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Skyrim DLC to be 360 exclusive
AceHigh:
Well, actually there are some console games that are best on the consoles and should never be ported to PC. I am talking about Mortal Kombat/Soul Calibur/Tekken and all that stuff. If you ever played Mortal Kombat on a SNES emulator on PC, you would realise that keyboard just isn't optimal for that game.
Likewise RTS/RTT and FPS is just not optimal for consoles. The funny thing is: I bet console FPS gamers could become on par with PC gamers in skill if their gamepads had a trackball which you used for aiming instead of a stick. Shit, I need to invent and patent that shit.
Sosseres:
--- Quote from: AceHigh on September 02, 2011, 02:45:14 PM ---Well, actually there are some console games that are best on the consoles and should never be ported to PC. I am talking about Mortal Kombat/Soul Calibur/Tekken and all that stuff. If you ever played Mortal Kombat on a SNES emulator on PC, you would realise that keyboard just isn't optimal for that game.
--- End quote ---
I bought a gamepad for that reason. It also means less frustration in games that got a token port where the gamepad is still better for handling the game. Best thing about buying it myself is that it isn't wireless, that is what I disliked the most about the default gamepads in the current generation of consoles.
Havoc10K:
All fighting games or hack and slash that can have a controller on PC, I use it, DMC/SF/emulated games.
The biggest shit I noticed in porting games from console to PC is what a shit Fable 3 port was. The only upgrade the developers provided was graphics for Full HD (XboX 360 didn't even have full HD, i lolled)
everything else was not even ported, sure they replaced ABXY with 1234, but that's pretty much it.
The First Fable had so much to offer on PC interface it was a complete turn around. If All ports were done like that we wouldn't have to complain.
TMRNetShark:
So we can all agree that console gamers are more casual (or how PC gamers like to call them, dumbed down!) and PC gamers are more hardcore, right? What does demanding even really mean to a PC player? Challenge? The difficulty isn't changed from the PC version compared to the console versions, it's balanced for each one respectively. If console games are easier with a "simpler" controller, why is it that a keyboard and mouse are better than controllers when the games are more difficult on PC? And congrats, you can turn autoaim off in console games.. that makes the game harder... there is your "challenge". You demand more? Well guess what, it's called a game... not "I gotta do something exactly the game wants me to do it to progress." Yes, linear games piss me off, that's why I like Fallout, Elder Scrolls, Deus Ex, GTA, and other games that give me choice in what I want to do. I also like progression and earning new abilities to use to defeat my enemies. Lastly, I like to be able to use strategy to be rewarded for using strategy to win. Most of all, I want to have FUN. If PC gaming isn't about having fun in a game, then it's just work.
Now you might claim, "but challenge is what makes a game fun!" I agree, if a game is too easy, it's not fun. Trust me though, the "hard" mode on console games are NOT easy or simple by any means. COD: BO is like a 7 hour game on Normal. On Hardcore, it's about 12-14 hours because you gotta hide for cover ANY chance you get or you will die. So difficulty isn't "easier" on consoles, especially on the hard modes. You will die just as much on a console as you would on the PC version of a game, if not more.
So what is this DEMANDING thing you are referring to? Saying that Demon's Souls is the only difficult game on consoles is very far from the truth. So much so that it's almost laughable that you say that. Yes, the normal mode for games is made for the casual player... hard more is made for the hardcore gamer who wants that challenge. I mean, you act like there is only one difficulty for console games... ::)
I'm still missing the point of why PC gamers are more demanding in their games. Autoaim is not an excuse (cause it can be turned off), console games are just as difficult as PC games, and there is no real difference between gameplay on multiplatform games. The only difference is the controller setup... and consoles have to use a few different features to make it work as well as the PC version.
If PC gamers still think I'm "groveling" at the ground with my console gaming, so be it. At least I have a variety of games to play (with a lot of new exclusives like Demon's Souls, Dark Souls, Uncharted, Resistance, Killzone, Shadow of Colossus, Twisted Metal, Ninja Gaiden, inFamous, God of War, Red Dead Redemption, LA Noire, Final Fantasy, Resident Evil, (and on the 360 side) Halo, Gears of War, Forza... the list goes on and on). PC's are good for two types of games (and ironically, I like both genres because they are done well on PC)... Real Time Strategy games... and MMO's. Other than that, the games are either multiplatform or there are comparable exclusives on consoles to the exclusives on PC.
Havoc10K:
I didn't even read the rest of the post after this:
--- Quote from: TMRNetShark on September 02, 2011, 06:07:35 PM ---...The difficulty isn't changed from the PC version compared to the console versions, it's balanced for each one respectively. ...
--- End quote ---
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