Discussion Forums > Gaming
Skyrim DLC to be 360 exclusive
Havoc10K:
--- Quote from: TMRNetShark on August 26, 2011, 02:53:26 PM --- (click to show/hide)...for the first 30 days.
So not only do people on the PC and PS3 have to wait 30 days like with Activision's CoD series for DLC, we have no control over a company that buys it's way into exclusive DLC like this. There is a difference between having a game exclusive to your console and paying a developer a certain amount of money to not release content for other systems for "X" amount of days. Is it fair? Why is Bethesda doing this (when they clearly never did it with Fallout 3/NV)?
Am I a little ticked off that Bethesda sold out to MS? Maybe a little bit... Do I have to pay $50 a year for a crappy service on top of paying full price for the DLC? Nope... all I gotta do is wait 30 days and I have that DLC. It's just kinda weird to have a PC dedicated developer sell out and prevent it's PC audience from getting DLC content until a month after the Xbox gets it. I mean, I know the code and the game is already written for all three of the platforms, but because MS has the money from those yearly subscriptions (cause where else does your money go? ::))... you guys get content when it's ready... while the rest of the gaming world has to wait an artificial amount of time.
I'm so glad Xbox 360 games are coming on multiple discs nowadays... I'm still kinda shocked that Oblivion was able to be put on a DVD9.... now Skyrim will be able to do that too? That's besides the point though... so how to PC/PS3 users feel about this?
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Exclusive DLC at the start of the release of the game is going to be something cosmetic anyway, not the first time and not the last as well I assure you.
As mentioned earlier PC gets MODs so we have it even better, no DLC will live up to a MOD quality. Bethesda is, was and always will be aiming to earn money, whenever and wherever and however. They are what I think and was thing about them. That company is cheap, they work for a lot of money you pay them, and they give you as little as possible. If they actually cared, they would put more effort into their games. Hunted: Demon Forge was their attempt at Unreal engine, and in my opinion it was a success. However Bethesda doesn't seem interested in doing anything more wit it as they already develop new engine for their own purposes.
Since us, players, need to fix their games to look and work better. I'd say, screw them and their DLC.
On a side note though, playing FPS games on consoles is kinda low. They are very dumbed down.
TMRNetShark:
--- Quote from: Havoc10K on September 01, 2011, 09:44:09 PM ---On a side note though, playing FPS games on consoles is kinda low. They are very dumbed down.
--- End quote ---
Besides from auto-aim... how are they "dumbed down"? Let's see here... you aim with the mouse. You can only move in 8 directions. Reload with "R". You Use with "E". Switch weapons are either Q or F. Zoom is the right mouse key, Fire is the left. I don't know what grenades are on the keyboard usually... but I know it's ONE button!
So the "Controller" has ALL the same things (PS3 controller for example). Aim with right stick (I even have my controls inverted!). The left stick controls movement (also in 8 directions). Reload is Circle. Use is Holding Square. Switch weapons is either Triangle OR holding R2/L2 to bring up radial menu. Zoom is L1, fire is R1. Grenades is R2 (usually)... so wait, where is the dumbed downness? If anything, it's exactly the same except auto aim... and even that doesn't help much.
Now please, don't insult me by saying FPS's are dumbed down on consoles... if fucking anything RTS's should NEVER be done on consoles (Halo Wars and SupCom 2 SUCKED on consoles). Those are the real "dumbed down" games on consoles... not FPS's.
AceHigh:
You mention auto aim yourself, in an FPS that's like dumbing down 90% of the game already.
--- Quote ---Switch weapons is either Triangle OR holding R2/L2 to bring up radial menu.
--- End quote ---
Gay, on FPSs that were exclusive to PC you get 1 - 0 so you can insta-select your weapons.
--- Quote ---Aim with right stick
--- End quote ---
Too bad not much accurate aiming can be done there, hence the reason why developers decided to implement auto aim on so many of their console games. In a genre where 90% of the game is to aim and someone with a big gun to make them go away, that is like dumbing down the entire game.
However lets look at the more realistic games that require more input... for example Rainbow Six. Look at the magnitude of buttons you need to assign there. Now lets take a look at the Rainbow Six: Vegas 2. Wow what a shocker, the sequel that was released on consoles is dumbed down.
Do you know what pisses me off the most right there? The motherfucking context control. Usually it's one button that will decide for you what your character will do based on your location and some voodoo magic. Then when the context button decides that you want to for example jump through a window, it will make you lean towards a nearby wall and then make the camera go wild while switching from first to third mode.
FPS on consoles is dumbed down and you Tamarin is too dumbed down to realize it.
TMRNetShark:
--- Quote from: AceHigh on September 02, 2011, 02:40:30 AM ---You mention auto aim yourself, in an FPS that's like dumbing down 90% of the game already.
--- Quote ---Switch weapons is either Triangle OR holding R2/L2 to bring up radial menu.
--- End quote ---
Gay, on FPSs that were exclusive to PC you get 1 - 0 so you can insta-select your weapons.
--- Quote ---Aim with right stick
--- End quote ---
Too bad not much accurate aiming can be done there, hence the reason why developers decided to implement auto aim on so many of their console games. In a genre where 90% of the game is to aim and someone with a big gun to make them go away, that is like dumbing down the entire game.
However lets look at the more realistic games that require more input... for example Rainbow Six. Look at the magnitude of buttons you need to assign there. Now lets take a look at the Rainbow Six: Vegas 2. Wow what a shocker, the sequel that was released on consoles is dumbed down.
Do you know what pisses me off the most right there? The motherfucking context control. Usually it's one button that will decide for you what your character will do based on your location and some voodoo magic. Then when the context button decides that you want to for example jump through a window, it will make you lean towards a nearby wall and then make the camera go wild while switching from first to third mode.
FPS on consoles is dumbed down and you Tamarin is too dumbed down to realize it.
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Are you sure about that? Last time I checked... PC games were being dumbed down to more extremes... Remember how Crysis was MADE for PC? Crysis 2 had 4 options to change the graphical settings. What about SupCom to SupCom 2? SupCom 2 was no where NEAR as fun as the original because it got "dumbed down". What about the Witcher 2? What happened to selecting targets? You just aim in the "general" direction of enemies and HOPE to make contact. Civilization V got rid of religion (and basically made researching non-existent because it was just "set it and forget it!") from Civ IV. Bad Company 2 was just a port from the console versions... Dawn of War II eliminated base building all together... making it a glorified 3rd person RPG.
If your really going to take a stab at "dumbing down" console games... PC games are being dumbed down just as much if not more. ::)
AceHigh:
--- Quote from: TMRNetShark on September 02, 2011, 03:22:18 AM ---Remember how Crysis was MADE for PC? Crysis 2 had 4 options to change the graphical settings.
--- End quote ---
What do graphics have to do with game play?
--- Quote ---What about SupCom to SupCom 2? SupCom 2 was no where NEAR as fun as the original because it got "dumbed down".
--- End quote ---
Don't get me started on that one. The original SupCom got 86% rating on metacritic for the pc version and only 56% for the Xbox version. IGN and other reviewers were also butchering the Xbox version for following reasons: Xbox hardware couldn't handle that game well and issues with the controls as well as some bugs. So Chris Taylor gets this retarded idea of dumbing down the second game instead of just dumping the console version instead. Result? The second game that is dumbed down get an almost equal score on metacritic, because obviously dumbed down games just work on consoles, so that is why the PC versions suffer as well. Once again thanks to consoles another game is dumbed down.
--- Quote ---What about the Witcher 2? What happened to selecting targets? You just aim in the "general" direction of enemies and HOPE to make contact.
--- End quote ---
As opposed to Witcher 1 where you pressed one single button in a succession to make long chains.... I say it got better than the first when talking about combat.
--- Quote ---Civilization V got rid of religion (and basically made researching non-existent because it was just "set it and forget it!") from Civ IV.
--- End quote ---
Now we wait for the world to wise up and follow the example ;D
--- Quote ---Bad Company 2 was just a port from the console versions...
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Hey, you said it, it's a console port. See the "console" part here being the problem to begin with? Nevermind BF3 bringing back all the PC glory while consoles get a dumbed down version with smaller maps.
--- Quote ---Dawn of War II eliminated base building all together... making it a glorified 3rd person RPG.
--- End quote ---
They switched a genre, that's it. RTT has existed for a long time long before relic made Company of Heroes and DoW 2. Check out this video of Ground Control 2 As an RTT DoW 2 is not dumbed down.
--- Quote ---If your really going to take a stab at "dumbing down" console games... PC games are being dumbed down just as much if not more. ::)
--- End quote ---
Those that are dumbed down are done so because of the consoles, as some of your examples prove.
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