Author Topic: Skyrim DLC to be 360 exclusive  (Read 3395 times)

Offline TMRNetShark

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Skyrim DLC to be 360 exclusive
« on: August 26, 2011, 02:53:26 PM »
...for the first 30 days.

So not only do people on the PC and PS3 have to wait 30 days like with Activision's CoD series for DLC, we have no control over a company that buys it's way into exclusive DLC like this. There is a difference between having a game exclusive to your console and paying a developer a certain amount of money to not release content for other systems for "X" amount of days. Is it fair? Why is Bethesda doing this (when they clearly never did it with Fallout 3/NV)?

Am I a little ticked off that Bethesda sold out to MS? Maybe a little bit... Do I have to pay $50 a year for a crappy service on top of paying full price for the DLC? Nope... all I gotta do is wait 30 days and I have that DLC. It's just kinda weird to have a PC dedicated developer sell out and prevent it's PC audience from getting DLC content until a month after the Xbox gets it. I mean, I know the code and the game is already written for all three of the platforms, but because MS has the money from those yearly subscriptions (cause where else does your money go?  ::))... you guys get content when it's ready... while the rest of the gaming world has to wait an artificial amount of time.

I'm so glad Xbox 360 games are coming on multiple discs nowadays... I'm still kinda shocked that Oblivion was able to be put on a DVD9.... now Skyrim will be able to do that too? That's besides the point though... so how to PC/PS3 users feel about this?

Offline Sosseres

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Re: Skyrim DLC to be 360 exclusive
« Reply #1 on: August 26, 2011, 03:12:44 PM »
I NEVER buy DLCs. NEVER. I don't wish gaming to go in that direction since it forces me to keep up to date with a title to know new content is released (I hardly even torrent them since I only care about MP games for the time periods one talks about for DLC games). So it doesn't matter to me. :) I likely won't play this game until a year after its release with lots of mods (if it doesn't support any I doubt I'll play it at all).
« Last Edit: August 26, 2011, 03:14:49 PM by Sosseres »

Offline undetz

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Re: Skyrim DLC to be 360 exclusive
« Reply #2 on: August 26, 2011, 03:27:15 PM »
OTOH, suckbox and failstation users won't get mods, which are completely free. Not even if they wait 30 days.

Offline Sixxtysixx

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Re: Skyrim DLC to be 360 exclusive
« Reply #3 on: August 26, 2011, 03:40:54 PM »
I usually don't buy DLC right away anyway and as long it appears on Steam eventually I'm fine, even if it is a little frustrating. Although if the first DLC packs are anything like horse armor and a mage tower, Microsoft can keep them lol.

Offline Supai

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Re: Skyrim DLC to be 360 exclusive
« Reply #4 on: August 26, 2011, 03:41:02 PM »
If the game is moddable, I would never get it on a console (unless I found a really cheap copy). And as Skyrim is moddable, it's a 100% guaranteed that I get it on PC if (when) I get it.
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Offline TMRNetShark

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Re: Skyrim DLC to be 360 exclusive
« Reply #5 on: August 26, 2011, 04:46:25 PM »
I don't know, not everyone cares about mods all the time... though it is a upside to have mods in a PC game. I will be buying Skyrim for PS3 though... so I am subjected to getting DLCs (if I think they really add to the story/location... if it's just armor or a place INSIDE Skyrim that is added, probably won't get it). I just think that PC gaming, especially an RPG, doesn't feel as organic with the mouse/Keyboard. Obviously that's different with an MMORPG, but I'm just saying... controllers are for cool people. :P

Offline Sosseres

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Re: Skyrim DLC to be 360 exclusive
« Reply #6 on: August 26, 2011, 07:26:22 PM »
Control scheme is always what you are used to. I personally find most schemes based on a gamepad controller in RPGs to be annoying. Especially how bothersome inventory/skill handling can be. Instead of me hitting shift 5 for my 10:th most used spell/skill (or clicking the icon with my mouse) I have to hold modifier 1, move the control stick some direction, hit button one, move controller some other direction, hit button one. Or they go the normal route and only give a limited amount of skills/items on quick buttons.

Take a game such as NWN while playing as a high level wizard. How do you get that to play out in real time with a gamepad? Or NWN 2 SoZ with a party. On a console these have to be turn based to work, which is fine but limited compared to mouse/keyboard schemes.

Offline TMRNetShark

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Re: Skyrim DLC to be 360 exclusive
« Reply #7 on: August 26, 2011, 09:27:25 PM »
Control scheme is always what you are used to. I personally find most schemes based on a gamepad controller in RPGs to be annoying. Especially how bothersome inventory/skill handling can be. Instead of me hitting shift 5 for my 10:th most used spell/skill (or clicking the icon with my mouse) I have to hold modifier 1, move the control stick some direction, hit button one, move controller some other direction, hit button one. Or they go the normal route and only give a limited amount of skills/items on quick buttons.

Take a game such as NWN while playing as a high level wizard. How do you get that to play out in real time with a gamepad? Or NWN 2 SoZ with a party. On a console these have to be turn based to work, which is fine but limited compared to mouse/keyboard schemes.

Ah, you see... you hit on something, control scheme is what you are use to. But we aren't talking about RPGs like NWN where it's top down view and the direction of attacks is not based on aim (like in Fallout or Mass Effect) but on whatever direction you point it in or you "select" targets. I find that point and click RPGs to be annoying, yet they only really work on a PC because of a mouse. There is a difference between NWN RPG's and Skyrim's type of RPGs. I have no problem stopping the flow of gameplay, pick a strategy to use against a recently discovered foe about to kill me, pick a spell or weapon that will help my strategy, and continue fighting. Real time strategy is great, but guess what... you couldn't do real time strategy even on the PC with games like NWN and Dragon Age because you would still need to pause the game to issue a time sensitive heal or CC... so the whole "pausing" issue is kinda debunked. If it's "pause and think your moves" sort of gameplay for the RPGs you are talking about... what's wrong with having radial wheels on a controller? It still works on a console just as well as a PC, I just have to take half a second longer to get to the desired spell (instead of just pressing the predesignated button). So limited? Only by half a second...  ;)

Offline Sosseres

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Re: Skyrim DLC to be 360 exclusive
« Reply #8 on: August 27, 2011, 04:03:03 AM »
Half a second times 1764 iterations on one playthrough of the campaign. :p

Offline TMRNetShark

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Re: Skyrim DLC to be 360 exclusive
« Reply #9 on: August 27, 2011, 04:08:17 AM »
Half a second times 1764 iterations on one playthrough of the campaign. :p

You're trying to make a point about an extra 14.7 minutes to games that last 20+ hours? I can totally see your point why it would be a pain.  ::)

Offline Sosseres

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Re: Skyrim DLC to be 360 exclusive
« Reply #10 on: August 27, 2011, 04:17:11 AM »
To be serious though, a battle system such as FFXIII is when I feel that time the most. I often felt limited by the interface in that game. Having to go into a menu, select a skill (from several pages), then get a new menu where I select an enemy while time is passing.

That half a second isn't bad from a total time perspective. It is just annoying when one knows one could have done it faster, it simply feels like it bogs things down. Oh and most of DA:O I could play without pausing on the PC (mostly due to the system of setting up spells with conditions).

Offline tomoya-kun

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Re: Skyrim DLC to be 360 exclusive
« Reply #11 on: August 27, 2011, 04:22:17 AM »
I think this is pretty crap, all systems should get DLC at the same time...


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Offline TMRNetShark

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Re: Skyrim DLC to be 360 exclusive
« Reply #12 on: August 27, 2011, 04:32:59 AM »
To be serious though, a battle system such as FFXIII is when I feel that time the most. I often felt limited by the interface in that game. Having to go into a menu, select a skill (from several pages), then get a new menu where I select an enemy while time is passing.

Well, I don't blame you for what Square Enix does with their FF games... I mean seriously. MAKE A NEW GAME SQUARE. FF's menu system is pretty annoying going through pages of spells just to find one that you needed 2 seconds ago. That isn't really related though seeing as how FF games aren't on PC (the non-MMO ones) so there wouldn't really be a real world comparison. It's agreed that the controller doesn't work well with FF, but some developers are kinda stupid.

That half a second isn't bad from a total time perspective. It is just annoying when one knows one could have done it faster, it simply feels like it bogs things down. Oh and most of DA:O I could play without pausing on the PC (mostly due to the system of setting up spells with conditions).

It can be done fast, a console player will be able to do radial wheels just as fast as a PC player moving to press a key. Is it confusing/disorienting to a PC player to suddenly use a controller with the same game? Definitely. But it's also the same way for a console gamer going to PC's mouse and keyboard. Trust me, I STILL play CS 1.6 and it's a little unnerving when I'm a bit rusty with a keyboard + mouse when moving back from a PS3 game.


Oh, guess what... you cannot play all of DA:O without pausing. It's impossible during boss battles or when there are more than 5+ enemies... even with the behavior system as good as it is.

I think this is pretty crap, all systems should get DLC at the same time...

Did you mean that this is petty crap? Yes, we know it is. Artificial "delays" on the other two platforms is bull crap just because MS can buy out the developer.

Offline tomoya-kun

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Re: Skyrim DLC to be 360 exclusive
« Reply #13 on: August 27, 2011, 04:39:19 AM »
To be serious though, a battle system such as FFXIII is when I feel that time the most. I often felt limited by the interface in that game. Having to go into a menu, select a skill (from several pages), then get a new menu where I select an enemy while time is passing.

Well, I don't blame you for what Square Enix does with their FF games... I mean seriously. MAKE A NEW GAME SQUARE. FF's menu system is pretty annoying going through pages of spells just to find one that you needed 2 seconds ago. That isn't really related though seeing as how FF games aren't on PC (the non-MMO ones) so there wouldn't really be a real world comparison. It's agreed that the controller doesn't work well with FF, but some developers are kinda stupid.

That half a second isn't bad from a total time perspective. It is just annoying when one knows one could have done it faster, it simply feels like it bogs things down. Oh and most of DA:O I could play without pausing on the PC (mostly due to the system of setting up spells with conditions).

It can be done fast, a console player will be able to do radial wheels just as fast as a PC player moving to press a key. Is it confusing/disorienting to a PC player to suddenly use a controller with the same game? Definitely. But it's also the same way for a console gamer going to PC's mouse and keyboard. Trust me, I STILL play CS 1.6 and it's a little unnerving when I'm a bit rusty with a keyboard + mouse when moving back from a PS3 game.


Oh, guess what... you cannot play all of DA:O without pausing. It's impossible during boss battles or when there are more than 5+ enemies... even with the behavior system as good as it is.

I think this is pretty crap, all systems should get DLC at the same time...

Did you mean that this is petty crap? Yes, we know it is. Artificial "delays" on the other two platforms is bull crap just because MS can buy out the developer.

Same thing with activision, but I expected them to be sketchy bastards anyway.


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Offline TMRNetShark

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Re: Skyrim DLC to be 360 exclusive
« Reply #14 on: August 27, 2011, 04:45:15 AM »
Same thing with activision, but I expected them to be sketchy bastards anyway.

This is why I'm rooting for EA this year (because of Battlefield 3 and SWTOR)... Not only can EA reclaim the FPS throne... but they will also buttrape WoW with SWTWOW... I mean SWTOR. O.O

Offline tomoya-kun

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Re: Skyrim DLC to be 360 exclusive
« Reply #15 on: August 27, 2011, 04:51:25 AM »
Same thing with activision, but I expected them to be sketchy bastards anyway.

This is why I'm rooting for EA this year (because of Battlefield 3 and SWTOR)... Not only can EA reclaim the FPS throne... but they will also buttrape WoW with SWTWOW... I mean SWTOR. O.O

I'm not so much into STORWOSR.

But BF looks interesting, I was really excited until they announced that the medic was removed.  Now I am disappoint.


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Offline TMRNetShark

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Re: Skyrim DLC to be 360 exclusive
« Reply #16 on: August 27, 2011, 04:58:20 AM »
I'm not so much into STORWOSR.

But BF looks interesting, I was really excited until they announced that the medic was removed.  Now I am disappoint.

What are you talking about? Just because the soldier class absorbed (what's presumably) your medic class doesn't mean you can't still function as a medic... just without the over/under-powered gun (since the soldier class now has the defibs). Will it really be a problem? Doubt it... As long as my support/engineering classes (aka, LMGing and sticking behind a tank constantly repairing it) are intact, I'll be good.

Offline tomoya-kun

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Re: Skyrim DLC to be 360 exclusive
« Reply #17 on: August 27, 2011, 05:13:13 AM »
I'm not so much into STORWOSR.

But BF looks interesting, I was really excited until they announced that the medic was removed.  Now I am disappoint.

What are you talking about? Just because the soldier class absorbed (what's presumably) your medic class doesn't mean you can't still function as a medic... just without the over/under-powered gun (since the soldier class now has the defibs). Will it really be a problem? Doubt it... As long as my support/engineering classes (aka, LMGing and sticking behind a tank constantly repairing it) are intact, I'll be good.

No, I'm worried that Soldier will be OP, as it's the most played class anyway.

What I DON'T want is a medic with an overpowered gun.  My preferred medic class would be where the medic gets good speed and sprinting ability but carries only a pistol.


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Offline TMRNetShark

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Re: Skyrim DLC to be 360 exclusive
« Reply #18 on: August 27, 2011, 03:36:02 PM »

No, I'm worried that Soldier will be OP, as it's the most played class anyway.

What I DON'T want is a medic with an overpowered gun.  My preferred medic class would be where the medic gets good speed and sprinting ability but carries only a pistol.

What? Let me put it into perspective. In BF2, the Soldier and Medic classes were identical except the soldier class had a n00b tube and the medic had the defibs. They had the same guns... so what's wrong with combining them? How will it be OP when the snipers seem to actually work in this Battlefield and I doubt you are gonna be able to take out a dug-in LMGer.

Offline AceHigh

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Re: Skyrim DLC to be 360 exclusive
« Reply #19 on: August 27, 2011, 05:57:23 PM »
Way to shit on your community and fans, Bethesda. No, don't mind the fact that it is the PC mod community that fixes your half finished crap into a playable game, then you just rip off the mods that made the previous game good and somehow still manage to fuck when the next game released.

I honestly don't know if I will bother even to waste my bandwith on pirating Skyrim, I probably won't as there are games coming out that are actually good enough to pay for.

The new game engine looks good.... for 2005, but when you look at the gameplay videos of Skyrim today, do some of you have a feeling that this is how Oblivion should have looked like?

Also, console players: don't you want your product to go smoothly on your console? After all we PC players can just get a monster hardware, but you folks have to do with the 5 year old hardware. Don't you think it is a game developer's responsibility to make a game that works smoothly on the consoles. From what I hear, Fallout games were not a good example of that (at least on Xbox). Then again do you know why Bethesda games have lag on consoles? Because they don't have this guy.

I wonder how bad the game will be at the release. After all Bethesda's quality control is non-existent. It will take a month for them to fix all the bugs in vanilla games and another month for each DLC, so if Xbox players feel like playing exclusive beta, then go ahead.

/rant
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