see by the table of contents of the webpage, there are 7 main areas that they discuss about the game, each one that goes into heavy depth. So what you are saying is clearly false and those games are both oozing with deep interpretation.
tomoya-kun:
--- Quote from: TMRNetShark on September 04, 2011, 09:29:27 PM ---
--- Quote from: froody1911 on September 04, 2011, 04:43:15 PM ---That's just pretentious bullshit. It's possible to manipulate a majority of game stories and give them underlying themes. It's possible to bend anything to get a "deep" interpretation.
If you think either ICO or SotC were anything except what they appeared "on the surface", you're wasting your time over-thinking. There is nothing to those games except the "surface" itself.
--- End quote ---
A real 'tard moment for you, eh? ::)
Shadow of Colossus Theories (scroll down to "Theories")
ICO and SotC do have underlying themes. If don't think so, then congratulations... you do not know how to interpret forms of art. As you can see by the table of contents of the webpage, there are 7 main areas that they discuss about the game, each one that goes into heavy depth. So what you are saying is clearly false and those games are both oozing with deep interpretation.
--- End quote ---
Well, it's IMO a pretty shallow story even with people who try and make it deep.
TMRNetShark:
--- Quote from: tomoya-kun on September 05, 2011, 03:17:43 AM ---Well, it's IMO a pretty shallow story even with people who try and make it deep.
--- End quote ---
Your kidding right? Do I have to spell it out for you??
Dormin is the God of the land? Dormin was imprisoned into 16 different entities that made the colossi? The colossi were all part of the land and were only evil because humans imprisoned Dormin. Does this not seem eeriely similar to how humans believe in God, therefore making God vastly effective on our lands (humans killing in the name of God)? Since the humans (in the game) imprisoned Dormin (by separating his "essence" into the 16 colossi), they essentially made Dormin (God) as real as God is today in the minds of human beings. So was killing the colossi inherently Good or Evil (killing innocent animals versus freeing God?)? What about love? Would you go out and kill 16 colossi if there was a chance that the girl (or guy) that you loved would come back to life?
Is it a coincidence that Dormin is Nimrod spelled backwards (Hebrew legends) and the Colossi are in reference to Golems? There are 5 humanoid colossi... each one holding a weapon in their right hand (just like Wander). Phaedra is latin for "Elite War Horse"... just like Argo (Wander's horse). There are tons more for the other colossi. Infant Wander's horns were representations of his sins (for killing Mono) but eludes to Ico's horns on his helmet. Does any of this connect for you?
At any point during the game, Wander could have given up on his quest and accepted Mono's death. The relative useless task of killing innocent and majestic creatures took it's toll on Wander, and future proved to himself that after killing each colossi that what he was doing was unnatural. The guy had even lost his only friend in this lonely land when Argo died. Did he give up hope? Nope, he endured all in the name of Mono. Nothing drives him through each colossi except for the chance at reviving his Love. Even in his dying moments at the end of the game (being stabbed and arrowed), he does not give up once.
During the entire game, the player felt like the small and insignificant being compared to the powerful colossi. At the end of the game, the perspective seems VERY different (if you finished the game, you'd know what I mean) and it's only natural that you were doomed to fail. Even in the very VERY last part of the game:
(click to show/hide)You are faced with reaching Mono at the alter, or being sucked into the vortex. The vortex will never let you get up the stairs, but you can struggle for as long as you want to get to Mono. In the end, you can only give up and die.
The one overarching theme of SoTC?
(click to show/hide)One must accept death or struggle against it for their entire lives until death accepts them.
Trust me, SoTC has a lot of deeper meaning...
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